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Posts from Awakening of Evil

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In reply to MasteR
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MasteR

The wolves needed to complete the hunters' quest are located in the northern part of the map, well hidden under the trees, but they are easy to find if you highlight the objects on the map using Alt. For the quest with the shipyard owner, other packs of wolves are generated at the opposite end of the map; killing them does not count towards the hunters' quest.

The human spy is a shaman, standing next to the ore mine in the orc town. She blends in a bit with the surroundings, so highlighting the objects also helps.
Damn, thanks for the explanation. I was looking everywhere, but couldn't find them. But now it's too late. Well, maybe if I replay it in the future, I'll remember where it is.
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Decided to re-upload the campaign. The changes are minor – mostly fixing typos in the dialogues. Important changes: 1) In the second mission, I revised the approach to experience reduction again. I removed the percentage-based experience reduction and added an absolute value. Now, the hero always remains at level seven. 2) In the fourth mission, I fixed a bug in the spell library that prevented learning one third-level spell from the school of light. 3) In the fourth mission, I limited the number of buyouts of secondary elf heroes in the tavern. Now, Vinrael will not be resurrected indefinitely.
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I'm stuck on the first map.
After descending into the dungeon, how do I defeat all the enemies? I only managed to defeat one.
The enemies have such strong units that they usually kill a stack in one hit, or almost.
I saw people writing about vampirism, but if my 1000 Fury units are left with 200 health after taking a hit, it doesn't seem to help much.
Or is there some secret strategy involving Darkness here? Like Berserk/Subjugation? I remember finding some scrolls, but I sold them all, thinking I was invincible.
In reply to Alexios_Bale
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Alexios_Bale
I'm stuck on the first map.
After descending into the underground, how can I defeat all the enemies there? I only managed to defeat one.
The enemies have such strong units that they usually kill a stack in one hit, or almost.
I saw people writing about vampirism, but if I have 1000 Furies and they take a hit, and only 200 remain, it doesn't seem to help much.
Or is there some secret strategy involving Darkness here? Like Berserk/Subjugation? I remember finding some scrolls, but I sold them all, thinking I was invincible.
Timing is very important in the first and second maps. If you delay completing the first part of the map, the enemies will have very strong armies. But even here, all is not lost. Many enemies can be defeated while defending their castle, especially with active use of vampirism. You can run from castle to castle, collecting reinforcements, using the advantage of the "Road" spell. But first and foremost, you should try not to prolong the game in the preparatory stage.
Кампании для Heroes V 3.1 (Трилогия):

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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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I played through the first mission again with a hero and recorded the result. The most important thing in the Walkthrough is not to waste the main hero's time on aimless running around and gathering resources – secondary heroes can handle this task perfectly. The enemy armies grow faster than the creatures in the dwellings, so don't prolong the game to collect 5 Furies and carry them to the main hero across the entire map. By the time you receive the quest for the tear, a secondary hero should already be near the supposed excavation site; fortunately, the puzzle map opens up as you play. I cleared the entire map on the surface and descended into the underground in 4 months – this is the optimal time to avoid major problems with enemies. I could have done it 2 weeks faster. I also made a mistake and didn't level up at the mentor, so I descended into the underground with not very good stats. Nevertheless, I won with a large margin. Records of the most difficult battles are attached.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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I have no idea. In the first game, it crashes on the surface without the ability to load. Once I managed to load a save from three saves earlier and tried not to replay, but it crashed again, and the last four saves won't load either. Clean game, new profile. I tried lowering the graphics settings, without mods – nothing helps. It's clear/obvious. This is just a personal issue. This error in Heroes isn't just happening to me; Google shows 0x48469f9f. The AI even suggests that an old game might behave this way on new hardware. But I have different observations – a large, script-heavy map + terrible programming by Nival :). Luckily, I have an old Master campaign in my archive – I'll play that one (it was playable)... and I didn't notice any significant changes at a glance...

Neuro

Based on sources, inaccuracies are possible

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0x48469f9f is a timestamp that appears in the error log of the Heroes of Might and Magic V game, specifically in the H5_Game.exe application, version 3.1.2.98. 13

Forum posts mention the following error parameters: exception code – 0xc0000005, error offset – 0x002db52f, failing process ID – 0xcfdc, application start time – 0x01d97dcfef764fa2.

