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The essence of the tactics for playing against the Dungeon faction.

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#7
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In my opinion, the sooner the Necromancer starts, the better it will end for him. If we're talking about a small map, it's even better for the Necromancer to find and defeat the enemy in two or three weeks. Moreover, low-level creatures play a very important role here. Dryads or nymphs + dancers + lukari – they fall like flies, but maybe druids are tough enough (although that won't save them). As for the Dungeon, stalkers, furies, and minotaurs... Stalkers are the Necromancer's trump card; as Mdance claimed, you can do a lot with them. Furies will always be useful, both against neutrals and in the final stages. Minotaurs look good as tanks and also hit hard. I think everything is clear on a small map. As for staying on the map for more than a month, it's much more difficult. Again, I don't want to repeat Mdance's post (I think it's in another thread) about the Mentorship skill – it significantly reduces the chances of victory for the Elves. And in general, if the Necromancer has a sharp mind and summons lukari earlier (which often happens), then you can't rely on them. I apologize in advance if this has already been mentioned in other posts.
Есть свет и тьма,
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..