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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Nagan-4
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#206
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Eric, I meant this line:
If a seasoned tournament player faces a newcomer, they only need 4 minutes to win.
Then, according to the rules of seasonal games, I simply suggested specifying 2 control points, or setting 4 as the default. Although in a seasonal game, if you can't agree with your opponent on the rules or time, you can simply choose not to play.

My proposal regarding tournaments was that it's precisely in those tournaments where you find newcomers who are "deterred" by the 6-minute time limit and aren't really needed. They usually behave inappropriately, don't finish games, and, realizing they won't get far in the tournament, they give up. This is where technical issues and confusion arise. For example, one player in the previous SOY used a cheat to acquire troops.

Regarding scrolls: I admit, I wasn't aware that we were talking about combat scrolls. But even in that case, I don't particularly like it. If you find a good scroll, building a guild isn't that difficult.
In reply to Yakudza
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#207
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Good lord, there’s so much boasting about how 4, or even 6, minutes are needed, and how anyone who plays differently is some kind of noob. I’ll just say this: I usually spend 2-3 times less real time than fairly experienced players, and whether I win or lose (sometimes it’s frustrating to make a mistake), I see that there’s no real advantage in the opponent’s development. Sometimes it’s not even clear what such a huge amount of real time is spent on; obviously, it’s spent on minor messing around with unimportant heroes, or I don’t know what else. In principle, of course, I’m not arguing; there should be a certain minimum time for a turn. When an opponent spends an average of 1-2 minutes of real time on a turn, then everything is clear with them, but spending 10-15 minutes on EACH turn is also a bit much; let’s respect our own time and the time of others, and try to minimize the turn time as much as possible. IMHO. [br][/br] Regarding the topic – 4 minutes will help people learn to play faster, no matter what anyone says.
In reply to Yakudza
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#208
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I generally spend 2-3 times less real time than quite experienced players.
And you lose twice as much, judging by the table =)))
A trend I've noticed is that the better a player is, the more time they spend on their turns. If they respect the opinions of weaker players and take 2-4 minutes per turn, how will they differ from them? I don't know, but I enjoy losing to better players; I don't get any satisfaction from winning against beginners.
In reply to Wlk777
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#209
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Wlk777
obviously, it's for minor skirmishes with weak heroes, or I don't know what else.
Sometimes, the outcome of a match is determined by such skirmishes with weak heroes.
Wlk777
On the topic - 4 minutes will help you learn to move faster, no matter what anyone says.
For L templates on SOD - 4 minutes ONLY!!!
For HL - TE with chess clocks, and if it's SOD, then you can have 6 minutes.
In reply to Dirty_Player
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#210
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Dirty_Player

For L templates on SoD - 4 minutes ONLY!!!
no no and no again! 4 is too little - even on SM where there is far less "fiddling with secondary heroes" than on MM6 it is really too little - sometimes 6 minutes is not enough to carry out what you have planned, and on 4 even in turns without grand strategy you have to resort to cockroach racing
2 Wlk777 why don't you try taking a Griffin Conservatory tier 3 far away in the snows with a second scout hero on a 4-minute timer, so that you can then give the army back to daddy in the same turn ;)

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#211
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LeBron
no, no, and no again! 4 minutes is too little, even for a Standard Map.
I understand what you mean. Of course, the more time given for a turn, the higher the quality of the game, but real-time is still valuable!
My idea is that we should still try to stick to 4 minutes, at least for Standard Maps.
But here, it's up to each player, as they say, some want to play a high-quality game, while others want to move pieces without too much effort. Both goals are valid! BUT in tournaments, 6 minutes usually leads to postponing the game and, as a result, delaying the tournament schedule!
In reply to Yakudza
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#212
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I would like to clarify one more thing for myself, just in case. If before turn 117, my opponent captures my lumber mill, mine, or any other resource or dwelling that I have captured, does that also count as contact, and can I request a restart?
In reply to Yakudza
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#213
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Hermit
I would like to clarify one more thing for myself, just in case. If before turn 117, my opponent captures my sawmill, mine, or any other resource or dwelling that I have captured, does that also count as contact, and can I take a restart?
up to turn 116, yes - after, sorry ;)

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Yakudza
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#214
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Hermit
I would like to clarify one more thing for myself, just in case. If, before turn 117, an opponent captures my sawmill, mine, or any other resource or dwelling that I have captured, does this also count as a contact, and can I request a restart?

