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A small pack of models that I exported into the game, the main feature of which is the complete export of the model itself (not attaching pieces to animations, but rather exporting the model with skinning and all parts attached to it).
Installation: export the .pak file(s) from the archive to the data directory.
List of models:
Knight: A Knight that has been in the game's resources since 2004; it had its own unique skeleton, which made it incompatible with animations from the standard Knight. There is also a reference to it in the form of the perk "Fallen Knight". psatkha claims that this is an alpha version of Godric, but who knows.
Isabel: Isabel from the beta version with original animations (the buff animation is buggy, and there are no animations for the map).
Priest upgr: one of the alpha versions of the monk that didn't make it into the game.
Footman: a swordsman in the style of the alpha version (from which the helmet and texture are taken).
Archer: The original archer from the alpha.
Cleric: The same Inquisitor from the beta, but with the halo and face from the alpha.
Vindicator_fix: Zealot, based on a model from Lords of the North, with all the bugs I found fixed.
Marksman: Arbalest with a helmet from the alpha (without horns) and a texture from the beta version.
Sniper: My alternative version of the archer upgrade (not as overpowered as the archers, but not as useless as the arbalest).
Archangel: Archangel with a sword from the alpha.


A cutscene model is also available for the swordsman.


Installation: export the .pak file(s) from the archive to the data directory.
List of models:
Knight: A Knight that has been in the game's resources since 2004; it had its own unique skeleton, which made it incompatible with animations from the standard Knight. There is also a reference to it in the form of the perk "Fallen Knight". psatkha claims that this is an alpha version of Godric, but who knows.
Isabel: Isabel from the beta version with original animations (the buff animation is buggy, and there are no animations for the map).
Priest upgr: one of the alpha versions of the monk that didn't make it into the game.
Footman: a swordsman in the style of the alpha version (from which the helmet and texture are taken).
Archer: The original archer from the alpha.
Cleric: The same Inquisitor from the beta, but with the halo and face from the alpha.
Vindicator_fix: Zealot, based on a model from Lords of the North, with all the bugs I found fixed.
Marksman: Arbalest with a helmet from the alpha (without horns) and a texture from the beta version.
Sniper: My alternative version of the archer upgrade (not as overpowered as the archers, but not as useless as the arbalest).
Archangel: Archangel with a sword from the alpha.


A cutscene model is also available for the swordsman.

