Posts from Haven buildings.
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What kind of warriors do you recruit when playing as Order?
I don't need Titans or Mages! I need Golems and Dragons... Golems are harder to kill, and we have enough archers!
I agree about the golems. But titans are almost always better, especially when defending from a tower. Although dragon-golems can also be useful. Especially if the opponent is playing as Necropolis and you need to counter hordes of vampires. Against them, even the greatest and most fearsome super-archer titans are powerless.
Therefore, the conclusion is: build units based on the opponent, not on your subjective preference. Unfortunately, I don't always follow this, and I don't regret it. The results prove it.
I used to build mostly mages as well... but they die quickly (hmm, not enough of them), and you can't cover everything with dwarves (unless you place them one by one), but even that doesn't help for long... so now I usually build golems =). Because melee units are needed, and with my development (genies + titans in Whirlwinds), I don't have enough of them... but in Equilibris, you can start thinking about it.
I disagree; in my opinion, it's the most advantageous option in most cases: mage - djinn - dragon golem.
The dragon golem is extremely weak; even the first strike doesn't save it. The dragon is only effective for clearing out neutrals, in conjunction with teleport and djinn support. But Titans are just as good; cast accuracy on them, slow down everyone with djinns, and practically any neutral can be easily defeated. And in some cases, it's convenient to teleport a Titan as well; the lack of a penalty in melee combat is a big plus.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
The Dragon Golem is extremely weak; even the first strike doesn't save it. Dragons are only effective for clearing out neutral creatures, in combination with teleportation and support from Djinns. But Titans are just as good; cast Accuracy on them, slow down everyone with Djinns, and practically any neutral creature can be easily defeated. And in some cases, it's convenient to teleport a Titan as well; after all, the lack of a penalty in melee combat is a big plus.
Dragon Golem: ------------Titan:
Damage: 36-55 --------------Damage: 34-50
HP: 220 -------------------HP: 210
Attack: 34 -----------------Attack: 32
Defense: 34 ----------------Defense: 32
Movement: 12 ---------Movement: 7
Speed: 9 ---------------Speed: 6
First strike, --------------Normal melee combat,
Counter-first strike,--------Resistance to Chaos
Mechanical being
With the main tactic (or maybe even without it), the Dragon will definitely reach the enemy in the first turn. As a golem, it is immune to many spells and is a very strong melee fighter, even if it's ugly! The only thing I'll say in favor of the Titan is that it's a ranged unit and only matters if the game is against Chaos units and casters who cast Chaos spells. But the presence of Djinns and mages (you can even recruit Hobbits) on the battlefield provides significant ranged power, and you can confidently build Dragons. What do you say now?

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
I only acknowledge Winds Of War. No matter how many times I've played it, I've never lost dragons to neutral creatures. I only spared them in the final battle...
I'm not saying you need to max out Tactics; you can just take the Core skill, and that will be enough... You can also equip the Shield of Order, and all your units will resist Chaos like Titans... And in general, I think the AI in the Fourth game is the dumbest and most flawed in the entire history of Heroes.) It's only interesting to play against experienced players.
Okay, let there be Whirlwinds. What is the Core skill enough for? To get to the enemy? But what's the point? Only tanks are in the front rows, all the mages and archers are in the back, and they can't be reached anyway.
2) The Shield of Order is good, but it's not available everywhere. If we're considering a regular map, it's not always possible to find such a shield, I would even say it's rare, so it's not an option.
3) The computer in the Fourth game is really useless; I completely agree with that. :)
4) About neutral creatures. Maybe I haven't lost any, I won't argue about that, but at the Master and Champion levels, when there are quite a few neutral creatures, you need to be vigilant. With Titans, it's easier; just take your time and shoot. The hero's mana might not even be used

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
We won't consider tactics, because leveling up tactics for Order... isn't always convenient.
Even off the top of my head, I'm not sure in which situation a dragon is better than a titan.
I'm not saying to level up Tactics; you can just take the Core skill, and that will be enough... You can also equip the Shield of Order, and all your units will resist Chaos like Titans... And in general, I think the AI in the Fourth game is the dumbest and most flawed in the entire history of Heroes) It's only interesting to play against experienced players.
Added 3 minutes later
:)
P.S. I only play on the maximum difficulty level
I disagree; in my opinion, it's the most advantageous option in most cases: mage - djinn - dragon golem.
In most cases?))...
With Necromancers, mages aren't needed (if you're using undead), and you don't want to take risks (guessing what the enemy is building)...
There's also little point against Chaos, as they have flying units, a decent ranged attacker, and area-of-effect magic... and golems have resistance to it.
It's also dangerous against Barbarians, as Cyclops can take out everyone at once. And if you spread out the archers, the infantry might reach them... in that case, you won't even have time to cover everyone. Plus, they have high magic resistance.
It's easier against Life and Nature, although the latter can cause trouble with dragons and other flying units.
But a golem-dragon is good against Necromancers, as magic doesn't affect them. And it's debatable against Chaos, as the Titan has protection against Chaos =)
Against Life and Nature, the Titan is better, as Life usually develops into infantry, and it's good to shoot them down. And Nature, on the other hand, develops into archers, so a fight might not even happen (with the Sand Striders) =)))
P.S. Although, who knows... a lot depends on chance, the map, the opponent, and their development =)
although, who knows... a lot depends on chance, the map, the opponent, and their development =)
...but don't forget about the insane magic of Haven!
That's exactly what you said correctly!
...but don't forget about the insane magic of Haven!
Yeah, their magic is interesting. Maybe that's why it's one of my favorite factions... although, magic depends a lot on luck, because it doesn't always work (resistance) )))
not worth it, "meat"! if you create illusions from them, you can avoid losses!
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям