In my opinion, what was written above is demagoguery.
Because:
A mod for all campaigns in Tribes of the East implies access to all campaigns based on the balance of Tribes of the East.
If you do it as described above, it should be called something like "Authentic mod for version 1.6" or "Authentic campaigns for version 1.6".
And then it turns out that you don't need to mix everything into one mishmash, but break it down into several separate mods.
For example:
Mod: "Authentic campaigns for version 1.6"
Mod: "Authentic campaigns for version 2.1"
I apologize for being a bit annoying, but I sometimes get triggered by situations where people try to sell a watermelon as a melon (or use hashtags about The Lord of the Rings for videos about Harry Potter), but I think you understand what I mean.
Well, it all depends on a person's point of view and how they perceive information. I completely agree with you that this is demagoguery.
After all, the mod does not imply access to campaigns based on the balance of Tribes of the East. As it says, "campaigns of the original and Hammers of Fate added to the game Tribes of the East," which directly implies their authenticity. Because there is no context about their modification, but only about the fact that those very original campaigns were added to this newer game.
If they wanted to fully integrate the campaigns of the original and Hammers of Fate into the game Tribes of the East, they would have presented everything in a different way.
For example:
Mod: "Adapted campaigns of Heroes 5 original"
Mod: "Adapted campaigns of Heroes 5 Hammers of Fate"
And yes, if necessary, even the ability to buy new artifacts and learn new spells was added manually to the files, which once again shows that when transferring the campaign data to Tribes of the East, there was no adaptation at all, and there were simply some game innovations that were not available. And in general, about 50% (or even more) of all mechanics from Tribes of the East were added manually by people (like Rommy), and therefore, initially, these campaigns, when transferred, worked with a minimum number of ToE mechanics.
In essence, the only thing that was introduced from Tribes of the East into these campaigns is the presence of new factions/units (both new and old alt-upgrades), which is what some people want to remove.
So, you are right about the watermelon and the melon, and even better about the demagoguery. Therefore, I say, you need to be kinder to everyone; everyone has their own views on things. And no, don't worry, you weren't annoying; everything is fine. In any case, I was glad to chat with you.
P.S. Rommy came as close as possible to adapting the campaigns, not only by updating and strengthening the enemy heroes to match the balance of ToE, but also by adding a script to transfer artifacts, which made it possible to introduce another game mechanic from Tribes of the East into these campaigns, which was not originally available.