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Hello colleagues!
Could you please tell me if there is a way to change the angle (not the position) of effects automatically, rather than manually through the binary file? Perhaps using Maya?
If it's just one effect like Glow, such as the druids’ upgrade on their hands, then it's convenient to move this particle even in the editor and then import the data into the particle instance. But if we take, for example, the weapon glow from the alternate bestiary upgrade, then there are already 5 units of Glow05, and they are arranged sequentially by coordinates.
I took the aforementioned Glow from the Megara as a basis, but I don't see any way to rotate it in the editor (only shifting it entirely along the axes). That means I have to go into the UID of the particle and manually change each X Y Z parameter, which is specified there in float 32 little-endian format. But this is a very tedious process, especially when another creature's coordinate system does not correspond to Global and is shifted. I have to save and reload the binary file, look again, etc.
Please suggest a solution; I would be very grateful!
P.S. If anyone knows how to create a Particle with complex geometry from scratch (for example, "lay hands" for paladins: a glow around the hand during the use of a special ability, more than 2k instances of glow. It couldn't have been written manually), I would be extremely grateful for any information!
P.P.S. I don’t know how to upload images on the site; that would make things clearer