🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
New here? I'm Roha — want a quick tour?
Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to Endurance, +5 to Will (only for saving throws). Belief Nammu Ai Base effect: +30% to earnings, +2 to Endurance. Faith effect: each unit of faith increases the character's health by 10%. Calcite Soldier +1 to Strength, Endurance, Perception, Agility, and Speed. Savings 0 rem | Characteristics Strength: 3 Endurance: 8 Perception: 3 Agility: 3 Luck: 2 Spirit: 1 Intelligence: 1 Speed: 2 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 330 SP: 3 (4) Initiative: 14 Accuracy: 70% (78%) Evasion: 15% (20%) Will: 6 Damage (BB): 125% Critical Chance: 10% (15%) Appeal: 10 OD: 3 Defense: 13 Skills Spear Shield Mastery +5% to Accuracy, +5% to Evasion, +5% to Critical Damage Chance for the selected weapon type Frenzy The character survives a fatal attack with 1 health point and deals a counterattack (higher priority than counterattack, +100% to accuracy for this attack). Piercing Strikes The character's attacks ignore 25 units of the opponent's defense, +5% to critical damage chance. Dexterity SP +1 Active Skills Shield Bash Paralyzes the opponent. | Equipment Weapon 1: Good Spear Damage: 35/55 Range +1 Shield/Secondary Weapon/Spare Weapon: Triangular Shield Block Chance: 30% SP -1 Head: Leather Helmet Critical Chance against self -5% Body: Leather Armor +10 to Defense. Shoulders: Steel Pauldrons +3 to Defense. Hands: Leather Gloves +2% to Accuracy Feet: Traveler's Boots +1 to SP Accessory 1: Bronze Amulet +1% to Accuracy Other 1: Flask of Healing Water Restores 100 health to self or an ally on an adjacent cell. 3 uses. Other. Inventory Dwelling |
Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to endurance, +5 to will (saving throws only). Conviction Shiris Base effect: the first action in combat always has a critical effect, +2 to luck. Faith effect: each unit of faith luck grants the character a luck point; they are spent automatically on certain events and are not restored. Soldier of Calcite +1 to strength, endurance, perception, agility, and speed. Savings 0 rem | Attributes Strength: 3 Endurance: 6 Perception: 3 Agility: 3 Luck: 4 Spirit: 1 Intellect: 1 Speed: 2 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 250 SP: 3 (5) Initiative: 14 Accuracy: 70% (78%) Evasion: 15% (20%) Will: 6 Damage (BB): 125% Crit chance: 20% (25%) Attractiveness: 10 AP: 3 Defense: 13 Skills Bow Proficiency +5% to accuracy, +5% to evasion, +5% to critical damage chance for the chosen weapon type Dexterity SP +1 Active Skills Lightning Speed The character makes two attacks instead of one. | Equipment Weapon 1: Good bow Damage: 45 Range: 9 Shield/second weapon/spare weapon: Head: leather helmet Crit chance against you -5% Body: Leather armor +10 to defense. Shoulders: Steel pauldrons +3 to defense. Hands: Leather gloves +2% to accuracy Footwear: Traveler's boots +1 to SP Accessory 1: Bronze amulet +1% to accuracy Other 1: Quiver of arrows [15/15] Inventory Flask of healing water Restores 100 health points to self or an ally on an adjacent tile. Three uses. Other. Dwelling |
Range: 9
Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to endurance, +5 to will (defensive rolls only). Conviction Sect of Abomination Health cannot exceed 100. Attractiveness is 0. Social skills do not work. Crafting skills do not work. The character starts combat in stealth and returns to it every time they do not perform an aggressive action. +3 to agility, perception, and speed. Calcite Assassins +2 to speed, +2 to agility, +1 to perception. Savings 0 rem | Attributes Strength: 2 Endurance: 5 Perception: 6 Agility: 7 Luck: 2 Spirit: 1 Intellect: 1 Speed: 6 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 100 SP: 7 Initiative: 22 Accuracy: 80% (70%) Evasion: 45% (55%) Will: 6 Damage (BB): 100% Crit chance: 10% Attractiveness: 0 AP: 3 Skills Card + mastery No penalty, crits available; +5% to evasion, accuracy, and crit. Two weapons The character can use two one-handed weapons simultaneously, -20% to accuracy. Assassin +1 to attack will roll for