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Currently, these rules are in effect.

In general, with the release of version 3.0, I don't think banning heroes is a good idea.

However, with the introduction of invisibility, the question arises: should we ban tactics like "hit and run," as was done in game 3?

In my opinion, this created an imbalance in the game.

It's strange, because the developers saw what happened with games 3 and 4, and special tournament versions of the games were released, such as TE and Equilibris. Therefore, it would be normal and understandable to add options in the multiplayer settings, such as "disable weekly effects," etc.
Каждый может быть героем ...
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I propose the following changes to the rules: 1. Allow the Dwarf opponent to request that there be no time limit during their turn (see why here). 2. Include dynamic battles (by setting the maximum possible turn time in battle)
Каждый может быть героем ...
In reply to Starhan
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Starhan;160809
I suggest the following changes to the rules:

2. Include dynamic battles (by setting the maximum possible turn time in battle).
I'm in favor, dynamic battles are a very cool feature!
Да будет свет во всём мире !!!
клан-"Homo homini"
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I am strongly against dynamic combat. And maybe we should take a list of bugs from the Dungeon faction, especially since there are more and more such cases.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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I'm all for a dynamic game, not a slow one with 5 minutes per turn. Eight turns per move is only acceptable if the opponent is playing Necropolis or Inferno. After all, we're not solving equations here. Also, on standard maps (medium size or larger), I suggest creating maps for two players with space for four players, so there are two easy-to-capture castles. In my opinion, the GAME WILL BECOME MUCH MORE INTERESTING – MANY NEW POSSIBILITIES WILL EMERGE!!! Given the rarity of utopias and spell shops, and the fact that Elves, Dwarves, and Humans are no longer 100% dominant in the late game... well, you get the idea.
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As has been said many times on the league, this is Heroes!!! And there should be no dynamic timers here. Just now, I lost three duels on the Uprising map because the game minimized unexpectedly at a crucial moment, and I didn't have enough time!!! And if this happens on a map, does that mean everyone is just going to rush around randomly?
If you like fast-paced gameplay, go play on the Uprising map.
Are we solving equations here? What is Heroes, after all? Essentially, each turn is an action – a large equation of the game.
5 minutes per turn? Come on!!! What if I'm playing Dungeon? I have a lot of zombies on the map, and I'm clearing them out with multiple heroes and two Furies. I've tried it in practice – playing without overthinking, 8 minutes is enough to clear out a horde of zombies. And what if I have hundreds of them??? And what if I have 5 heroes (I never have fewer than four – a main hero, a scout, a support hero, and a mage hero)? How can I build chains of actions in 5 minutes???


In my opinion, the turn time should be extended to 10 minutes. Because it's stupid to lose the whole game just because you don't have a couple of extra minutes on one turn.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to PROTON-N
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PROTON-N;189409
I'm all for dynamics; "slow" gameplay with 5 minutes per turn is only good if the opponent is a Necropolis or Inferno player. After all, we're not solving equations here. Also, for template maps (medium size and larger), I suggest creating maps for 2 players that are designed for 4 players, so there are 2 easy-to-capture castles. In my opinion, the GAME WILL BECOME MUCH MORE INTERESTING – MANY NEW OPPORTUNITIES WILL APPEAR!!!...Given the rarity of utopias and spell shops, and the fact that Elves, Dwarves, and Humans are no longer 100% dominant in the late game...well, you get the idea....
Yeah, everything PROTON wrote is familiar to me, and it's called the "Ubisoft syndrome," and to overcome it, you just need to play a dozen games against serious opponents :D
"Шанс есть всегда, но не везде." ;)
In reply to ValgallaWolf
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ValgallaWolf;189416
As has been said many times in the league, this is Heroes! And there should be no dynamic time limits here. I just lost three duels in the Anniversary Edition because I accidentally minimized the game at a crucial moment, and I didn't have enough time! And if this happens on a map? Does that mean everyone will just rage quit?
If you like fast-paced gameplay, go play the Anniversary Edition.
Are we solving equations here? What is Heroes, after all? Essentially, each turn is an action, a large equation, a game.
5 minutes per turn? Come on! What if I'm in a dungeon, with a lot of zombies on the objects, and I'm clearing them out with several heroes and two Fury units. I've tried it in practice – playing without thinking, 8 minutes is enough to clear out a horde of zombies. And what if I have hundreds of them? And what if I have 5 heroes (I never have fewer than four – a main hero, a scout, a support hero, and a mage)? How can you build chains in 5 minutes?


