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Awakening of Evil

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#679
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MasteR
Hmm, well, I recently replayed it, and I posted screenshots and recordings. The map sometimes crashed when loading saves during combat, but there were no problems loading after restarting. And my laptop, which has the game installed, might die at any moment.

In one of the threads on the forum, someone posted an exe file that can consume more RAM. If it supports 3.1 features, it will solve the crashing problem here and on any other maps. I tried it once, but I've reinstalled the game about 5 times since then.
I completed the 1st "New Threat" campaign – it crashed frequently when loading saves/during combat (it didn't crash randomly). I noticed it in some places on the surface, but it didn't crash in the graveyard or on the "islands" – only where there was greenery and many objects on the Necropolis terrain. But it never crashed underground! It didn't ruin the saves! This means that it still depends on the game version, and not on mods, the profile, or anything else. Because I uninstalled the Nival version, installed a clean version with a new profile, and it crashed the saves. But the version from Buki allowed me to finish the first map! I drew my own conclusions about why and solved the old problem from post #599. And yes... the amount of content in the scenario/map (scripts, objects) DIRECTLY affects the game's stability. But the save crash seems to be due to the version. I could write a dissertation on this topic based on my experience (and different hardware, operating systems, and versions with mods). Let's move on. I hope everything continues to be okay.
P.S. You might also find this interesting... on the old versions of your campaign, there was always an instant crash when I exited the labyrinth from the second map (I've played your campaign to death I remember)... but not on Buki! Only when reloading (there were no sudden crashes), which, in my opinion, is normal!
P.S.S... I'm also continuing to play without any compatibility issues on W11Pro/64

Added 17 hours 21 minutes ago
Muslimanen
What perks does the Devil have? And what about all the demons in general? Basically, when I cast Subjugate, they cast Vampirism to remove it, and it's automatically removed. What are these perks?
And also, I can't remove the Subjugate spell that was cast on me. Why? I cast the Remove Curse spell, but it doesn't work.

And also, it seems like this mod is changing the game. In other campaigns, when you move on to the next mission, the hero gains +4 to each stat. Does anyone else have this?
You can remove Subjugate by casting Vampirism. This is not the author's mechanic, but the game's. Removing curses depends on the level of the caster, and not on the level of magic, as I remember (it might also depend on the soldier's luck, but I'm not sure). So, if you have a choice, it's better to defeat the subjugated creature with Vampirism (it will always work, unlike Remove Curse).
P.S. To avoid problems with playing other scenarios/campaigns, remove the completed scenarios/campaigns from the Maps and UserCampaigns folders (and in some cases, from the data folder) before playing the next game. These are the basics of this game; 90% of the content on the forum is modified by the authors. Read the manual, familiarize yourself with other forum threads – there's no need to rush into unfamiliar mechanics without understanding them.
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