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In reply to raspisnoy
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raspisnoy
I have no idea. In the first game, it crashes on the surface without the ability to load. Once I managed to load a save from three saves earlier and tried not to replay, but the game crashed again, and the last four saves don't load either. Clean game, new profile. I tried lowering the graphics settings, without mods - nothing helps. Clearly, this is just a personal problem. This error is not only happening to me; Google shows 0x48469f9f. The AI even suggests that an old game might behave this way on new hardware. But I have different observations - a large, script-heavy map + terrible programming by Nival . Luckily, I have an old Master campaign in my archive - I'll play that one (it was playable)... and I didn't notice any major changes at a glance...

Neuro

Based on sources, inaccuracies are possible

<button id="1_gma5w01-0-16" class="nccRbOKoPw4PyyVCp Extralinks Extralinks_id_1_gma5w01-0-16 FuturisSearch-Extralinks" aria-label="Actions" aria-description="Pop-up menu" data-nuctz="{" uniqid":"1_gma5w01-0-16","items":[{"variant":"futurisabout","index":1,"target":"_bla>https://yandex.ru/support/search/ru/neur ... eaa6c740"},{"variant":"futurisDisclaimer","index": 2}],"popupProps":{"zIndex":21001}}" data-ns8psfkgmxrq="1_gma5w01-0-16" data-counter="["b"]">

Answer content

0x48469f9f is a timestamp that appears in the error log of the Heroes of Might and Magic V game, specifically in the H5_Game.exe application, version 3.1.2.98. 13

Forum posts mention the following error parameters: exception code - 0xc0000005, error offset - 0x002db52f, failing process ID - 0xcfdc, application startup time - 0x01d97dcfef764fa2.

Hmm, I actually replayed it quite recently, and I posted screenshots and recordings. The map sometimes crashed when loading saves during a battle, but there were no problems loading after restarting. And my laptop, on which the game is installed, might die at any moment.

In one of the threads on the forum, they posted an exe file that might consume more RAM. If it supports 3.1 functions, it will solve the crash problem here and on any other maps. I tried it once, but I've reinstalled the game about 5 times since then.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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MasteR
Hmm, well, I actually replayed it quite recently, and I posted screenshots and recordings. The map sometimes crashed when loading saves during combat, but there were no problems loading after restarting. And my laptop, which has the game installed, might die at any moment.

On the forum, in one of the threads, someone posted an exe file that might consume more RAM. If it supports 3.1 functions, it should solve the crashing problem here and on any other maps. I tried it once, but I've reinstalled the game about 5 times since then.
I don't believe in these exe files from the time of XP; they were made when DDR2 memory was still used. There's no point in them when you already have a different memory architecture. I had a huge argument with a friend about this on a forum. So, I'll try a different version of the game. But crashes always happen on large and script-heavy maps (I've long since accepted this and don't consider it a problem), but the inability to load a save is a real issue... it makes the game unplayable. I'll let you know if it works on a different build/version of the game (of course, with a clean profile and without mods). Best regards.
P.S.
I've searched through a bunch of torrent trackers (all of them have more or less variations of builds from Hattab, with 3.1 integrated or not, and from Nival). Basically, I already have these builds on my PC. So, I took a more global and radical approach – I decided to download an old release from Booka (https://rutracker.org/forum//topic/5708374/). My Windows didn't even recognize the exe in the mounted disk, so I had to unpack the entire image into a folder and install it without emulation and NoDVD (it wasn't needed anyway). I configured everything, launched your campaign (Week of Festivities...now I'll see how the game behaves. There doesn't seem to be anything to complain about. New clean profile, default game installation path, 0 mods. And also... the system asked several times for permission to run the game in compatibility mode, but I refused for now. In the previous build, it set Vista 2 by default. I created the first save – it loaded from it so far.
P.P.S.
I opened the console – I don't see any errors (screenshot)
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In reply to MasteR
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MasteR
Hmm, well, I recently replayed it, and I posted screenshots and recordings. The map sometimes crashed when loading saves during combat, but there were no problems loading after restarting. And my laptop, which has the game installed, might die at any moment.

