I thought the answer would be more detailed, lol.
"It is impossible to transport the caravan," meaning we are transporting it on something. We are transporting/moving/relocating the army. I will leave it as is for now.
Posts from = Small fix mods =
yes, I eventually came to the same conclusion; caravans don't ride, they walk.
So, "it is impossible to lead a caravan" is an error, and it should be "transport." But I'm not imposing this idea on anyone. If someone thinks it's easier to leave it as is, or that "lead" is correct, then please, I have nothing against it. I just made a note for myself about how it should be correctly.
so, after all, "it is impossible to move the caravan" is an error, and it should be "to move".
With such text edits, they would laugh at me later. And I can also attach a screenshot.
As for the story about the city and the caravan, it's obviously just a common conversational historical text about some pilgrims or wanderers, who aren't taken anywhere, they travel between cities in caravans for their own purposes. In general, it's not really related to the game, but to real life. A caravan "travels" (for example, the proverb "the dogs bark, but the caravan moves"). Or a song that almost everyone over 30 has heard, "a caravan is going from Iran"). I think everyone knows this. This is not quite related to in-game caravans, which are involved in delivering creatures by transporting them. Or rather, it has nothing to do with it at all. But in any case, as I already wrote, in essence, everyone can decide for themselves what is correct in general
This isn't quite related to in-game caravans that deliver creatures by transporting them.
Let's stick to our point.
Fixed the texture position for the "Guild of Avengers" faction of the Elven Alliance.
Two screenshots: before and after.
I don't know if there was such a fix, but I haven't seen it.
It fixes the icons of sworn enemies for the High Elves.
The text of the tooltip has been corrected, and a period has been added to the description of the Necropolis' "Cursed Temple."
The text of the tooltip for the League of Shadows' "Sacrificial Pit" has been corrected.
Update: Fixed for the League of Shadows. The mod has been re-uploaded.
Maybe some mod is affecting this? I can't find it in my game, or maybe I'm not looking in the right place.
Added 4 minutes later
By the way, the windows of the Sacrifice Pit in Inferno and Dungeon hide the entire castle interface, while in other factions, the windows don't hide it for some reason
By the way, the windows of the Inferno and Dungeon Sacrifice Pits hide the entire castle interface, but for other factions, the windows don't hide it. Why is that?
I don't know if there was such a fix, but I haven't seen it.
It fixes the icons of sworn enemies for the Light Elves in the EWA_CoolTip mod.
Yes, I've already been through this, it's a familiar topic. In general, yes.
1) As you were suggested, this is purely a "bug" in the "EWA_CoolTip" mod regarding the display of troop numbers, as the author changed the size of the unit icons. Without this mod, "sworn enemy" is displayed correctly in the game itself. Although, I assume you already realized this yourself. ))
2) This is not the only flaw in the "EWA_CoolTip" mod. You also need to (if you want) slightly shift the display of the numbers to the right, as the "500-999" numbers have the "5" heavily cut off.
If needed, the file for editing the position of the troop numbers is located at "EWA_CoolTip.h5u\UI\Tooltips\CommonAdvObjTooltip". The file is "CreaturesNumber.(WindowTextViewShared)", I set the "x" value to 38.5, which I think is the most optimal shift. If you make it smaller, the "5" is cut off; if you make it larger, the number goes too far to the right and sticks out past the creature icon. ))
Added 30 seconds later
In which xdb file can I specify this using Notepad, and what should I write?
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
How do I disable automatic battles on the map with a specific enemy (story) hero?
Added 30 seconds ago
Which xdb file can I edit with Notepad to do this, and what should I write?
Added 6 minutes ago
Yes, I think that's it. In the main .xdb file of the map (usually the largest xdb file by weight), look for the string "true" (true/false); it seems to be responsible for this. Basically, false means you fight, and true means you can use automatic battles.
P.S. And yes, each hero on the map from the Campaigns has this. So, look carefully at which hero you are editing this for
It seems to be mainly in the map's .hdb file, if my memory serves me right. There should be a setting somewhere in the hero's parameters, for the hero you want to disable auto-combat for. I think I adjusted this when I was customizing the ROMMI remaster. Look for it there in the meantime, if you need it now. Or wait until I find it for sure and write it down, or until ROMMI logs in and writes it down himself.
Added 6 minutes later
Yes, it seems to be it. In the main .hdb file of the map (usually the largest .hdb file in terms of size), look for the line "true" (true/false); it seems to control this. Basically, false means you fight, and true means you can use auto-combat.
P.S. And yes, this applies to each hero on the map from the Campaigns. So, pay close attention to which hero you are editing.
Thank you very much, sork96! I managed to do it!
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com