each point of agility. The character is guaranteed to evade one attack directed at them per combat. The character's attacks cause bleeding and paralysis. Active skills Assassination Kills the selected target (will roll). Does not require a "hit" when performed from stealth. | Equipment Weapon 1: Fang of Abomination (card). Damage: 25 Additional attack and +5% to accuracy if used by a member of the sect of abomination. Shield/second weapon/spare weapon: Fang of Abomination (card). Damage: 25 Additional attack and +5% to accuracy if used by a member of the sect of abomination. Head: skull-mask Immunity to mind effects if used by a member of the sect of abomination. Body: Misty veil (clothing) +10% to evasion if used by a member of the sect of abomination. Shoulders: Magic cloak Protects against the sandstorm effect. Hands: Footwear: Desert boots Protect against the quicksand effect. Accessory 1: Other 1: Inventory Dwelling |
Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Larsidan +1 to AC. Conviction Church of Arcelia +1 to faith, +1 to spirit, 25% to health, +25% to damage (separate modifier). Faith effect: every 3 points of faith can be spent to learn one skill from the list below: - Purification: banishes undead, demons, etc. (will check, requires AP, range: 15). - Fanaticism: additional attack. - Intimidation: opponents must pass a will check in order to attack the character. Sword of Eclipse +1 to faith, +1 to charisma, +1 to perception, +1 to agility, +1 to spirit. Savings 0 rem | Attributes Strength: 2 Endurance: 2 Perception: 3 Agility: 3 Luck: 2 Spirit: 3 Intellect: 1 Speed: 1 Faith: 3 Beauty: 1 Charisma: 2 Parameters Health: 150 (187) SP: 2 (3) Initiative: 12 Accuracy: 65% (77%) Evasion: 15% (25%) Will: 6 (8) Damage (BB): 100% Crit chance: 10% (20%) Attractiveness: 10 AP: 4 (6) Skills Fanaticism Additional attack. Crossbow + mastery. No penalty, has crit. +5% to accuracy, evasion and crit. Larsidan sniper +100% to firing range; ignores blocks and parries. Active abilities Bullseye! Crossbow shot; +100% to accuracy, +25% to critical damage chance. | Equipment Weapon 1: Larsidan crossbow Damage: 50 + paralysis. Range: 8 Shield/second weapon/spare weapon: Brick Damage: 25 Range: 5 Slot: weapon. In melee combat does not expend a charge. Head: Mercenary hat +1 to AP. Body: Larsidan armor +1 accessory slot and +1 other slot. Shoulders: Larsidan cloak +5% to evasion. Hands: Leather gloves +2% to accuracy Footwear: Traveler's boots +1 to SP Accessory 1: Hunter's goggles +5% to accuracy, +5% to critical damage chance. Accessory 2: red mask. +1 to AP. Other 1: Crossbow bolts 15/15 Other 2: Crossbow bolts 15/15 Inventory Pack of cigarettes [10/10] -1 to health after each use. Dwelling |
Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to endurance, +5 to will (defensive rolls only). Conviction Nammu Ai Base effect: +30% to earnings, +2 to endurance. Faith effect: each point of faith increases the character's health by 10%. Calcite Mage +3 to intellect, +2 to spirit. Savings 0 rem | Attributes Strength: 2 Endurance: 7 Perception: 2 Agility: 2 Luck: 2 Spirit: 3 Intellect: 4 Speed: 1 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 302 SP: 2 Initiative: 12 Accuracy: 60% Evasion: 10% (15%) Will: 8 (9) Damage (Melee): 100% Crit chance: 10% Attractiveness: 10 AP: 6 Skills Magic Gathering If adjacent to a sandstorm or quicksand, +1 AP at the start of the turn. Absorption 25% chance to absorb and neutralize an enemy spell if it is directed at the character or if the effect of that spell lands on the character's tile. Spells Foundation Creates a stable surface on tiles with water, quicksand, etc. The number of tiles affected per cast equals intellect. Fortify The selected target gains +20 defense and +2 for each point of intellect. Slow The selected target receives -50% SP. Wall The selected target becomes immune to the next physical attack against them. Barrier Creates obstacles on two adjacent tiles with 200 health each. Quicksand Turns tiles on the map into quicksand (20% chance to lose one's life, otherwise a random item is lost). The number of adjacent