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In reply to Mооnst@r
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2 months ago
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Mооnst@r
FixsToE_3.1 has been updated.

The geometry and skeleton were taken from it. The movement is already implemented in the mod, but everything else is unnecessary. Thanks to Rommy for the tip and to footman for the fixes.

And here’s a picture from there:
Good day. Thank you for your work. Could you make a standalone version of the fix or specify which files are included in the build? I prefer the vanilla version of the game, and the build is too large
In reply to BigOverlord
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2 months ago
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BigOverlord
Good afternoon. Thank you for your work. Could you make a standalone version of the fix or list the files included in the build? I prefer the vanilla version of the game, and this build is too large.
Here's the mod topic: /topic/14533/; there's a link on the last page.
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2 months ago
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FixsToE_3.1 has been updated.
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The biographies of the following heroes have been corrected: Railag, Spirit of Isabel, Orlando, and Arantir.
The biographies of the following cities have been corrected: Academy: Murtaz. Dungeon: Ristiris. Fortress: Khrottar and Jarveg. Haven: Ash and Gryphonhill. Inferno: Ur-Chardos and Ur-Tot. Necropolis: Ammi-Yeshu, Ammi-Saduka, Apal-Shipak, and Iriba-Ishkun. Sylvan: Minsil, Shalaya, and Cyris Talla. Stronghold: Kharak, Saren-Oroy, and Surgaal.

