Posts from Necropolis or Castle (Which one is stronger?)
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On one hand - hordes of skeletons, on the other hand a slant towards the Elder Dragon and water magic (and consequently, prayer, clone, and a clone of archers is a mega-thiiiiiing), on one hand hellish vampires, on the other hand powerful shooters - fanatics+archers, etc.
All else being equal, victory will probably go to the luckier player.
Of course, the Necropolis has such a mega thing as the Cloak of the Undead King, and if they assemble it soon after the start of the game, it will be unrealistically difficult to defeat them, but no matter how easy it is to assemble, it doesn't happen often and usually closer to the end of the game, when it no longer matters decisively.
P.S. By the way, the Necropolis has another nasty ability that drives me crazy :-)), those pests, they don't get blinded :-(. Also a plus in their favor, but again not a decisive one.
To be honest, this post is no different from the previous one (yours) and it doesn't really explain why Necropolis is stronger.
With the same confidence, one could say:
Tower is stronger because of the Mages, Djinns, and Nagas.
Because you don't consider:
growth, strategy, etc. - you just compare units.
And there will always be arguments about the superiority of one unit over another.
I completely agree: I've encountered stables MUCH more often at the Castle respawn than at the Necropolis one. If you add to this the difference in speed between skeletons and many Castle units, it results in a very significant head start for the Castle. This can lead to earlier scouting and exploration of the Dragon Utopia. The free cavalry upgrade in the stables provides a nice bonus + the prospect of upgrading "canned" angels in the home Castle is encouraging.
Overall, the Necropolis still looks slightly more preferable, but much depends on the specific features of the map. On many maps, the Castle has a chance.

Орден Феникса – харизматический :) лидер
Kien, I didn't write my post to you; the post was addressed to MESTb.
Added after 3 minutes
Hmm, both castles are very good and roughly equal in strength.
On one hand, hordes of skeletons; on the other hand, a bias towards Black Dragons and water magic (and consequently, Prayer, Clone, and a clone of Archangels is a mega thing). On one hand, vicious vampires; on the other hand, powerful shooters — Fanatics + Archers, and so on.
All else being equal, victory will probably go to the luckier player.
Of course, Necropolis has such a mega thing as the Cloak of the Undead King, and if they assemble it shortly after the game starts, it will be unrealistically hard to beat them. But as easy as it may be to assemble, it doesn't happen often, and usually it's closer to the end of the game when it's no longer decisive.
P.S. By the way, Necropolis has another nasty ability that drives me crazy :-)), those pests can't be blinded :-(. That's also a point in their favor, but again, not a decisive one.
I think Necropolis. When I played as Castle, I almost always lost!!!:smile18:
Added after 5 minutes
I categorically agree with you. Victory will literally go to the lucky one: from how many resources they collect and the location of the mines to the number of enemies in cans and Dragon Utopia
finally!!!
in my opinion, in these disputes over "Who is better?"; we only end up discussing the strengths and weaknesses of both races and forget that ultimately 70% of victory depends on the player and the map. The remaining 30% is, of course, the race
и я здесь не всегда,
обычно по выходным,
бывает и в будни я с ним,
ХВ ты не заменим))))
:cool: veni, vidi, vici - пришел, увидел, победил :cool:
Мир ПК - все и даже больше о компах и высоких технологиях
Лучший программист HW! Возможно это ты...
I think it's Necropolis. When I played as Castle, I almost always lost!
Actually, I think you're doing it wrong now, when you take the map and the player into account. For comparison, you should take:
1. A symmetrical map
2. The same number of hiding places and other objects.
3. The same number of resources and units.
4. Part of the Necromancer's map should be covered in dirt, and the Humans' in soil.
So, it just means you play that way!
In general, it seems to me that you are doing it wrong now when you take into account the map and the player; if you want to compare, then you should take:
1. A symmetrical map
2. The same number of hiding places and other objects.
3. The same number of resources and units.
4. Part of the Necromancer's map should be covered with dirt, and the Human's with land.
The problem is that the question is posed as "Who is stronger," not "Who is stronger under such and such circumstances." Also, I didn't quite finish my previous post; in addition to what I wrote about the map, it's also necessary for the players to be AI, not humans, because there are no two equally skilled human players. In other words, you need to enter the game and type "Solo" (I don't remember the exact spelling), and play three times like that.

