Posts from Tactics for playing against a Necromancer.
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And training Paladins/Rune Magic is our answer to hordes of undead :smile10:
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
Zoltan is not the best choice against Humans and Dwarves. You should focus on mass light spells and use them on your troops. Zoltan's proficiency will be useless because you won't cast the same light spell twice anyway.
As soon as possible, you can also take summoning magic to level up and achieve elemental balance.
Leadership should always be taken against Necropolis. To avoid too many problems from Zoltan's dark magic, take magic resistance, Master of Blessings, or Darkness Nullification from dark magic.
Regarding the topic: in addition to what was said above, I'll add that if magic isn't effective, it should be relegated to the second plan... focus on attack and defense + leadership and luck.
In my opinion, Orcs with Anti-Magic against Necropolis look good. Especially against Zoltan.
Why "especially against Zoltan"? Is it because of his ability to block spells? After all, Barbarians don't even know how to cast spells. What does Anti-Magic have to do with it then? It's understandable that they're effective against Necropolis. In my opinion, Dark Magic against Ravenna is the most effective.
Why "especially against Zoltan"?
Berserk will still work, as will Subdue. Let the spells cost more; there's Spiritual Link. Witchcraft will decrease slightly – it's not a big deal; it only affects the duration of the spell, not its effect. As a result, the Orcs will attack themselves, and there will be no removal of charms or Anti-Magic. The Necropolis will have a larger army, so the battle will be long. This means the Orcs will attack themselves for a long time.




