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The essence of the tactics for playing against the Dungeon faction.

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T@mar@;173664
No... overall it's not that scary regarding golems - I just remembered (it's hard in duels)... and taking Summoning and wasting a slot for nothing seems like it's not the best option... :confused: after all, the Warlock skill is more about Chaos, and if you play as Letos, then there's Darkness too... so taking Summoning isn't the way out...

Regarding Summoning, you are very mistaken.

The longer the game drags on, the less benefit there is from Chaos and the more from Summoning. (The increase in damage from chaos spells relative to the increase in enemy army HP % steadily decreases)

By the 7th week, Summoning already surpasses Chaos in efficiency.

But even in the early stages, Summoning can be more useful and reliable than Chaos.

Take the Dragon Pass map as an example. There, TE can attack the Dragon Utopia as early as the second week.

If TE went into Summoning, he needs either a Fire Trap (Vaishan has it from the start), or a Crystal of Magic, and fire warriors will already be available.

If TE went into Chaos, he absolutely needs a Ring of Cold in combination with Deadly Cold.

As you can see - the probability of getting the necessary spells in Summoning (2 out of 5) is clearly higher than in Chaos (1 out of 7), even despite Secrets of Chaos.

You can read more in detail in the thread - Dungeon discussion, similar discussions have already taken place there.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS