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= Small fix mods =

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#412
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Mооnst@r
FixsToE_3.1 has been updated.

Thanks to Rommy.

I completely reworked this fix by going through the demo archive for the Greater Vampire. I found that psatkha didn't apply the effect, so the visual effect wasn't working when you hovered over it during the Greater Vampire's turn.

Rommy, I replaced the Priests with Inquisitors. "Priest" is a general term and suits all three. I left the creature names in the singular form in the mini dialogue scenes; I decided not to give Orlando-the-Knight demon bio. I didn't touch the camera; what's visible there is just the top of the Archangel – he’s standing there. Regarding the fixed additional quest for the Wolves, I laughed. There was no error there; the family is just racing cars like Dominic Toretto, lol. The inscription on the entrance to the Dungeon from Zehir hasn't been fully corrected. And I also didn't change the map "Battle Cry of Freedom." I played it many times, and Lorenzo always moved towards me when I took both Mage cities.
Regarding the priest, he himself says that he is a priest in mission 4 for the Orcs; leaving him as an Inquisitor doesn't really make sense. About the wolves, we can replace it with "pack". In "Battle Cry of Freedom," he actually teleports through stones even if you haven't captured the mage cities; this happened to me when I was playing, so you can check out RemiX's walkthrough; he had the same thing happen.