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#145
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ZYbr;179863
The Dragon Golem is extremely weak; even the first strike doesn't save it. Dragons are only effective for clearing out neutral creatures, in combination with teleportation and support from Djinns. But Titans are just as good; cast Accuracy on them, slow down everyone with Djinns, and practically any neutral creature can be easily defeated. And in some cases, it's convenient to teleport a Titan as well; after all, the lack of a penalty in melee combat is a big plus.
Tell me, what makes it weak?
Dragon Golem: ------------Titan:
Damage: 36-55 --------------Damage: 34-50
HP: 220 -------------------HP: 210
Attack: 34 -----------------Attack: 32
Defense: 34 ----------------Defense: 32
Movement: 12 ---------Movement: 7
Speed: 9 ---------------Speed: 6
First strike, --------------Normal melee combat,
Counter-first strike,--------Resistance to Chaos
Mechanical being

With the main tactic (or maybe even without it), the Dragon will definitely reach the enemy in the first turn. As a golem, it is immune to many spells and is a very strong melee fighter, even if it's ugly! The only thing I'll say in favor of the Titan is that it's a ranged unit and only matters if the game is against Chaos units and casters who cast Chaos spells. But the presence of Djinns and mages (you can even recruit Hobbits) on the battlefield provides significant ranged power, and you can confidently build Dragons. What do you say now?