Heroes only contain spaces. Cities contain spaces, city names, and names in descriptions.
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2 months ago
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Well, you finally decided to take a look at the ToE campaign. Are there things that need fixing? Yes, there are.
A collection of fixes for the ToE campaign and scenarios.
[spoiler=List of corrections]
A2C0: The name "Landlords" was changed to "Horde of Orcs," and "Paladins" to "Zealot" in the first cutscene.
A2C1M2: Names were added to mini-dialogues: Sorceress, Death Knights, Prophet, Vampires.
Orlando the Knight's biography has been corrected.
A2C1M4: The name of the blue monks was changed to "Priest" in the mini-dialogue.
A2C1M5: Names were added to mini-dialogues: Death Knight, final conversation with Ornella.
A2C1M5: Orlando the Demon's biography was added (specifically in the mission).
A2C1M5: Two living Adepts standing around have been fixed; their facing direction is now correct. The Inquisitor's name has been corrected, as well as Isabel's name in the cutscene.
A2C1M5: The camera angle in the city cutscene has been slightly adjusted (the unit belonging to Isabel was visible on the right).
A2C2M1: An infinite dialogue animation for Kujin has been fixed, even when she wasn't speaking in the first cutscene.
A2C2M1: Gotai's text has been corrected in the first sentence: "I won the competition, and the shamans declared me chief, but not all orcs agree."
A2C2M1: An infinite dialogue animation for Gotai after the first sentence in the second cutscene has been fixed.
A2C2M1: An infinite dialogue animation for Tengal and a model glitch where Gotai was replaced by a regular Orc in the second cutscene have been fixed.
A2C2M4: The name of the blue priest was changed to "Priest," and the blue knight to "Paladin" in the first cutscene.
A2C2M4: The description of the optional quest "Buy Wolves" has been corrected.
A2C2M4: The description of the optional quest "Pay for the treatment of missing orcs" has been corrected.
A2C2M5: The second Biara model was removed. Biara's phrase was corrected, as well as two living Landlords standing around in the first cutscene.
A2C3M1: Ora's name was changed to Zehir in the second cutscene.
A2C3M2: The red monk's name was changed to "Adept" in the mini-dialogue.
A2C3M3: Wolfsten's name was added to the first sentence of the mini-dialogue.
A2C3M4: The message when entering the dungeon has been corrected.
A2C3M4: The Orc's name was changed to Gotai in the first cutscene.
A2C3M4: Isabel's phrase was corrected in the second cutscene.
Battle Cry of Freedom: The Astral Gate spell is now prohibited on the map (the red knight in the middle of the mission simply teleported through the magical barrier).
The description of the quest "Capture the city of humans" has been corrected, and Kunyak's name in the second cutscene has been corrected.
Days of Flame: Ergalu's name was added to the first cutscene. The Demon's teleportation animation was fixed in the third cutscene.
Chalice of Thunder: Messages about killing water elementals have been corrected.[/spoiler]
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In reply to Rommy
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2 months ago
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Rommy
Well, I finally decided to take a look at the ToE campaign – are there things that need fixing? Yes, there are.
A collection of fixes for the ToE campaign and scenarios.
List of changesA2C0 fixed the name Landlords to Orcish Horde and Paladins to Zealot in the first video
A2C1M2 added names in mini-dialogues: sorceress, death knights, prophet, vampires
Fixed Orlando-knight's biography
A2C1M4 fixed the name of blue monks to Priest in the mini dialogue
A2C1M5 added names in mini-dialogues: death knight, final conversation with Ornella
A2C1M5 added Orlando-demon's biography (specifically in the mission)
A2C1M5 fixed two living Adepts standing around, arrows turned in the correct direction, fixed the name of Inquisitor, fixed the name of Isabel in the video
A2C1M5 slightly adjusted the camera angle of the city in the video (the unit of Isabel was visible on the right)
A2C2M1 fixed the infinite animation of Kujin talking even when she wasn't speaking in the first video
A2C2M1 fixed Gotai's text in the first sentence: I won the competition, the shamans declared me chief, but not all orcs agree
A2C2M1 fixed the infinite animation of Gotai talking after the first sentence in the second video
A2C2M1 fixed the infinite animation of Tengal talking and the attack animation of Gotai (instead of Gotai, there was a model of an ordinary orc) in the second video
A2C2M4 fixed the name of blue priest to Priest, and blue knight to Paladin in the first video
A2C2M4 fixed the description of the additional quest "Buy wolves"
A2C2M4 fixed the description of the additional quest "Pay for the treatment of missing orcs"
A2C2M5 removed the second model of Biara, fixed Biara's phrase, fixed two living Landlords standing around in the first video
A2C3M1 fixed the name Ora to Zehir in the second video
A2C3M2 fixed the name of red monk to Adept in the mini dialogue
A2C3M3 added Wolfsten's name in the first sentence of the mini dialogue
A2C3M4 fixed the description of the message when entering the dungeon
A2C3M4 fixed the name of orc to Gotai in the first video
A2C3M4 fixed Isabel's phrase in the second video
Battle Cry of Freedom: Astral Gate spell disabled on the map (the red knight in the middle of the mission simply teleported through the magical barrier)
Fixed the description of the quest "Capture the city of humans", fixed the name of Kunyak in the second video
Days of Flame: added Ergalu's name in the first video, fixed the teleportation animation of Demon in the third video
Chalice of Thunder: fixed messages about killing water elementals
That’s great, but I won’t be able to review everything soon and it’s not certain that I will add everything to the fix. Especially dialog scenes. I have had enough trouble with the fix mod for all campaigns.
In reply to Mооnst@r
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2 months ago
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Mооnst@r
That's great, but I won't be able to review everything soon, and it's not certain that I will add everything to the fix. Especially dialogue scenes. I had enough of this hassle with the fix mod for all campaigns.
I understand; most of it consists of text edits and a couple of dialogue scenes. I think it would be worth adding since we are fixing version 3.1.
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2 months ago
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FixsToE_3.1 has been updated.
Author
All campaigns and scenarios have had text errors fixed. Errors in dialogue scenes (cutscenes) were also corrected: The Ravenous, Heart of Darkness, Skull Collection, Hunt the Hunter, and in the Days of Fire scenario.
Dialogue scenes (cutscenes) now display in full screen (previously 1024x768).
A smoke effect was added to the stir00 animation for the Greater Vampire.
Thank you, Rommy.

I completely reworked this fix by going through the demo archive. I discovered that psatkha didn't include the effect, so the smoke wasn't working when hovering over the Greater Vampire during its turn.

Rommy, I replaced Priests with Inquisitors. "Priest" is a general term and applies to all three. I left the creature names in singular form in the mini-dialogue scenes; I didn’t give Orlando the Knight a bio demon. I didn’t touch the camera; what’s “visible” there is just the top of an Archangel – he stands there. I laughed at the correction for the additional Wolf quest. There isn’t an error there; it’s just Dominic Toretto’s family in Fast & Furious, lol. The inscription on Zehir’s Dungeon entrance hasn’t been fully fixed. And I didn’t change the “Battle Cry of Freedom” map. I’ve played it many times, and Lorenzo always moves towards me when you take both mage cities.
In reply to Mооnst@r
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2 months ago
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Mооnst@r
FixsToE_3.1 has been updated.

