2) secondly, in the "mod for all campaigns in Warlords," there was never a presentation of merging campaigns into one; instead, it simply added the ability to play the original game's campaigns + the expansion's campaigns within this game. Because of this, the words "and at the same time, cut content from Warlords" are absolutely incorrect and irrelevant, because there shouldn't have been any "Warlords content" there in the first place, simply by logical reasoning. And this is one of the main reasons why many are so desperately trying to find a way to remove something that should never have been there in the first place.
As for me, what was written above is demagoguery.
Because:
The mod for all campaigns in Warlords implies access to all campaigns based on the balance of Warlords.
If you do it as described above, it should be called something like "Authentic mod for version 1.6" or "Authentic campaigns for version 1.6".
And then it turns out that you don't need to mix everything into one mishmash, but rather divide it into several separate mods.
For example:
Mod: "Authentic campaigns for version 1.6"
Mod: "Authentic campaigns for version 2.1"
I apologize for being a bit harsh, but I sometimes get triggered by situations where people try to sell a watermelon as a melon (or use hashtags for The Lord of the Rings for a video about Harry Potter), but I think you understand what I mean.
Added 1 minute ago
the original, for example, does not support a wide screen resolution and has many bugs, in addition to broken scripts, for example, there are no character boosters.
It is easier to implement campaigns based on Warlords than to fix 1.6 and 2.1 for two and a half nerds.
I agree with this, it makes sense to transfer bug fixes.
I just repeat, it should be called "Authentic mod 1.6/2.1".