Please tell me, how can I transfer the x y z coordinate values from the particle binary into Blender? They'll then have to be manually transferred back into the binary, right? Or am I overcomplicating this? Thanks for the answers!
Blender is needed for picking the <Rotation> parameter in the map editor
What if it weren't a dagger but a blade on an elven dancer? Where either a larger number of glows is required, or an increase in their size (but then it looks uneven). Or if the object's body isn't straight?
I don't go that deep. What I can say from my own experience is that the dagger effect is curved — I've only used it once, stretching it onto a sword, changing the W parameter to deform the effect — squeezing the distance between particles. But that's all done by trial and error; I roughly understand from experience what to input and how it'll turn out in the end. Still, I usually avoid glowing blades. I think the first glowing sword I made was for the cultist with the armor-piercing ability — there the blade simply doesn't react to light