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Posts from Tactics for playing against a Necromancer.

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First, I'll address the esteemed Moderators!!! If such a topic already exists, you can delete this one, although you already know what to do!!! So, here's my problem! I hate playing against Necropolis, and my friend, with whom I always play, chooses this town and the hero Zoltan!!! Dear veterans and just good players, how can I fight against him and the race in general!? I mainly play as Humans and Fortress. Please advise which hero is best to choose and which skills to develop against Zoltan!!! I will be grateful for any help!!
In reply to Saddam2
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Zoltan is not the best choice against Humans and Dwarves. You should focus on mass light spells and use them on your troops. Zoltan's proficiency will be useless because you wouldn't cast the same light spell twice anyway.
And training Paladins/Rune Magic is our answer to hordes of undead :smile10:
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Saddam2
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If the hero levels are the same, Zoltan has a very small chance of deflecting a level 5 spell. Necromancers don't have morale, and luck may not trigger (2 percent). The troops have low initiative. Therefore, both humans and dwarves can improve their luck, morale, and gather as many artifacts as possible that increase initiative – and then attack. It's a good idea to take Runic Harmony for the dwarves. I used to be afraid to play against Necropolis. I always had fewer troops in battle. But then I realized that undead troops are generally weaker than living ones, so they can be fought.
In reply to Нэйко
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Zoltan blocks spells. And he blocks everything up to level 4 quite well. If the Dungeon faction has Rain in its guild, then they are lucky. But it's not always possible to upgrade the guild to level 5 in time, especially on a Hero. IMHO, Zoltan is the best choice against the Dungeon faction. If the opponent has chosen him, then upgrading the guild to level 5 is a must.
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In reply to Феанор
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Feanor;196299
Zoltan is not the best choice against Humans and Dwarves. You should focus on mass light spells and use them on your troops. Zoltan's proficiency will be useless because you won't cast the same light spell twice anyway.
If you're going to develop light magic, don't forget to take Eternal Light; it would be a shame if your mass blessing from Zoltan is canceled out by a mass curse:(

As soon as possible, you can also take summoning magic to level up and achieve elemental balance.

Leadership should always be taken against Necropolis. To avoid too many problems from Zoltan's dark magic, take magic resistance, Master of Blessings, or Darkness Nullification from dark magic.
In reply to Saddam2
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I personally enjoy playing as a Necromancer... and I'll tell you... just give up!))
Regarding the topic: in addition to what was said above, I'll add that if magic isn't effective, it should be relegated to the second plan... focus on attack and defense + leadership and luck.
Heroes of War and Money

In reply to Saddam2
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You don't really need to worry about Gnomes when facing Necropolis. If you max out their Battle skill and learn the resurrection rune (which drops frequently), how will Gnomes be worse? Add the Enhanced Rune, and Gnome units, at the right moment, will be just as good as Necropolis units, and it won't even cost the hero a turn.
In reply to Saddam2
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Tactics, initiative, speed, and light or rune magic are the ominous enemies of the Necropolis... You shouldn't try to outdo the Necromancer with curses and chaos (especially if you're playing as Dwarves or Humans). Instead, cast positive spells on your troops and go forward to fight – the Necropolis has the weakest warriors, and you need to take advantage of that... I don't know, personally, they only defeated me once, and I mainly play as Humans, Dwarves, and Light Elves...
In reply to Saddam2
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In my opinion, Orcs with Anti-Magic against Necropolis look good. Especially against Zoltan.
In reply to Boris K
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Boris K;196671
In my opinion, Orcs with Anti-Magic against Necropolis look good. Especially against Zoltan.

Why "especially against Zoltan"? Is it because of his ability to block spells? After all, Barbarians don't even know how to cast spells. What does Anti-Magic have to do with it then? It's understandable that they're effective against Necropolis. In my opinion, Dark Magic against Ravenna is the most effective.
In reply to KonServator
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KonServator;196675
Why "especially against Zoltan"?
Because the Orc doesn't care about his specialization.
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I don't know, I think I would lose against Necropolis with Orcs (against an equally strong opponent), even with Anti-Magic. And does Anti-Magic really help that much?
Berserk will still work, as will Subdue. Let the spells cost more; there's Spiritual Link. Witchcraft will decrease slightly – it's not a big deal; it only affects the duration of the spell, not its effect. As a result, the Orcs will attack themselves, and there will be no removal of charms or Anti-Magic. The Necropolis will have a larger army, so the battle will be long. This means the Orcs will attack themselves for a long time.
In reply to Мститель
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Especially if you place the Necromancer's mark on goblins: you'll have an endless supply of mana. Use "Dominate" on Cyclops, or on Warmongers or Berserkers.
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Orcs will probably be upset by yet another trick. A Necromancer can control Assassins and then attack Warmongers with them (if there are any). As a result, the Warmongers take damage about twice as much, and then, with their furious counterattack, they destroy the Assassins.

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