Thanks to Rommy.

I completely reworked this fix by going through the demo archive for the Greater Vampire. I found that psatkha didn't apply the effect, so the visual effect wasn't working when you hovered over it during the Greater Vampire's turn.

Rommy, I replaced the Priests with Inquisitors. "Priest" is a general term and suits all three. I left the creature names in the singular form in the mini dialogue scenes; I decided not to give Orlando-the-Knight demon bio. I didn't touch the camera; what's visible there is just the top of the Archangel – he’s standing there. Regarding the fixed additional quest for the Wolves, I laughed. There was no error there; the family is just racing cars like Dominic Toretto, lol. The inscription on the entrance to the Dungeon from Zehir hasn't been fully corrected. And I also didn't change the map "Battle Cry of Freedom." I played it many times, and Lorenzo always moved towards me when I took both Mage cities.
Regarding the priest, he himself says that he is a priest in mission 4 for the Orcs; leaving him as an Inquisitor doesn't really make sense. About the wolves, we can replace it with "pack". In "Battle Cry of Freedom," he actually teleports through stones even if you haven't captured the mage cities; this happened to me when I was playing, so you can check out RemiX's walkthrough; he had the same thing happen.
In reply to Rommy
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2 months ago
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Rommy
He himself says that he is a priest in mission 4 for the Orcs; leaving an Inquisitor for him seems questionable. Regarding the Wolves, you can replace them with a pack. In the Battle Cry of Freedom, he actually teleports through stones even if he hasn't captured the cities of mages; this happened to me when I was playing, and you can also check out Remi's walkthrough – he had the same thing happen.
They are all priests. He also says that he exterminates demons. There is nothing to replace for the Wolves. I won't be changing the map.
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1 month ago
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FixsToE_3.1 has been updated.
Author
In dialogue scenes (cutscenes), heroes are given a flag color that matches their color on the maps: Skull Collection, Chalice of Thunder, Days of Flame, An Eye for an Eye, Trial of Agrael, and Call to Arms.
The city name on the city screen is now centered.
For example, in the "An Eye for an Eye" cutscene, Agbeth has a red flag, but as soon as the cutscene ends, it turns purple.

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1 month ago
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FixsToE_3.1 has been updated.
Author
The text for the Multiplayer maps has been corrected: The Great Contest, Treasure Hunters, Duel, Titan's Duel, Fight for Glory, Allies, For the Artifact! and Deadly Grudges.
The text for city buildings and map objects has been corrected and fixed: Arena, Fountain of Eternal Youth, Mage Hut, Mysterious Chapel, Ent Forest, Windmill, and Witch Hut.
The text for rumors has been corrected: Last player capture, last player purchase, and Player with the most artifacts.
Spaces, periods at the end of sentences, commas instead of question marks, guillemets (French quotation marks), hyphens, and city name corrections have been made.



P.S. I will no longer be reviewing texts specifically. Most of them, especially those related to gameplay, have already been reviewed and corrected.
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In reply to Mооnst@r
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1 month ago
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Mооnst@r
FixsToE_3.1 has been updated.
Spaces, periods at the end of sentences, commas instead of question marks, guillemets, hyphens, and city name corrections have been made.

P.S. I will no longer be reviewing texts specifically. Most of them, especially those related to gameplay, have already been reviewed and corrected.
"The text for ... and objects on the map has been edited and corrected: ..., Mysterious Chapel..." – may I ask what kind of structure this is?
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1 month ago
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The folder is called NagaTemple. Apparently, this content was supposed to come with the Nagas. I couldn't just ignore the mistakes; they refer to the chapel twice using the masculine gender.
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1 month ago
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FixsToE_3.1 has been updated.
Author
The text for city buildings and objects on the map has been corrected and revised: Golden Pavilion, Gates of Chaos, Tower of Spirits, Town Hall (Stronghold), Slave Market, Hall of Valor, and Hall of Might.

Spacing, periods, quotation marks, and font color have been adjusted.



P.S. I was compelled to take a complete look at the city structures; I couldn't just pass by.
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1 month ago
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Adds points to the description of many objects on the map.
Why fix the text like this: "You enter the arena and encounter a pack of evil lions." Isn't that cut content that isn't used anywhere, or am I wrong?
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