In one of the threads on the forum, someone posted an exe file that can consume more RAM. If it supports 3.1 features, it will solve the crashing problem here and on any other maps. I tried it once, but I've reinstalled the game about 5 times since then.
I completed the 1st "New Threat" campaign – it crashed frequently when loading saves/during combat (it didn't crash randomly). I noticed it in some places on the surface, but it didn't crash in the graveyard or on the "islands" – only where there was greenery and many objects on the Necropolis terrain. But it never crashed underground! It didn't ruin the saves! This means that it still depends on the game version, and not on mods, the profile, or anything else. Because I uninstalled the Nival version, installed a clean version with a new profile, and it crashed the saves. But the version from Buki allowed me to finish the first map! I drew my own conclusions about why and solved the old problem from post #599. And yes... the amount of content in the scenario/map (scripts, objects) DIRECTLY affects the game's stability. But the save crash seems to be due to the version. I could write a dissertation on this topic based on my experience (and different hardware, operating systems, and versions with mods). Let's move on. I hope everything continues to be okay.
P.S. You might also find this interesting... on the old versions of your campaign, there was always an instant crash when I exited the labyrinth from the second map (I've played your campaign to death I remember)... but not on Buki! Only when reloading (there were no sudden crashes), which, in my opinion, is normal!
P.S.S... I'm also continuing to play without any compatibility issues on W11Pro/64

Added 17 hours 21 minutes ago
Muslimanen
What perks does the Devil have? And what about all the demons in general? Basically, when I cast Subjugate, they cast Vampirism to remove it, and it's automatically removed. What are these perks?
And also, I can't remove the Subjugate spell that was cast on me. Why? I cast the Remove Curse spell, but it doesn't work.

