All campaigns and scenarios have had text errors fixed. Errors in dialogue scenes (cutscenes) were also corrected: The Ravenous, Heart of Darkness, Skull Collection, Hunt the Hunter, and in the Days of Fire scenario.
Dialogue scenes (cutscenes) now display in full screen (previously 1024x768).
A smoke effect was added to the stir00 animation for the Greater Vampire.
I completely reworked this fix by going through the demo archive. I discovered that psatkha didn't include the effect, so the smoke wasn't working when hovering over the Greater Vampire during its turn.
Rommy, I replaced Priests with Inquisitors. "Priest" is a general term and applies to all three. I left the creature names in singular form in the mini-dialogue scenes; I didn’t give Orlando the Knight a bio demon. I didn’t touch the camera; what’s “visible” there is just the top of an Archangel – he stands there. I laughed at the correction for the additional Wolf quest. There isn’t an error there; it’s just Dominic Toretto’s family in Fast & Furious, lol. The inscription on Zehir’s Dungeon entrance hasn’t been fully fixed. And I didn’t change the “Battle Cry of Freedom” map. I’ve played it many times, and Lorenzo always moves towards me when you take both mage cities.