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Posts from AllCampaignsRemastered - Updated mod for all Campaigns
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Well, it's still a minor issue. Whether you remove it from the creatures or remove the button, how will you play the Lords of the Realm campaign without the alternate upgrade? Perhaps it's still better not to touch it. Or, at the map level, use settings and scripts to prohibit it; then, the unnecessary part won't be affected.
Perhaps, it can be done this way, simply by removing the button without modifying the regular undead creature files. It seems to always provide the regular upgrade. But if you remove it from the creature file, you won't be able to recruit them in the Castle.
Well, it's still a minor issue. Whether you remove it from the creatures or remove the button, how will you play the Lords of the Horde Campaigns without an alternate upgrade? Perhaps it's still better not to touch it. Or, at the map level, use settings and scripts to prohibit it; then, the unnecessary things won't be affected.
", so yes, it's better not to touch it for now until we come up with a better way )) Added 2 minutes ago
Well! After 2 days of digging into this remaster mod by Rommy, I finally finished my (necessary) edits! And what I want to say is - a HUGE thank you to Rommy himself! He allowed me to write to him in PM and answered my questions, which I had during these 2 days while I was editing. Thanks to his answers, I was able to easily and simply make all the edits I wanted, and now I'm enjoying the wonderful remaster mod in double measure ))) Thank you again, Rommy, you really helped me a lot with your answers!
I already mentioned that it will affect the Campaigns from Warlords of the Horde, saying "but... it will also be in Warlords of the Horde... we're back to the beginning again... okay, I give up", so yes, it's better not to touch it for now until we come up with a better way ))
Added 2 minutes later
Well! After 2 days of digging into this remaster mod by Rommy, I finally finished my (necessary) edits! And what I want to say is - a HUGE thank you to Rommy himself! He allowed me to write to him in PM and answered my questions that I had during these 2 days while I was editing. Thanks to his answers, I was able to easily and simply make all the edits I wanted, and now I'm enjoying the wonderful remaster mod in double measure ))) Thank you again, Rommy, you really helped me a lot with your answers!
Rommy is a great guy! I was very glad to work with him and chat.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
If you want to play like in the original... why not just download the original without the expansions. In short, the point of all these efforts remains strange 😁
Creating a mod for all the campaigns in Warlords and at the same time cutting out content from Warlords... it's like building a garage and a greenhouse next to your house and never using them, keeping them locked 🤣
If you want to play like in the original... why not just download the original without the expansions. In short, the point of all these efforts remains strange 😁
It's easier to implement campaigns based on Warlords than to fix 1.6 and 2.1 for two and a half versions, although there is a fix for these versions on Steam.
P.S. I think Rommy also made the fixes for 1.6 and 2.1.
Making a mod for all campaigns in Tribes of the East while cutting out Tribes of the East content... that's like building a garage and a greenhouse next to your house and never using them, keeping them locked 🤣
If you want to play like in the original... why not just download the original without expansions. In short, the point of all these efforts remains strange 😁
⛔ so that I'm not misunderstood by accident, I'll say right away that everything said above (and below) is simply a direct response combined with my surprise and lack of understanding. There is NO aggression, negativity here, and in general I'm all for kindness 🥰
1) firstly, it's convenience, and you can play all campaigns without switching games. This not only saves nerves and time, but also disk space, time spent installing other games, and also gives you the ability to keep all saves in one place.
2) secondly, the "mod for all campaigns in Tribes of the East" never presented merging campaigns into one, but only added the ability to play the original campaigns + expansion in this game already, which is why the words "while cutting out Tribes of the East content" are absolutely incorrect and invalid, because that "Tribes of the East content" simply wasn't supposed to be there by plain common sense. And actually this is one of the main reasons why many people so desperately try to find a way to remove what was never supposed to be there in the first place.
3) thirdly, it's game settings, such as camera settings, graphics, etc. If you haven't been in the original Heroes 5 for a long time, then go check it out, my advice to you, and you'll quickly lose the desire to play campaigns there :D Heroes 5 Tribes of the East is simply adaptively more comfortable for enjoyable gameplay.
4) well, as already noted by the user above, the original Heroes 5 and Hammers of Fate have many bugs and flaws, the fixes of which were carried out by comrade Rommy for Heroes 5 Tribes of the East, so in terms of quality of canonical content, the original + Hammers of Fate campaigns in Tribes of the East have simply surpassed (thanks to Rommy) the quality of their originals.
5) many mods are not optimized for Heroes 5 original or Hammers of Fate, and don't forget where you are (and indeed who you yourself are :D) - I think absolutely everyone here plays Heroes 5 Tribes of the East with at least some mods. With mods that have nothing to do with campaigns or this remaster mod, but which are important to everyone. And I highly doubt that absolutely all of these mods will work properly in the original or Hammers of Fate.
Well, that's about it, colleague (though what kind of colleague am I... you make mods here, while I'm just a regular fool, only able to fix things with hints, and I only create texts and edit .dds files myself :D I'm no modder at all, to be anyone's colleague), I'll repeat that everything was said without any negativity. I was just extremely surprised... by such... strange words of yours, that perhaps I wrote somewhere overly emotionally :D
2) secondly, in the "mod for all campaigns in Warlords," there was never a presentation of merging campaigns into one; instead, it simply added the ability to play the original game's campaigns + the expansion's campaigns within this game. Because of this, the words "and at the same time, cut content from Warlords" are absolutely incorrect and irrelevant, because there shouldn't have been any "Warlords content" there in the first place, simply by logical reasoning. And this is one of the main reasons why many are so desperately trying to find a way to remove something that should never have been there in the first place.