And also, it seems like this mod is changing the game. In other campaigns, when you move on to the next mission, the hero gains +4 to each stat. Does anyone else have this?
You can remove Subjugate by casting Vampirism. This is not the author's mechanic, but the game's. Removing curses depends on the level of the caster, and not on the level of magic, as I remember (it might also depend on the soldier's luck, but I'm not sure). So, if you have a choice, it's better to defeat the subjugated creature with Vampirism (it will always work, unlike Remove Curse).
P.S. To avoid problems with playing other scenarios/campaigns, remove the completed scenarios/campaigns from the Maps and UserCampaigns folders (and in some cases, from the data folder) before playing the next game. These are the basics of this game; 90% of the content on the forum is modified by the authors. Read the manual, familiarize yourself with other forum threads – there's no need to rush into unfamiliar mechanics without understanding them.
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The most interesting thing about the campaign is that I completed the first and second parts using only liches (upgrading them to archliches) and one stack of harpies. 18 joined in the underground area of the first part, and 32 in the second. You divide them into groups of five and use a harpy or witch stack (tactics) as needed, relying solely on summoning and darkness magic. Everything living and undead can be defeated; each stack has two upgrade levels, which is more than enough.
P.S. It turns out both Orcish camps are Eastern ones (screenshots).
P.P.S. After completing all quests for the Thieves' Guild, attempting to "hear rumors" (clicking on the hand with payment) results in a 100% crash to desktop.
P.P.P.S. After completing all Elven quests (the last quest was freeing two villages), Sindarin says, "It's time for you to talk to the leader," but when I approach across the bridge, there is no interaction/dialogue (there isn't even a red sword, just a prohibition sign)... everyone else has Orcs and Humans. Apparently, my reputation is 100% - since the main tasks have been completed. (Screenshots.) All my problems have been resolved (if necessary); humans and orcs told me that already, and also because I am near the end. What else does this elf need? I'm starting to forget... it seems playing as elves here is forbidden. I remember playing as Orcs so that morale wouldn't be ruined (now I decided to play as Humans, since playing as Elves is not allowed). In pursuit of elven reputation, I failed to gain good standing with both Orcs and Humans. Consequently, it's 87.5 and 96.
In the third map, it's unclear why there's a fort on a hill at the beginning! Joining stacks of different levels. What's the point of the fort if you have to return far away? To defeat phoenixes in the beginning, better use ranged assassins instead of hunters; what about later? Downgrade them? You won't earn enough money from harpies and imps – they give one more unit than megas... why do I need thick megas? Am I going to tank with them? And even goblins are in front . I would put another two or three forts along the way, or let reinforcements be of the same level. The third map is very stable; FPS drops significantly in some places, but crashes during reloads haven't been noticed (I can imagine how much trouble I would have had with that; screenshot). Spells have been reduced (screenshot). Some errors appeared closer to the end of the map (screenshot).
The final battle of the third map was the most difficult of the three maps. Probably because of darkness + summoning magic, which were massed up along the way, but in the finale, I would rather switch to light (although there don't seem to be any antimagic creatures, and it would really help) + darkness (but I didn't feel like it) - the opponent annoyed me by subduing and using vampirism (although all other castle owners only attacked with spikes). I managed to win solely due to the weakness of the enemy AI attacking any phantom (on the second try), and I killed their imps with devils. Yes, the third map will overwhelm any weak PC, not to mention laptops; it may be stable in terms of crashes, but there were such significant FPS drops throughout the game that my 3060 was nervously twitching. But this isn't about the author, but about the developers who considered optimization a swear word when they made the game. In the Dark Messiah mission, I got tired of looking for someone to give something to... just go to the castle... facepalm.
P.S. It's funny, but my strategy worked well and as expected. I like to leave native guard stacks behind to deal with enemies "later" – there is a good chance that when your troops grow stronger, they will join you without any diplomacy. That's what happened in the fifth map: on the third week of the second month, 1248 scouts joined me for free (screenshot).
Two dwellings on the shore of the lake are still broken (you can only take reinforcements from them manually, which has been happening since the very first version). The hassle with dragons that was created for Yshadh's castle is unclear (dragons cannot be upgraded in the castle and only in it)... why? I don't know, but it really annoys me.
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p/s/ And some kind of glitch ruined the finale... so you need to bring 100 peasants to Siren, I pay 12000, the money is deducted, but there are no peasants in the slot! They disappeared! So I thought maybe it's just a visual bug. I sailed back - Siren is not active. Everything. Reloading didn't help (two, three... I wouldn't go back to the beginning of the mission!), the farm slot was empty if anything, in the console (the last screenshot shows an error!).
P.S. A request to the author: please come back from retirement and fix these bugs! It's not right to have errors in the campaign while on vacation!
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I'm having some minor issues in the game and don't know how to resolve them. 25 Death Knights and 25 Avatars of Erathia are guarding the cloak, and the level is low. I attack, but they have 20k HP, 15 attack, 110 defense, 900-1200 damage, and a lot of other terrible stats. I don't know how they appeared, as I've downloaded several campaigns. Please help.
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Hello everyone! Could you please tell me how to steal the artifact from Alar in the second mission?

Added 3 minutes later
WBB
Hello everyone! Could you please tell me how to steal the artifact from Alar in the second mission?
Never mind.
In reply to armenagha
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armenagha
I'm having some small issues in the game and don't know how to solve them. 25 Death Knights and 25 Avatars of Erathia are guarding the cloak, and the level is low. I attack, but they have 20k HP, 15 attack, 110 defense, 900-1200 damage, and a lot of other terrible stats. And I don't know how they appeared, as I've downloaded several campaigns. Please help.
Delete other mods and campaigns, and then start over.
In reply to Мусульманен
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Muslim
And also, it seems this mod changes the game; in other campaigns, when moving to the next mission, the hero gains +4 or more to each stat. Does anyone else experience this?
This is not related to this wonderful campaign. It happens in older campaigns where assembled artifacts do NOT carry over to the next mission. For example, in the original campaigns for Railegh, Faydaen, etc. There are three sets that add stats to the hero: the Necromancer set, Rune Power (+1 to all), the Demon set, Urgash's Will (+5 to Attack), and the Dragon Power (+1 or +4 to all stats for 2 and 6 items).

If at the end of a mission, the hero has bonuses from one or more of these sets, then in the next mission, the artifacts disappear, but the set bonuses (but not the artifacts themselves) in the form of stat increases remain. These free bonuses can be obtained repeatedly when transitioning between missions. The Orc set does not have this glitch because the +3 to attack is given not to the hero, but to his troops (a hidden bonus, not visible in the tavern and not increasing the ballista's power).
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Could you please tell me how to reach the elementals in the 2nd mission (the elf quest)?

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