Posts from Necropolis discussions.
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...
Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!
КИНО
Honestly, we seem to have reached a dead end. It's clear that a Necromancer needs both Summoning and Darkness. So, what's the point of this argument?
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...
Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!
КИНО
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
If you don't want to constantly lose, then on fast maps, only those heroes are discussed who are likely to get the "Mark" skill as their first upgrade: Kaspar, Zoltan, Lucretia, Orson, Vlad.
Actually, Kaspar's strength isn't just in getting the "Mark" skill quickly. :)
It's in his starting units and his special ability.
Moreover, this skill is rare among Necropolis heroes.
He has the fastest start, even if he doesn't take the "Mark" skill.
With it, it's even better.
I wonder, in a long game, which creatures do players summon and what skills do they upgrade? :)
Kaspar's advantage, actually, isn't in quickly acquiring the Mark.
It's in the starting units with his special ability.
Especially since this skill is rare for Necromancers.
He has the fastest start, even if you don't take the Mark.
With it, it's even better.
Interesting, in a long game, what creatures does everyone summon and what do they upgrade?
The answer is simple and obvious: regular skeletons, as many as possible, archers, zombies (not against everyone). But there will be problems with meat, so also vampires, hoping to accumulate enough of them, because, as you know, the strength of these creatures increases faster with quantity than that of others. We upgrade Darkness with Mind Lord (Curse Lord is also good), Attack to BB, Tactics and Mass Haste, Defense to Readiness, Education with Summoning, 6th slot depending on the situation - Logistics, Summoning, or left empty. As an option, we go for the Super Ability.
I wonder, in a long game, which creatures does everyone summon and what do they upgrade? :)
You shouldn't have asked that question. Now the endless debate about the superiority of summoning Skeletons over Vampires will start again... And about whether it's more effective to upgrade Endurance and Defense to make the Skeletons even stronger...
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
КиШ.
Attack up to BB, Tactics, and mass haste.
Should you take attack for the Necromancer? Well, personally, I don't. Attack isn't his primary skill, so defense is quite sufficient; it's better to take summoning instead.
Sometimes, instead of summoning, I take luck.
You're doing it wrong; you can't replace summoning with luck for the Necromancer.
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...
Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!
КИНО
Should you invest in Attack for a Necromancer? Personally, I don't. Attack isn't their primary skill, so Defense is sufficient; it's better to invest in Summoning.
1. Summoning up to Expert. This is a classic, well-known option (no need for further explanation), but it's not always the strongest.
2. Logistics up to Keen Mind. You still need to catch the enemy, and it hinders hit-and-run tactics and the first cast. Against Orcs, Knights, and Stronghold creatures, it can immediately decide the outcome of the battle.
3. Sorcery. Largely due to Lucretia, but it also helps with high-level Darkness, and most importantly, you can use Counterspell to exchange your hero for an enemy hero if the latter is a mage, as the Necromancer already has combat skills.
4. Luck up to Soldier's Luck. This option isn't very reliable due to the 2% chance of it triggering, but it's very interesting. Alternate skeletons under Vampirism (Bloodlust and Endurance, Claw and a +2 HP ring = 3-5 damage, 9 HP) and alternate vampires with the aforementioned Readiness (Mass Haste!) work wonders. You can safely assume that they will stun and put to sleep every other time, or even more often. Moreover, vampires put to sleep with their counterattack.





