Oelm (red, Conflux, Ignissa, Crag) lose KostyaN (blue, Rampart, Ivor, Ivor) 2sm4d(3) 127
I played relaxed and didn't manage to make all my moves. The decisive moment was when I attacked the dragon external dwelling's guard with Crag but didn't transfer the entire army to him. A waste. And on 127, Ivor arrived with a horde of archers(!!!) and ate 3 boxes from my respawn:mad: :mad:
GG.
Oelm (blue, Fortress, Tazar, Tazar) def KostyaN (red, Tower, Aine, ?) 2sm4d(3) 114
This time I got my act together, even though I played with some mistakes, but I passed a secondary barbarian, and meanwhile my opponent conceded.
Thanks for the game.
P.S. Sorry, it was Dirty who started writing about the specialists
That's more or less how it was! Just with a few minor clarifications...
Regarding the first game:
KostyaN (blue, Rampart, Ivor, Ivor) def Oelm (red, Conflux, Ignissa, Crag Hack), 2sm4d(3), 127.
111. Only 3 heroes, but 20 Elves + their external dwelling revealed, 50+ Centaurs, and Dad visited the Coliseum and the Stable.
112. A scout hero broke a stack of upgraded Wasps - the external dwelling guard, and essentially nothing else happened:o.
113. +1 hero, another shooter external dwelling revealed:smile13: - and along the way at that:) , but firstly there's no money, and secondly I saw where my roads were leading:( - one into a shifted GO, the second towards a lot of Ice elementals:mad:, but I broke through a back way past this "frozen fish" - though, what for, if by the second week I still hadn't sent anyone to get stuck in the swamp there:D.
114. +1 hero, but besides the money problem, a resource problem also appeared - I still hadn't spotted a single red crystal, and with the starting bonus I only had 7, I was seriously starting to worry that the Pikemen wouldn't be built, so I shoved down a marketplace, and this despite the fact that on 112 I had to put one down because of a +1000 from the dire financial situation:smile05:; one of the scouts really "cheered me up" by revealing a strip of water - half a respawn:D (and this with the correct settings!).
115. The Pikemen, thank God, were built! The scout hero ran to break another passage to the swamp on the roadless terrain, and just in case, I gave Dad Pathfinding; I sniffed out some juicy external dwellings behind equally juicy guards - almost 20 Scorpicores and up to 50 Evil Eyes, how to take them and still have someone left:confused: :D .
116. +1 hero, the money situation started improving, even though on both respawns I only found one Treasury until the end of the game - a Naga Bank; I just found a couple of those corners of the respawn where the scout heroes were literally stumbling over piles of gold:p .
117. +1 hero and horses without Dwarves in the Citadel, I never did exit anywhere into the swamp with the penalty troops:( , Dad spends the second-to-last movement at the Stable:smile20:.
121-123. Buying a spell book, actively gathering money, cleaning up the respawn of small fry:) + made the Elves "glamorous":cool: :D .
124-125. The passage to the opponent's respawn is revealed behind walking experience in the form of a hundred+ Zombies through the swamp - I rush all my thoughts there:) .
126. +1 girl (tent:) and I treacherously violate the "non-aggression pact" by meanly wiping out a company of border guards - corpse carts.
127. I take the "presents" kindly saved for my arrival: 2 boxes for 22 pink + 11 red goats without any losses, naturally, even without the spell - with 60 "Voroshilov marksmen":D - as a result I get Ivor with stats 8832 (that's without artifacts yet) and I'm about to take the 3rd box behind the Magogs tomorrow (and there, as the opening showed, were just 50 little blue fairies:) - for the scout heroes' amusement and local skirmishes:rolleyes: ), but on
131 news of the surrender came:(.
Thanks for the game! I confess honestly: I didn't give auto after the opponent lost half his army, even though I could have - let that be on my conscience...
I'll write about the second game in a bit;).