Skip to content

Glow particle with many inclusions

User Avatar
#4
Auto-translated

Nargaron
Please tell me, how can I transfer the x y z coordinate values from the particle binary into Blender? They'll then have to be manually transferred back into the binary, right? Or am I overcomplicating this? Thanks for the answers!
nah, I don't touch binaries at all. If I really need to make something glow, I'd rather redraw the texture or edit the model so that the texture on the object doesn't react to shadows, etc.

Blender is needed for picking the <Rotation> parameter in the map editor

Nargaron
What if it weren't a dagger but a blade on an elven dancer? Where either a larger number of glows is required, or an increase in their size (but then it looks uneven). Or if the object's body isn't straight?

I don't go that deep. What I can say from my own experience is that the dagger effect is curved — I've only used it once, stretching it onto a sword, changing the W parameter to deform the effect — squeezing the distance between particles. But that's all done by trial and error; I roughly understand from experience what to input and how it'll turn out in the end. Still, I usually avoid glowing blades. I think the first glowing sword I made was for the cultist with the armor-piercing ability — there the blade simply doesn't react to light

Мои мини-моды

Мод RTF

Мои NCF существа

Statistics

Welcome our newest member: leyu