Posts from Glow particle with many inclusions
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It’s complicated; I usually replace effects if I need to change something and there isn't an obvious solution.
For example, what is “Lay on Hands” for me? It’s a flash on the palm, swirling particles, and possibly a general glow before the flash.
You can take the flash from the Thunderstorm spell or try taking the end of a portal into the city – this is a glow ending in a flash.
A vortex of particles is simply a teleport or whirlpool.
Everything can be attached to the elbow and hand bones, and you can create a new effect.
To orient yourself with the axes, take an XYZ axis model and attach it to a bone /topic/15244/.
To rotate an effect, you usually just need to know that a 90-degree rotation is 0.707 along the rotation axis and 0.707 in W. To perform a complex rotation across multiple axes, you will have to "simulate" the rotation in Blender. There, you can select the "Quaternion" rotation mode, and instead of XYZ angles, there will be wxyz values corresponding to the angle from the particle instance.
Please tell me, how can I transfer the x y z coordinate values from the particle binary into Blender? They'll then have to be manually transferred back into the binary, right? Or am I overcomplicating this? Thanks for the answers!
Blender is needed for picking the <Rotation> parameter in the map editor
What if it weren't a dagger but a blade on an elven dancer? Where either a larger number of glows is required, or an increase in their size (but then it looks uneven). Or if the object's body isn't straight?
I don't go that deep. What I can say from my own experience is that the dagger effect is curved — I've only used it once, stretching it onto a sword, changing the W parameter to deform the effect — squeezing the distance between particles. But that's all done by trial and error; I roughly understand from experience what to input and how it'll turn out in the end. Still, I usually avoid glowing blades. I think the first glowing sword I made was for the cultist with the armor-piercing ability — there the blade simply doesn't react to light
The swords turned out great!