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#825
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Kaspar's advantage, actually, isn't in quickly acquiring the Mark.
It's in the starting units with his special ability.
Especially since this skill is rare for Necromancers.
He has the fastest start, even if you don't take the Mark.
With it, it's even better.
Kaspar is often banned; I just wanted to emphasize the importance of getting the Mark early, because sometimes completely unrealistic options are discussed. And I can talk for a long time about Kaspar's advantages myself; on some maps, it's almost impossible to counter him.
Interesting, in a long game, what creatures does everyone summon and what do they upgrade?
Hasn't this topic been discussed on the forums for a long time?
The answer is simple and obvious: regular skeletons, as many as possible, archers, zombies (not against everyone). But there will be problems with meat, so also vampires, hoping to accumulate enough of them, because, as you know, the strength of these creatures increases faster with quantity than that of others. We upgrade Darkness with Mind Lord (Curse Lord is also good), Attack to BB, Tactics and Mass Haste, Defense to Readiness, Education with Summoning, 6th slot depending on the situation - Logistics, Summoning, or left empty. As an option, we go for the Super Ability.

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