The main news from BlizzCon '08, which is currently taking place in California, was not the announcement of the third class in Diablo 3 (it's the Wizard, if anyone is interested) or hints about a possible port to consoles, but the shocking transformation of StarCraft 2 into three independent games – exactly the number of Campaigns. Terrans: Wings of Liberty will be the first to hit store shelves. The second part of the trilogy is Zerg: Heart of the Swarm, and the final one is Protoss: Legacy of the Void.
According to Rob Pardo from Blizzard, Zerg and Protoss will essentially be add-ons, but the developers' goal is to make them feel like completely independent games. To do this, each part will be packed with a large number of plot twists and scripted cutscenes. In addition, each Campaign has its own distinctive feature. For example, diplomacy for the Protoss, and RPG elements for the Zerg. The Terrans will receive a bonus mini-campaign for the Protoss.
Blizzard decided to split the game into three parts after it became clear that the scope of the project was too large to be completed within a reasonable timeframe without lowering the quality. The other unpleasant alternative was to use the editor's scissors.
The division of StarCraft 2 will hardly affect the multiplayer mode – it will be the same in all three versions of the game. Except that some units from the "single-player" will not be present in the multiplayer battles.
Posts from StarСraft
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.
star craft 1 forever!!!:smile41: :smile04:
Even after the release of the second part, people will still play the first one!
StarCraft and StarCraft 2 will be the same as Heroes 3 and Heroes 5. IMHO!
And in reality, the most important thing is that the multiplayer is good, and the campaigns are just a minor thing!
Regarding plagiarism. Yes, the style of the marine armor and some Zerg units is inspired by Space Marines and Tyranids, respectively. So what? Nothing else has been taken from Tyranids and Space Marines. There is no plagiarism from Warhammer in the plot or backstory. The claim that Protoss supposedly resemble Eldar is a fabrication, and I will never agree with it. In general, regarding the plagiarism claims, I will say: yes, some elements have been borrowed from Warhammer, but they have acquired their own unique identity and are in no way inferior to their "prototypes" from Warhammer. Starcraft does not create the impression of being something secondary.
Besides, there is five times more plagiarism in the same Ashan, but many people like it.
Except the ones we've made
Great game. And a great universe.
Regarding plagiarism: Yes, the style of the marine armor and some Zerg units was taken from Space Marines and Tyranids, respectively. So what? Nothing else was really taken from Tyranids and Space Marines. There is no plagiarism from Warhammer in the plot or backstory. The claim that Protoss supposedly resemble Eldar is a fabrication, and I will never agree with it. In general, regarding the accusations of plagiarism, I will say: yes, some elements were copied from Warhammer, but they acquired their own unique identity and are in no way inferior to their "prototypes" from Warhammer. StarCraft does not create the impression of being something secondary.
Besides, there is much more plagiarism in Ashan, but many people like it :)
Haha, I immediately understood where the conversation would go, right?;)
No, no matter what you say, StarCraft is far from being an original and unique project with original ideas. And the facts remain facts - there are plenty of borrowed elements.
Of course, this does not prevent it from continuing to appeal to young people in Korea and being a cult (almost wrote "sectarian" - those damned heretics are exhausting:() game. However, it didn't appeal to me, even when I didn't know about the existence of Warhammer (and I learned about it after StarCraft).
Units are built slowly, die quickly, upgrades that give a microscopic bonus take five minutes to research, and all of this feels absurd.
And in multiplayer, the click speed parameter is of great importance, and you need to grind it to be able to play with strong players - I have always said this and will continue to say it.
And regarding the "split" - it is clear that Blizzard wants to make more money, what else?
Something like the situation with WoW, which has nothing revolutionary, but which is, by definition, a hit of enormous scale.
Regarding WoW. Even though it's at its peak now, it won't last forever. If the Lich King doesn't introduce anything substantial, its popularity will slowly decline. There just aren't any strong competitors. Although the trailer is impressive.
StarCraft and StarCraft 2 will be just like Heroes 3 and Heroes 5.
By the way, the second Warcraft game was very enjoyable for me at the time, and I still like it, but the third one... it's just not the same for me. Although I played the original, and I love the Dota that ladder players play.
Warcraft Four, consisting of four parts?
Well, you're spot on...
P.S. I hope you understand that I'm talking about the style and game components, and that IMO, it doesn't claim anything at all, that my IMO is better than yours... and in general, I'm drunk...
