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Currently, these rules are in effect.
In general, with the release of version 3.0, I don't think banning heroes is a good idea.
However, with the introduction of invisibility, the question arises: should we ban tactics like "hit and run," as was done in game 3?
In my opinion, this created an imbalance in the game.
It's strange, because the developers saw what happened with games 3 and 4, and special tournament versions of the games were released, such as TE and Equilibris. Therefore, it would be normal and understandable to add options in the multiplayer settings, such as "disable weekly effects," etc.
In general, with the release of version 3.0, I don't think banning heroes is a good idea.
However, with the introduction of invisibility, the question arises: should we ban tactics like "hit and run," as was done in game 3?
In my opinion, this created an imbalance in the game.
It's strange, because the developers saw what happened with games 3 and 4, and special tournament versions of the games were released, such as TE and Equilibris. Therefore, it would be normal and understandable to add options in the multiplayer settings, such as "disable weekly effects," etc.
Каждый может быть героем ...