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As has been said many times on the league, this is Heroes!!! And there should be no dynamic timers here. Just now, I lost three duels on the Uprising map because the game minimized unexpectedly at a crucial moment, and I didn't have enough time!!! And if this happens on a map, does that mean everyone is just going to rush around randomly?
If you like fast-paced gameplay, go play on the Uprising map.
Are we solving equations here? What is Heroes, after all? Essentially, each turn is an action – a large equation of the game.
5 minutes per turn? Come on!!! What if I'm playing Dungeon? I have a lot of zombies on the map, and I'm clearing them out with multiple heroes and two Furies. I've tried it in practice – playing without overthinking, 8 minutes is enough to clear out a horde of zombies. And what if I have hundreds of them??? And what if I have 5 heroes (I never have fewer than four – a main hero, a scout, a support hero, and a mage hero)? How can I build chains of actions in 5 minutes???


In my opinion, the turn time should be extended to 10 minutes. Because it's stupid to lose the whole game just because you don't have a couple of extra minutes on one turn.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

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