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I generally play equally well with Necromancers and Knights. Both races have their pros and cons, but if I had to choose an opponent, I'd rather fight against the Castle. In skilled hands, Necropolis is very strong. Perhaps even too strong. If the Castle's warrior is fast, they have a good chance of winning. If not, luck will help (both as a skill and, for example, having a native secondary unit and the enemy not having one, a stable near the city, and the right ambushes). If none of that is present, the Castle will have a tough time. Although the probability of winning between these races is 50/50.
There's a common belief that Necromancers will have more troops later in the game. The Castle's hero develops in a fairly balanced way, which helps reduce losses. The appearance of units like monks and knights allows for a significant reduction in losses, while the number of VERY useful archers increases to threatening levels (and if the hero is Valeska...), unlike the slow skeletons. Perhaps Champions are inferior to Death Knights, but a stable can appear on the map... Knights can successfully counter Vampires; if you don't lose them, you can gather a decent group of armored units. A stable in the city allows you to explore the territory faster.
Do you often see Necromancers recruiting foreign troops, specifically units from non-native secondary units? Thanks to their high morale, Mages, Elves, Behemoths, and other creatures readily join the Castle's army. It would be interesting to see a Necromancer army that runs into Valeska with the skills Accuracy, Luck, insane morale (+ plus angels), attack skill, armorer, air magic (mass haste), and an army consisting of: archers, elves, dendroids (vampires, goodbye), champions, angels, unicorns (goodbye enemy magic), and monks. That's it. Goodbye, Necromancers
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!