Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to endurance, +5 to will (defensive rolls only). Conviction Sect of Abomination Health cannot exceed 100. Attractiveness is 0. Social skills do not work. Crafting skills do not work. The character starts combat in stealth and returns to it every time they do not perform an aggressive action. +3 to agility, perception, and speed. Calcite Assassins +2 to speed, +2 to agility, +1 to perception. Savings 0 rem | Attributes Strength: 2 Endurance: 5 Perception: 6 Agility: 7 Luck: 2 Spirit: 1 Intellect: 1 Speed: 6 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 100 SP: 7 Initiative: 22 Accuracy: 80% (70%) Evasion: 45% (55%) Will: 6 Damage (BB): 100% Crit chance: 10% Attractiveness: 0 AP: 3 Skills Card + mastery No penalty, crits available; +5% to evasion, accuracy, and crit. Two weapons The character can use two one-handed weapons simultaneously, -20% to accuracy. Assassin +1 to attack will roll for each point of agility. The character is guaranteed to evade one attack directed at them per combat. The character's attacks cause bleeding and paralysis. Active skills Assassination Kills the selected target (will roll). Does not require a "hit" when performed from stealth. | Equipment Weapon 1: Fang of Abomination (card). Damage: 25 Additional attack and +5% to accuracy if used by a member of the sect of abomination. Shield/second weapon/spare weapon: Fang of Abomination (card). Damage: 25 Additional attack and +5% to accuracy if used by a member of the sect of abomination. Head: skull-mask Immunity to mind effects if used by a member of the sect of abomination. Body: Misty veil (clothing) +10% to evasion if used by a member of the sect of abomination. Shoulders: Magic cloak Protects against the sandstorm effect. Hands: Footwear: Desert boots Protect against the quicksand effect. Accessory 1: Other 1: Inventory Dwelling |