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Posts from The essence of the tactics for playing against the Dungeon faction.

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Dark elf comrades... reveal the secret... what are you most afraid of?:o
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Gold Fenix;161214
Fellow Dark Elves... reveal the secret... what are you most afraid of?:o.


You're quite cheeky :smile54:

Well, since we're on this topic, here you go:

Let's just say - I'm wary:smile30:

1. Academics in general, and Razaz and Jallib in particular.
2. Starting from the end of the second month of Winga:smile04:
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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2. Starting from the end of the second month of Winga.
Do you mean the Elven month? And why starting from the second month?
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Because by the second month, he has an incredibly strong initiative bonus, and your troops can be reduced by half before they even get a turn. And we Dark Elves don't like long battles with Necromancers, because they have Spirit Link and can win through attrition.

Added after 3 hours and 19 minutes
Yes, I completely forgot, and we're also afraid of Zoltan!!!!
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Хранитель заката
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Gold Fenix;161425
Do you mean the Elven faction? And why starting from the second month?

Because, at earlier stages, the Elves don't have enough troops, and the Elves will simply overwhelm them with magic (fast intelligence and artifacts on the desired element guarantee this).

But the end of the second month is only if the Elves are not led by Lethos.

Personally, I don't play against Elves led by Lethos, it's just too unbalanced.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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In my opinion, the sooner the Necromancer starts, the better it will end for him. If we're talking about a small map, it's even better for the Necromancer to find and defeat the enemy in two or three weeks. Moreover, low-level creatures play a very important role here. Dryads or nymphs + dancers + lukari – they fall like flies, but maybe druids are tough enough (although that won't save them). As for the Dungeon, stalkers, furies, and minotaurs... Stalkers are the Necromancer's trump card; as Mdance claimed, you can do a lot with them. Furies will always be useful, both against neutrals and in the final stages. Minotaurs look good as tanks and also hit hard. I think everything is clear on a small map. As for staying on the map for more than a month, it's much more difficult. Again, I don't want to repeat Mdance's post (I think it's in another thread) about the Mentorship skill – it significantly reduces the chances of victory for the Elves. And in general, if the Necromancer has a sharp mind and summons lukari earlier (which often happens), then you can't rely on them. I apologize in advance if this has already been mentioned in other posts.
Есть свет и тьма,
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..
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As for staying on the map for more than 1 month, it becomes much more difficult... Again, I don't want to repeat Mdance's post (I think it's in another topic) about the Mentorship skill – it significantly reduces the chances of victory for the Elves. And in general, if the Elf has Keen Mind and goes first before the Archers (which often happens), then you can't rely on them.
Usually, runners are developed according to the following scheme: Keen Mind, Fight to the Last, Chaos Expert. However, you can seriously protect yourself (although not 100%), if you find Unholy Word (for some it's easy, for others it's not – that's a separate matter) and develop an anti-runner according to the scheme: Keen Mind, Fight to the Last, Darkness Expert. Necromancer heroes are best suited for this. At a certain point, buy a Necromancer, even with one skeleton, develop him with Mentorship, give him some undead on some random creatures, and our walking defense against runners is ready; even a Ranger won't be able to hide from Matyuk.
In reply to Dracon Малласа
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Dracon Mallasa;161431
Yes, I completely forgot, and we're also afraid of Zoltan!!!!
He's such a rat, that Zoltan =)).
Главное в любом деле - руки + удача. а остальное не так важно=))
In reply to Mos.keen
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Mos.keen;162085
He's quite the rat, this Zoltan =))

A small addition. We become wary of Zoltan after the 4th or 5th week. However, much depends on the opponent. Brainpower and skill decide (unfortunately, not always in our favor).

Added 3 minutes later
Fireball;161950
Usually, runners are developed according to the following scheme: Keen Mind, Battle to the Last, Chaos Expert. However, you can significantly protect yourself (although not 100%), if you find Unholy Word (for some, this is easy, for others, not so much - that's a separate matter) and develop an anti-runner according to the scheme: Keen Mind, Battle to the Last, Darkness Expert. Necromancer heroes are best suited for this. At a certain point, we buy a Necromancer, even with one skeleton, develop him through mentorship, and give him some undead on some random creature, and our walking defense against runners is ready; even a Ranger can't hide from Matyuk.

Everything is correct, but this problem is solved either with the right ring or with a large stack of Stalkers or Hydras.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
In reply to Shogun
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I'm afraid of golems because chaos magic doesn't affect them... :smile43: and on top of that, they hit with Armageddon...
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I'm afraid of golems because their Chaos resistance doesn't work...

I suspect that summoning should also be upgraded for the Town Portal spell, and golems will be no match against elementals.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Dracon Малласа
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Dracon Mallasa;173653
There is a suggestion that summoning should also be leveled up for Time Elementals, as golems will be ineffective against elementals.

Here, it most likely refers to Golemageddon, performed by Razaz with Battle Standard of Discipline and 7 stacks of golems. This was discussed in more detail in the thread "Pushing the high-end run of the Academy."
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
In reply to Shogun
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Dracon Mallasa;173653
There is a suggestion that summoning should also be leveled up for Town Portal, and golems will fail against elementals.
No... in general, it's not that scary regarding golems - it just came to mind (it's difficult in duels)... and taking summoning and wasting a slot for nothing seems like not the best option... :confused: after all, the Warlock's skill is more about chaos, and if you play as Leto, there's also darkness... so taking summoning is not the way to go...
In reply to T@mar@
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T@mar@;173664
No... overall it's not that scary regarding golems - I just remembered (it's hard in duels)... and taking Summoning and wasting a slot for nothing seems like it's not the best option... :confused: after all, the Warlock skill is more about Chaos, and if you play as Letos, then there's Darkness too... so taking Summoning isn't the way out...

Regarding Summoning, you are very mistaken.

The longer the game drags on, the less benefit there is from Chaos and the more from Summoning. (The increase in damage from chaos spells relative to the increase in enemy army HP % steadily decreases)

By the 7th week, Summoning already surpasses Chaos in efficiency.

But even in the early stages, Summoning can be more useful and reliable than Chaos.

Take the Dragon Pass map as an example. There, TE can attack the Dragon Utopia as early as the second week.

If TE went into Summoning, he needs either a Fire Trap (Vaishan has it from the start), or a Crystal of Magic, and fire warriors will already be available.

If TE went into Chaos, he absolutely needs a Ring of Cold in combination with Deadly Cold.

As you can see - the probability of getting the necessary spells in Summoning (2 out of 5) is clearly higher than in Chaos (1 out of 7), even despite Secrets of Chaos.

You can read more in detail in the thread - Dungeon discussion, similar discussions have already taken place there.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS

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