Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to Endurance, +5 to Willpower (only for saving throws). Belief Nanaya Base effect: Protection from undesirable consequences of XXX, and a 3% chance to gain +1 to a random attribute for each unique event of this type (validity is determined by the universe), +1 to Endurance, +1 to Agility. Faith effect: +2 to Appeal and +10 to Health per unit. Calcite Commander +3 to Endurance, +2 to Charisma. Savings 0 rem | Stats Strength: 2 Endurance: 9 Perception: 2 Agility: 3 Luck: 2 Spirit: 1 Intelligence: 1 Speed: 1 Faith: 1 (4) Beauty: 1 Charisma: 3 (7) Parameters Health: 325 (365) SP: 2 (4) Initiative: 12 Accuracy: 60% Evasion: 15% (28%) Willpower: 6 (7, Z:12) Damage (BB): 100% Critical Chance: 10% Appeal: 10 (18) OD: 5 (9) Defense: 15 Skills Talwar + Mastery No penalty, critical hit. +5% to Accuracy, Evasion, and Critical Chance. Shield Can use PROTECTION Redirects attacks aimed at him to one of the subordinates on an adjacent square. Active Abilities Overcome The character removes negative effects from himself and restores health. Sacrifice The character's subordinates lose half of their current health and take an additional turn out of turn. Once per battle. ATTACK Reduces opponents' evasion by 20% and disables blocks/parries for 1 turn, used out of turn. Curses The selected ally deals 30% more damage until the end of the battle. | Equipment Weapon 1: Golden Talwar Damage: 65 +1 to Charisma. Shield/Second Weapon/Spare Weapon: Gem-encrusted Shield Block Chance: 30% +1 to Charisma. Head: Golden Helmet +1 to Charisma. Body: Nanaya Follower Robes +1 to Faith (with corresponding belief). +5% to Evasion. Shoulders: Gold-trimmed Cloak +1 to Charisma. Hands: Golden Bracelets Accessory; +10 to Defense. Feet: Elite Traveler Boots +1 to SP, +5 to Defense, +3% to Evasion. Accessory 1: Ring of Faith +1 to Faith. Other 1: Whip The character can pass his turn to a subordinate within a range of 3 squares. Inventory Dwelling Luxurious Estate Stuff: +50 to Health, +1 to Faith, +5% to Evasion, +1 to SP, +1 to Willpower. |