My opinion is that a restart due to a meeting up to turn 1.1.6 inclusive means specifically a meeting of Heroes or the capture of a Castle. The capture of a Sawmill (or Ore Mine) should not be included in the definition of a restart due to a meeting.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#215
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I support Pavel in that capturing a mine should not be included in the 116 restart.
The rules need a clearer and more unambiguous formulation, because it is unclear from them whether a restart should occur if an empty castle is being captured. This needs to be corrected!!

Quote from the current HeroesWorld rules: – a restart for encounters up to and including 116, meaning, if players come into direct contact with each other with any of their heroes within the first six game days (simply put, any battle occurs between them), then one of them has the right to demand a restart. If both players agree to continue, that is their right.
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In reply to Дубровин Павел
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#216
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Dubrovin Pavel
My opinion is that the "rest" period for encounters up to version 1.1.6 inclusive refers specifically to encounters with Heroes or capturing a Castle. Capturing a Lumber Mill (or Ore Pit) should not be included in the definition of the "rest" period for encounters.

And what if you leave a guard there (one warrior of level 1)? Yes, I also think that it would be better to clarify the rules for all these cases.
In reply to Дубровин Павел
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#217
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I agree, our conversations are worthless; we need to find someone who can do it. Who is responsible for changing the rules for vbn? Let's formulate the request clearly and have them make the changes.
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In reply to Дубровин Павел
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#218
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I agree, our conversations are worthless; we need to find someone who can do it. Who is responsible for changing the rules for vbn? Let's formulate it clearly and have them make the changes.
You can even get a headache from formulating things:)
In general, when I play, I'm guided more by the concept of fairness than by the rules. Recently, in a game, I visited a mill, although technically I violated the rules, but I think my opponent wouldn't mind. If you are primarily guided by good intentions, there will be fewer such issues.
Regarding mines – there can be no two opinions here:)
And if a restart is beneficial to you, you will try to attack the enemy hero before turn 117, and if the situation is good, you can deliberately bypass him so that there is no restart...
P.S. I can also make corrections to the rules, but then let's think about what other points are not precise?
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to ewgeniy
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#219
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– Restart upon meeting up to turn 116, inclusive; that is, if the players' heroes come into direct contact with each other in any way during the first six game days (simply put, any battle occurs between them), then one of them has the right to demand a restart. If both players agree to continue, that is their right.
Absolutely correct, the wording is unclear.
It most likely meant what I propose to confirm in the future:
– Restart upon meeting up to turn 116, inclusive; that is, if any of the players' troops come into direct contact with each other (simply put, any battle occurs between the troops) or if one player captures a castle from another player within the first six game days, then one of them has the right to demand a restart. If both players agree to continue, that is their right.
This clause means that a restart may be requested in the following cases: a battle between heroes, a castle capture, or an attack on a guarded object belonging to one of the players (e.g., a mine).

Do we approve this rule in this format? Let's hear your opinions: "yes" or "no, and why (e.g., no, because I believe there should be a right to a restart when capturing any enemy object, such as a mine, even if it is unguarded)."
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#220
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I suggest making a slight change:
– restart upon meeting up to turn 116, meaning if any player's units come into direct contact with each other (in other words, any battle between units occurs) or if any object controlled by one player (castle, mine, resource) is captured by another player within the first six game days, either player has the right to request a restart. If both players agree to continue, that is their right.

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