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Posts from = Small fix mods =

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In reply to Narron
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2 months ago
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Narron
Thank you very much, sork96! I managed to do it.

I don't know if you need this information or not, but just in case, I'll write it down. Maybe it will be useful to someone else.

So, in these main HDB files for each map, you can change a lot of interesting things, even without any in-depth knowledge.
For example:
- you can completely change the heroes on the map (stats, spells, skills, etc.)
- you can specify a list of available spells for the mage guild for each Castle on the map (so that only these spells appear when building)
- and most importantly for me, you can specify/change the list of all available artifacts and spells on the map (for Castles, only their spells are specified, but if you specify it for the entire map, it will work for Castles and for all sources of spells in general) - in this way, being a supporter of the idea of максимально original campaigns, ported to Tribes of the East, I simply removed all the spells + artifacts that appeared in Lords of the North (for the original campaign) and in Tribes of the East (for all campaigns). It doesn't matter if you use the RoM remaster or that very first port that is already several years old; in all of them, new spells and artifacts were added to the original campaign and Lords of the North, which always saddened me. For example, spells like regeneration, vampirism, or 3 summoning barriers were not in the original or Lords of the North, but these spells are very powerful. Tomes of magic of 4 schools also appeared only in Lords of the North.

Okay, I got carried away with my unnecessary story In general, yes, there are many interesting things that can be changed there, and you don't even need much knowledge. These things are intuitively understandable. Just click around with the keywords, and I think you will quickly find a lot of interesting things. If you need it.

In reply to sork96
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2 months ago
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sork96

Yes, I've already been through this; it's a familiar issue. In general, yes.

1) As others have suggested, this is purely a "bug" in the "EWA_CoolTip" mod, which affects the display of troop numbers because the author changed the size of the unit icons. Without this mod, "sworn enemy" is displayed correctly in the game itself. Although, I understand that you've already figured this out yourself. )
2) This is not the only flaw in the "EWA_CoolTip" mod. You may also want to slightly shift the display of the numbers to the right, as the "500-999" numbers have the "5" heavily cropped.

If needed, the file for editing the position of the troop numbers is located at "EWA_CoolTip.h5u\UI\Tooltips\CommonAdvObjTooltip". The file is "CreaturesNumber.(WindowTextViewShared)". I set the "x" value to 38.5, which I think is the optimal shift. If you make it smaller, the "5" is cropped; if you make it larger, the number goes too far to the right and appears outside the creature icon.

I've been using a modified version for a long time, and it looks like this
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2 months ago
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FixsToE_3.1 has been updated.
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Fixed the description text in the caravan interaction window.
Corrected the position of the text in "Save Game" and "Load Game."
Also, I reworked one of the previous fixes (position of the Guild of Avengers): specified the correct texture size (I missed this point last time).

Screenshots with the fixes.
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2 months ago
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Fixes errors in the battle log for the Paoka and Daughter of the Earth units.
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In reply to Rommy
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2 months ago
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Rommy
Fixes errors in the battle log for the Paoka and Daughter of the Earth units.
Left an extra space (Executioners are stunned). I'll add more if I find anything else, or if it appears on its own.
In reply to Mооnst@r
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2 months ago
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Mооnst@r
I left an extra space (the Executioners are stunned). I'll add more if I find anything, or if something else appears.
I don't think I put one at the end
In reply to Rommy
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2 months ago
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Rommy
I don't think I placed it at the end.
I'm not saying I placed it, I'm saying I left it.
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2 months ago
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FixsToE_3.1 has been updated.
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Fixed bugs in the battle log for Daughters of Earth, Paokaai, and Spirits.



P.S. I fixed it correctly for the Daughters of Earth. Thanks, Rommy.
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2 months ago
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Sorry, but here’s another tiny fix. FixsToE_3.1 has been updated. You can go to the message above to view and download it.
Author
The text in "Opening Battle Log" has been corrected.
The screenshot at the top shows the original, and the one at the bottom shows the updated version.

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2 months ago
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Oh, I see they've finally gotten around to fixing the text in the combat logs. I made a lot of changes there; it was a complete mess
In reply to sork96
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2 months ago
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sork96
Oh, I see they finally got around to fixing the text in the combat logs. I made a lot of changes there; it was a complete mess.
How can I see it? I can’t seem to find your thread anymore.
In reply to Mооnst@r
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2 months ago
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Mооnst@r
How can I find it? I can't seem to find your topic anymore.

I asked the admin to delete it ))) for many personal reasons, but the main one is that I didn't really like this mod, and basically no one needed it. I'm making changes in the same mod, but in a personal version 1.3, which I'm only changing for myself. I've been working on it for over a month, and I've rewritten over 700 text files, and that's where the battle log fixes were. And in general, it's terrible how many errors I found in the in-game text; I didn't expect it to be so bad. The original idea was to have improved (explanatory) descriptions, but in the end, out of these 700+ files, about 100-150 are just fixing errors in the in-game description to the correct one, without any explanations (well, there are explanations, but they are already on top of the text fix, and not everywhere). And the worst thing is, I'm still in the process; I haven't reviewed all the files yet (yes, I plan to review about 70-80% of all text files in the end ), which means that in theory, I might find even more errors.

If you're interested, you can ask Narron; I sent him about 5 random text fixes as a modest gift in honor of the release of his wonderful mod, which I didn't see in your fixes (it sounds bad, but it's the best I could come up with; he didn't seem to be offended by such a strange gift ; I just didn't want to impose anything, so I sent only a few, just to somehow congratulate him). One of the 5 fixes is about the mana of spirits, and you fixed it today.

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2 months ago
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FixsToE_3.1 has been updated.
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The text in the battle log has been corrected (extra spaces have been removed, and the plural noun has been changed to singular for the phoenix summon).
I quickly glanced through the battle log files; in principle, nothing critical was found. Perhaps I missed something. As I already said, there were extra spaces and an issue with the phoenix summon. There will be no screenshot. I simply don't have the time to sit and look for and collect them. There are only 19 text files in total. If anyone finds anything, please write it here. For the standard battle interface, I made a large window for the logs; you can use it.

minor update (01.06.26 - 15:55): the text for Devil Strike has been corrected in the battle log.
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2 months ago
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FixsToE_3.1 has been updated.
Author
Acidic Blood, Electric Breath, Claw Strike, Pyrokinesis, Mournful Wail, Spiritual Bond, Wrathful Blood Damage Absorption, Mana Drain, and Fire Fury.
Mostly, missing periods or periods placed where they shouldn't be, and again, incorrect spacing.
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2 months ago
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Found another bug: the screenshot window isn't full-screen. I tried to fix it myself, but I couldn't.
Path: UI/MPWait/MapDescription/ScreenShootNew.(WindowSimpleShared).xdb
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