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I'm all for a dynamic game, not a slow one with 5 minutes per turn. Eight turns per move is only acceptable if the opponent is playing Necropolis or Inferno. After all, we're not solving equations here. Also, on standard maps (medium size or larger), I suggest creating maps for two players with space for four players, so there are two easy-to-capture castles. In my opinion, the GAME WILL BECOME MUCH MORE INTERESTING – MANY NEW POSSIBILITIES WILL EMERGE!!! Given the rarity of utopias and spell shops, and the fact that Elves, Dwarves, and Humans are no longer 100% dominant in the late game... well, you get the idea.