As for me, what was written above is demagoguery.
Because:
The mod for all campaigns in Warlords implies access to all campaigns based on the balance of Warlords.
If you do it as described above, it should be called something like "Authentic mod for version 1.6" or "Authentic campaigns for version 1.6".
And then it turns out that you don't need to mix everything into one mishmash, but rather divide it into several separate mods.
For example:
Mod: "Authentic campaigns for version 1.6"
Mod: "Authentic campaigns for version 2.1"
I apologize for being a bit harsh, but I sometimes get triggered by situations where people try to sell a watermelon as a melon (or use hashtags for The Lord of the Rings for a video about Harry Potter), but I think you understand what I mean.
Added 1 minute ago
the original, for example, does not support a wide screen resolution and has many bugs, in addition to broken scripts, for example, there are no character boosters.
It is easier to implement campaigns based on Warlords than to fix 1.6 and 2.1 for two and a half nerds.
I agree with this, it makes sense to transfer bug fixes.
I just repeat, it should be called "Authentic mod 1.6/2.1".
In my opinion, what was written above is demagoguery.
Because:
A mod for all campaigns in Tribes of the East implies access to all campaigns based on the balance of Tribes of the East.
If you do it as described above, it should be called something like "Authentic mod for version 1.6" or "Authentic campaigns for version 1.6".
And then it turns out that you don't need to mix everything into one mishmash, but break it down into several separate mods.
For example:
Mod: "Authentic campaigns for version 1.6"
Mod: "Authentic campaigns for version 2.1"
I apologize for being a bit annoying, but I sometimes get triggered by situations where people try to sell a watermelon as a melon (or use hashtags about The Lord of the Rings for videos about Harry Potter), but I think you understand what I mean.
Well, it all depends on a person's point of view and how they perceive information. I completely agree with you that this is demagoguery.
After all, the mod does not imply access to campaigns based on the balance of Tribes of the East. As it says, "campaigns of the original and Hammers of Fate added to the game Tribes of the East," which directly implies their authenticity. Because there is no context about their modification, but only about the fact that those very original campaigns were added to this newer game.
If they wanted to fully integrate the campaigns of the original and Hammers of Fate into the game Tribes of the East, they would have presented everything in a different way.
For example:
Mod: "Adapted campaigns of Heroes 5 original"
Mod: "Adapted campaigns of Heroes 5 Hammers of Fate"
And yes, if necessary, even the ability to buy new artifacts and learn new spells was added manually to the files, which once again shows that when transferring the campaign data to Tribes of the East, there was no adaptation at all, and there were simply some game innovations that were not available. And in general, about 50% (or even more) of all mechanics from Tribes of the East were added manually by people (like Rommy), and therefore, initially, these campaigns, when transferred, worked with a minimum number of ToE mechanics.
In essence, the only thing that was introduced from Tribes of the East into these campaigns is the presence of new factions/units (both new and old alt-upgrades), which is what some people want to remove.
So, you are right about the watermelon and the melon, and even better about the demagoguery. Therefore, I say, you need to be kinder to everyone; everyone has their own views on things. And no, don't worry, you weren't annoying; everything is fine. In any case, I was glad to chat with you.
P.S. Rommy came as close as possible to adapting the campaigns, not only by updating and strengthening the enemy heroes to match the balance of ToE, but also by adding a script to transfer artifacts, which made it possible to introduce another game mechanic from Tribes of the East into these campaigns, which was not originally available.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
Waterfall, and you often bother me with questions about why Heroes of Might and Magic III should be ported to Heroes of Might and Magic V?
Sometimes I get bothered with questions:
why add this or that creature?
why even make mods for old games?
And the most popular request: "can I have this part of the mod, but without the rest of the mod?"
But you are the only one who asks me your question, and you've asked it more than once.
If you think that you are lowering my morale by clicking "dislike" under the comments, then I must disappoint you... because I have:
Sometimes I get tired of questions like:
why add this or that creature?
why even make mods for old games?
And my favorite: "can I have just this part of the mod, but without the rest of the mod?"
But you're the only one who asks me that question, and you've asked it more than once.
If you think you're lowering my morale by clicking the "dislike" button under the comments, I have to disappoint you... because I have:
And you are bold.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
Added cut messages found in the game files that were not used; they are quite lore-rich and good.
Added the missing sound for the Witch's Hut in C2M1
Added a cut video in C2M5
In C3M5, the red army (third tier) now also deserts to Godric
Added a cut message about skeletons and peasants in C1M2
Added a cut message about Raileigh's victory in the tournament in C4M1
Added a cut message about the capital in C5M3
Added 2 cut messages in C5M4
In A1C1M4, the "Destroy the Hydra" quest now appears correctly; also added a cut message related to this quest
Added 4 cut messages in A1C1M5
Fixed the camera in the second video of C6M4 to the original
Nicolas was given shackles so he wouldn't escape
Autobattle is now disabled against key heroes or in key battles
Added a cut soundtrack for the water on the boat (previously, only the Academy-sands theme played there)
Added missing music for the Northern Clans: when a hero flees in battle, in the castle theme in the tavern, and when hiring troops (if you have your own music mod, either update the modification date of your mod or copy my changes from TOWN_FORTRESS in the TableRaceMusic.xdb file to your mod)
Added the ability to view all scenario videos (thanks for the tip, Mооnst@r)
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
In theory, this can also be done for older versions, but I have 0 experience with executable files.