Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to endurance, +5 to will (defensive rolls only). Conviction Nammu Ai Base effect: +30% to earnings, +2 to endurance. Faith effect: each point of faith increases the character's health by 10%. Calcite Mage +3 to intellect, +2 to spirit. Savings 0 rem | Attributes Strength: 2 Endurance: 7 Perception: 2 Agility: 2 Luck: 2 Spirit: 3 Intellect: 4 Speed: 1 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 302 SP: 2 Initiative: 12 Accuracy: 60% Evasion: 10% (15%) Will: 8 (9) Damage (Melee): 100% Crit chance: 10% Attractiveness: 10 AP: 6 Skills Magic Gathering If adjacent to a sandstorm or quicksand, +1 AP at the start of the turn. Absorption 25% chance to absorb and neutralize an enemy spell if it is directed at the character or if the effect of that spell lands on the character's tile. Spells Foundation Creates a stable surface on tiles with water, quicksand, etc. The number of tiles affected per cast equals intellect. Fortify The selected target gains +20 defense and +2 for each point of intellect. Slow The selected target receives -50% SP. Wall The selected target becomes immune to the next physical attack against them. Barrier Creates obstacles on two adjacent tiles with 200 health each. Quicksand Turns tiles on the map into quicksand (20% chance to lose one's life, otherwise a random item is lost). The number of adjacent tiles per cast equals intellect. Sandstorm Summons a sandstorm over adjacent tiles whose total number equals intellect. On these tiles, paralysis triggers during any movement or action. | Equipment Weapon 1: Staff of the Sand Master The character's quicksand and sandstorms deal 25 earth damage. Shield/second weapon/spare weapon: Head: Hood +1 will. Body: Robe +5% evasion. Shoulders: Enchanted Cloak Protects from the sandstorm effect. Hands: Bracers of the Sand Master Automatically casts "wall" on self at the start of combat. Requires knowledge of the corresponding spell. Feet: Desert Boots Protect from the quicksand effect. Accessory 1: Other 1: Inventory Dwelling |