tiles per cast equals intellect. Sandstorm Summons a sandstorm over adjacent tiles whose total number equals intellect. On these tiles, paralysis triggers during any movement or action. | Equipment Weapon 1: Staff of the Sand Master The character's quicksand and sandstorms deal 25 earth damage. Shield/second weapon/spare weapon: Head: Hood +1 will. Body: Robe +5% evasion. Shoulders: Enchanted Cloak Protects from the sandstorm effect. Hands: Bracers of the Sand Master Automatically casts "wall" on self at the start of combat. Requires knowledge of the corresponding spell. Feet: Desert Boots Protect from the quicksand effect. Accessory 1: Other 1: Inventory Dwelling |
Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to Endurance, +5 to Willpower (only for saving throws). Belief Nanaya Base effect: Protection from undesirable consequences of XXX, and a 3% chance to gain +1 to a random attribute for each unique event of this type (validity is determined by the universe), +1 to Endurance, +1 to Agility. Faith effect: +2 to Appeal and +10 to Health per unit. Calcite Commander +3 to Endurance, +2 to Charisma. Savings 0 rem | Stats Strength: 2 Endurance: 9 Perception: 2 Agility: 3 Luck: 2 Spirit: 1 Intelligence: 1 Speed: 1 Faith: 1 (4) Beauty: 1 Charisma: 3 (7) Parameters Health: 325 (365) SP: 2 (4) Initiative: 12 Accuracy: 60% Evasion: 15% (28%) Willpower: 6 (7, Z:12) Damage (BB): 100% Critical Chance: 10% Appeal: 10 (18) OD: 5 (9) Defense: 15 Skills Talwar + Mastery No penalty, critical hit. +5% to Accuracy, Evasion, and Critical Chance. Shield Can use PROTECTION Redirects attacks aimed at him to one of the subordinates on an adjacent square. Active Abilities Overcome The character removes negative effects from himself and restores health. Sacrifice The character's subordinates lose half of their current health and take an additional turn out of turn. Once per battle. ATTACK Reduces opponents' evasion by 20% and disables blocks/parries for 1 turn, used out of turn. Curses The selected ally deals 30% more damage until the end of the battle. | Equipment Weapon 1: Golden Talwar Damage: 65 +1 to Charisma. Shield/Second Weapon/Spare Weapon: Gem-encrusted Shield Block Chance: 30% +1 to Charisma. Head: Golden Helmet +1 to Charisma. Body: Nanaya Follower Robes +1 to Faith (with corresponding belief). +5% to Evasion. Shoulders: Gold-trimmed Cloak +1 to Charisma. Hands: Golden Bracelets Accessory; +10 to Defense. Feet: Elite Traveler Boots +1 to SP, +5 to Defense, +3% to Evasion. Accessory 1: Ring of Faith +1 to Faith. Other 1: Whip The character can pass his turn to a subordinate within a range of 3 squares. Inventory Dwelling Luxurious Estate Stuff: +50 to Health, +1 to Faith, +5% to Evasion, +1 to SP, +1 to Willpower. |
| Uridimmu Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to Endurance, +5 to Will (defensive rolls only). Conviction Nammu Ai Base effect: +30% to earnings, +2 to Endurance. Faith effect: each point of Faith increases the character's health by 10%. Soldier of Calcite +1 to Strength, Endurance, Perception, Agility, and Speed. Savings 0 rem | Attributes Strength: 4 Endurance: 9 Perception: 4 Agility: 4 Luck: 3 (4) Spirit: 2 Intelligence: 2 Speed: 3 Faith: 2 Beauty: 2 Charisma: 2 Parameters Health: 390 SP: 4 (6) Initiative: 16 Accuracy: 75% (88%) Evasion: 20% (25%) Will: 7 Damage (BB): 150% Crit chance: 10% (25%) Attractiveness: 20 AP: 5 Defense: 30 Skills Spear Shield Proficiency +5% to Accuracy, +5% to Evasion, +5% to critical damage chance for the chosen weapon type Fury The character survives a lethal attack with 1 HP, and delivers a counterstrike (higher priority than a counterattack, +100% to Accuracy for this attack). Piercing Strikes The character's attacks ignore 25 points of the enemy's defense, +5% to critical damage chance. Dexterity SP +1 Control The character attacks all enemies that appear in his attack line. Counterattack When using a melee weapon, the character delivers a retaliatory strike after a successful evasion. Active Skills Shield Bash Paralyzes the enemy. Swiftness The character delivers two attacks instead of one. Arc The