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#299
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Mооnst@r
I thought the answer would be more detailed, lol.

"It is impossible to transport the caravan," meaning we are transporting it on something. We are transporting/moving/relocating the army. I will leave it as is for now.
yes, I eventually came to the same conclusion; caravans don't travel, they move
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#300
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fktifzobr@mail.ru
yes, I eventually came to the same conclusion; caravans don't ride, they walk.
bruh... in general, all our thoughts about what a caravan does were meaningless :D I remembered that there are other texts in the game about caravans. And indeed. The game explicitly states that it "transports" creatures, rather than "leads" them (like leading a group of creatures) :D

So, "it is impossible to lead a caravan" is an error, and it should be "transport." But I'm not imposing this idea on anyone. If someone thinks it's easier to leave it as is, or that "lead" is correct, then please, I have nothing against it. I just made a note for myself about how it should be correctly.

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"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#301
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sork96
so, after all, "it is impossible to move the caravan" is an error, and it should be "to move".
With such text corrections, they would laugh at me later. And I can also attach a screenshot.
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In reply to Mооnst@r
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#302
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Mооnst@r
With such text edits, they would laugh at me later. And I can also attach a screenshot.
No, you misunderstood, I'm not saying to make an edit :D yes, that would be a funny edit, but it's not worth re-uploading for. I was just talking about the situation with the caravan in general. Well, since we're looking for the "truth," so to speak, I decided to add my thoughts :D
As for the story about the city and the caravan, it's obviously just a common conversational historical text about some pilgrims or wanderers, who aren't taken anywhere, they travel between cities in caravans for their own purposes. In general, it's not really related to the game, but to real life. A caravan "travels" (for example, the proverb "the dogs bark, but the caravan moves"). Or a song that almost everyone over 30 has heard, "a caravan is going from Iran"). I think everyone knows this. This is not quite related to in-game caravans, which are involved in delivering creatures by transporting them. Or rather, it has nothing to do with it at all. But in any case, as I already wrote, in essence, everyone can decide for themselves what is correct in general
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#303
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sork96
This isn't quite related to in-game caravans that deliver creatures by transporting them.
A bus also runs/operates on a schedule and transports people.

Let's stick to our point.
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#305
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I don't know if such a fix existed, but I haven't seen it. It fixes the icons for sworn enemies for the High Elves in the EWA_CoolTip mod.
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#306
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Rommy
I don't know if there was such a fix, but I haven't seen it.
It fixes the icons of sworn enemies for the High Elves.
Maybe you have a mod that affects this? I can't find it in my game, or maybe I'm not looking in the right place.
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#307
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FixsToE_3.1
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The text of the tooltip has been corrected, and a period has been added to the description of the Necropolis' "Cursed Temple."
The text of the tooltip for the League of Shadows' "Sacrificial Pit" has been corrected.
Two screenshots: before and after.

Update: Fixed for the League of Shadows. The mod has been re-uploaded.
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In reply to Mооnst@r
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#308
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Mооnst@r
Maybe some mod is affecting this? I can't find it in my game, or maybe I'm not looking in the right place.
It seems that EWA_CoolTip was installed, which might be useful to someone.

Added 4 minutes later
By the way, the windows of the Sacrifice Pit in Inferno and Dungeon hide the entire castle interface, while in other factions, the windows don't hide it for some reason
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#309
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Rommy
By the way, the windows of the Inferno and Dungeon Sacrifice Pits hide the entire castle interface, but for other factions, the windows don't hide it. Why is that?
Because it's a pit. A place to dump bodies. You wouldn't want to pile them on the interface, lol. Who knows why it's like that, but it's funny.
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#310
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Rommy
I don't know if there was such a fix, but I haven't seen it.
It fixes the icons of sworn enemies for the Light Elves in the EWA_CoolTip mod.

Yes, I've already been through this, it's a familiar topic. In general, yes.

1) As you were suggested, this is purely a "bug" in the "EWA_CoolTip" mod regarding the display of troop numbers, as the author changed the size of the unit icons. Without this mod, "sworn enemy" is displayed correctly in the game itself. Although, I assume you already realized this yourself. ))
2) This is not the only flaw in the "EWA_CoolTip" mod. You also need to (if you want) slightly shift the display of the numbers to the right, as the "500-999" numbers have the "5" heavily cut off.

If needed, the file for editing the position of the troop numbers is located at "EWA_CoolTip.h5u\UI\Tooltips\CommonAdvObjTooltip". The file is "CreaturesNumber.(WindowTextViewShared)", I set the "x" value to 38.5, which I think is the most optimal shift. If you make it smaller, the "5" is cut off; if you make it larger, the number goes too far to the right and sticks out past the creature icon. ))

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#311
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How do I disable auto-battle on the map with a specific enemy (story) hero?

Added 30 seconds later
In which xdb file can I specify this using Notepad, and what should I write?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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#312
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Narron
How do I disable automatic battles on the map with a specific enemy (story) hero?

Added 30 seconds ago
Which xdb file can I edit with Notepad to do this, and what should I write?
I think it's mainly in the map's .xdb file, if my memory serves me right. There's something about it in the hero's parameters, with whom you want to disable automatic battles. I think I edited it when I was customizing the Heroes of Might and Magic Remastered. Look for it in the meantime if you need it now. Or wait until I find it and write it down, or until Rommy logs in and writes it down.

Added 6 minutes ago
Yes, I think that's it. In the main .xdb file of the map (usually the largest xdb file by weight), look for the string "true" (true/false); it seems to be responsible for this. Basically, false means you fight, and true means you can use automatic battles.
P.S. And yes, each hero on the map from the Campaigns has this. So, look carefully at which hero you are editing this for
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#313
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sork96
It seems to be mainly in the map's .hdb file, if my memory serves me right. There should be a setting somewhere in the hero's parameters, for the hero you want to disable auto-combat for. I think I adjusted this when I was customizing the ROMMI remaster. Look for it there in the meantime, if you need it now. Or wait until I find it for sure and write it down, or until ROMMI logs in and writes it down himself.

Added 6 minutes later
Yes, it seems to be it. In the main .hdb file of the map (usually the largest .hdb file in terms of size), look for the line "true" (true/false); it seems to control this. Basically, false means you fight, and true means you can use auto-combat.
P.S. And yes, this applies to each hero on the map from the Campaigns. So, pay close attention to which hero you are editing.

Thank you very much, sork96! I managed to do it!
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com