Skip to content

Posts from How to attach a model to a creature using an effect.

No ratings yet — be the first to rate!
User Avatar
1 year ago
Auto-translated
Well, I think those who read my manual understand that this is some kind of nonsense; here, I explained it better: /topic/at/1298106/

And now, a great tool – a model with arrows showing where your models will move.

There's immediately a modelinstance file there; you can write it into your effect and then record the bone you need in it.
______________
Another interesting thing that I wouldn’t want to lose is an explanation of how to work with music: /topic/at/1296874/
Attachments 3
3 files attached • Total size: 873.3 KB
User Avatar
1 year ago
Auto-translated
remembered that I updated the mod for the arrows (because it's more convenient for me to work with).

Initially, the plan was to insert the xyz model into the modelinstance before inserting the actual model, but I almost never do that! I always specify in the effect xyz.(ModelInstance) to insert the bone and simultaneously see the direction of the bones and the model I'm attaching.

Now, only xyz needs to be specified in the effect to add the modelinstance (and insert the desired bone into it).
Attachments 2
2 files attached • Total size: 233.1 KB

Statistics

Welcome our newest member: recijeb