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The essence of the tactics for playing against the Dungeon faction.

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#8
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As for staying on the map for more than 1 month, it becomes much more difficult... Again, I don't want to repeat Mdance's post (I think it's in another topic) about the Mentorship skill – it significantly reduces the chances of victory for the Elves. And in general, if the Elf has Keen Mind and goes first before the Archers (which often happens), then you can't rely on them.
Usually, runners are developed according to the following scheme: Keen Mind, Fight to the Last, Chaos Expert. However, you can seriously protect yourself (although not 100%), if you find Unholy Word (for some it's easy, for others it's not – that's a separate matter) and develop an anti-runner according to the scheme: Keen Mind, Fight to the Last, Darkness Expert. Necromancer heroes are best suited for this. At a certain point, buy a Necromancer, even with one skeleton, develop him with Mentorship, give him some undead on some random creatures, and our walking defense against runners is ready; even a Ranger won't be able to hide from Matyuk.