In my opinion, the turn time should be extended to 10 minutes. Because it's stupid to lose the whole game just because you don't have a couple of extra minutes on one turn.
I completely agree! I support this 200%
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to alex_nv
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I understand everything... there's only one solution: buy a second computer, put it next to the first, and play two games at the same time, otherwise you'll be done for by the time you level up your seventh hero... :smile29: It's enough to play a dozen games against serious opponents – oh, you poor thing... as if I've been playing with losers my whole life... Okay, what about castles? Is that also an idiotic suggestion? Doesn't it fit into the equation?:smile52: Mathematicians, damn it...
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I remember playing games with 2-minute turns... It was intense. You had to think very quickly and do everything very quickly. First, you built up your town, then created a second hero, and only then focused on your main hero. As a result, you couldn't manage more than one battle per turn. After those games, 3-minute turns felt like an eternity. :)
But overall, I don't see a problem with this. Why can't it be included in the rules with the condition "by mutual agreement"?
Белый и Пушистый! Иногда.....
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By mutual agreement????One says we play for 12 minutes. The other says 2. The arithmetic mean is 6. But 6 is too little. That's why it's set to 8.

2 Proton. I don't know who you played with, but for example, one player has a rating on Ubi.com that exceeds 4,000. And how unlucky is he here? I don't want to talk about anything here, but playing on Ubi and playing in a tournament are completely different things.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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I'm curious, whose brilliant idea was it to ban Wingael?
Let's then ban one of the strongest heroes from each faction, and then it will be fair.
The rule about prohibiting the joining of troops is nonsense (IMHO). Why can they be sacrificed to Dungeon and Inferno?
Белый и Пушистый! Иногда.....
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Because this skill has too much impact on the game. It's basically similar to luck. But luck can be reduced, you can influence it yourself, and so on. What will you do if many Dungeon creatures join your opponent's Castle at the start? 90% of the time, the game is already decided. And what if stronger units join? For example, Fire Hounds at the start? Why can they be sacrificed? Because otherwise, buildings wouldn't make sense? Again, there are too many of them, and they won't be as useful as when leveling up. Therefore, the balance won't change. I wouldn't change Wing's stats because Lethos is just as much of a killing machine, and he isn't being changed.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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The mechanics of recruiting neutral units are quite intricate. At the beginning, the probability of getting neutral units to join your army is very low, as, in addition to luck, certain conditions must be met. Will Hunters guarantee a 90% victory? Then the chance of them joining is 10% (for example). There should always be an element of surprise. And Wing is not a killing machine, at least not at the beginning of the game. Starting from level 15, his ability becomes quite useful, but you still need to level him up to that point, and he doesn't excel at a fast start.
Белый и Пушистый! Иногда.....
In reply to PROTON-N
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PROTON-N;189729
I understand everything... there's only one solution: buy a second computer, set it up next to the first, and play two games at the same time, otherwise, you'll be waiting forever while you level up your seventh hero... :smile29: It's enough to play a dozen games against serious opponents – oh, poor thing... as if I've been playing with noobs my whole life... Okay, what about the castles? Is that also an idiotic suggestion? Does it not fit into the equation? :smile52: Damn mathematicians....
PROTON, if you want to be heard, it's better to express yourself without sarcasm. When I talked about serious players, I didn't mean that you were playing with noobs, but what I meant, I think you'll understand during the tournament games, in which players from the League and Portal will participate. Regarding the time limit, you have the right to agree with your opponent to reduce it, and you can set the dynamics if both sides agree, and you can also change the difficulty.
But you have to understand that different players with different levels, abilities, and playing styles participate in tournaments, and after numerous votes and discussions, a golden mean was chosen in setting the parameters of the game in tournaments.
Regarding the castles, the suggestion is good, and if you can justify its feasibility to the organizer of the next tournament, I think you'll get the castles.
And finally, there are no idiotic suggestions, there are just people who don't know how to listen to counterarguments
"Шанс есть всегда, но не везде." ;)

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