character deals damage to all enemies around him. | Equipment Weapon 1: Spear of Nanaya Damage: 66 Range +1, reduces the target's Will rolls to 0 until the end of the battle (no Will roll). Shield/second weapon/spare weapon: Shield with the image of Shiris Block chance: 25%, +1 to Luck. Head: leather helmet Crit chance against self -5% Body: Armor of Uridimmu. +25 to Defense. Shoulders: Banner of Ginza Addis Aregavi Allies under the character's command receive +5 to Initiative, +5% to Accuracy and Evasion. Hands: Gauntlets of Uridimmu. +5% to Accuracy Boots: Boots of Uridimmu +1 to SP, +5% to Evasion, +5 to Defense. Accessory 1: Talisman of stealth Applies the stealth status to the character until the first aggressive action. Other 1: Flask of healing water Restores 100 HP to self or an ally on an adjacent tile. Three uses. Other. Inventory Dwelling |
| Kulullu Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to endurance, +5 to will (defensive rolls only). Conviction Nammu Ai Base effect: +30% to earnings, +2 to endurance. Faith effect: each point of faith increases the character's health by 10%. Soldier of Calcite +1 to strength, endurance, perception, agility, and speed. Savings 0 rem | Attributes Strength: 4 Endurance: 9 Perception: 4 Agility: 4 Luck: 3 Spirit: 2 Intellect: 2 Speed: 3 Faith: 2 Beauty: 2 Charisma: 2 Parameters Health: 390 SP: 4 (5) Initiative: 16 Accuracy: 75% (80%) Evasion: 20% (25%) Will: 7 Damage (BB): 150% Crit chance: 10% (20%) Attractiveness: 20 AP: 5 Defense: 49 Skills Spear Shield Proficiency +5% to accuracy, +5% to evasion, +5% to critical damage chance for the chosen weapon type Fury The character survives a lethal attack with 1 health point and delivers a counterstrike (higher priority than a counterattack, +100% to accuracy for this attack). Piercing Strikes The character's attacks ignore 25 points of enemy defense, +5% to critical damage chance. Prowess SP +1 Control The character attacks all enemies that appear in his line of attack. Counterattack When using melee weapons, the character strikes back after a successful evasion. Active Skills Shield Bash Paralyzes the enemy. Swiftness The character makes two attacks instead of one. Arc The character deals damage to all enemies around him. | Equipment Weapon 1: Spear of Confusion Damage: 35/55 Range +1 The target ceases to distinguish between foes and friends and rushes at the nearest character (the effect lasts until the end of the battle). Shield/second weapon/spare weapon: Head: Kulullu Helmet +10 to defense. Body: Kulullu Armor. +25 to defense. Shoulders: Banner of Ginza Addis Aregavi Allies under the character's command gain +5 to initiative, +5% to accuracy and evasion. Hands: Kulullu Gauntlets +7 to defense. Footwear: Kulullu Sabatons. +7 to defense. Accessory 1: Other 1: Inventory Dwelling |
As he pays, his eyes fall on the last item in the list of goods:
—“Holding hands”… Is this some kind of course?
The patrol is complete, only the pit remains.
He's going there.
"It's all so strange..."
Erica decided to ask Brother why the Temple was almost empty and what "the sea is restless" meant.
– We will try not to lose. In principle, your further safety depends precisely on the outcome of our small invasion of Calcite, – Camistella noted without any surprise. – You haven't spent all your money yet? And how do you even manage that...
"You just need to show love to the earth, and everything will grow on it" - he remembered the florist's thought in a free interpretation. - "So, after her disappearance, none of the local sand worms were interested in this"
Gathering a few stones and sticks in a bundle, carefully weighing and checking each step, as if it were a minefield, he examines all the "memorable" places of that day: where she lost consciousness; where the traitor caused chaos; where Kami collapsed; where the elite Knights were cut down; where Ginza trampled - in a phantom hope to see, besides the sand, at least some detail worthy of attention.
Then he methodically examines the house from all sides, trying to assess its condition and nature, to peer through the windows/cracks.