Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Larsidan +1 to AC. Conviction Church of Arcelia +1 to faith, +1 to spirit, 25% to health, +25% to damage (separate modifier). Faith effect: every 3 points of faith can be spent to learn one skill from the list below: - Purification: banishes undead, demons, etc. (will check, requires AP, range: 15). - Fanaticism: additional attack. - Intimidation: opponents must pass a will check in order to attack the character. Sword of Eclipse +1 to faith, +1 to charisma, +1 to perception, +1 to agility, +1 to spirit. Savings 0 rem | Attributes Strength: 2 Endurance: 2 Perception: 3 Agility: 3 Luck: 2 Spirit: 3 Intellect: 1 Speed: 1 Faith: 3 Beauty: 1 Charisma: 2 Parameters Health: 150 (187) SP: 2 (3) Initiative: 12 Accuracy: 65% (77%) Evasion: 15% (25%) Will: 6 (8) Damage (BB): 100% Crit chance: 10% (20%) Attractiveness: 10 AP: 4 (6) Skills Fanaticism Additional attack. Crossbow + mastery. No penalty, has crit. +5% to accuracy, evasion and crit. Larsidan sniper +100% to firing range; ignores blocks and parries. Active abilities Bullseye! Crossbow shot; +100% to accuracy, +25% to critical damage chance. | Equipment Weapon 1: Larsidan crossbow Damage: 50 + paralysis. Range: 8 Shield/second weapon/spare weapon: Brick Damage: 25 Range: 5 Slot: weapon. In melee combat does not expend a charge. Head: Mercenary hat +1 to AP. Body: Larsidan armor +1 accessory slot and +1 other slot. Shoulders: Larsidan cloak +5% to evasion. Hands: Leather gloves +2% to accuracy Footwear: Traveler's boots +1 to SP Accessory 1: Hunter's goggles +5% to accuracy, +5% to critical damage chance. Accessory 2: red mask. +1 to AP. Other 1: Crossbow bolts 15/15 Other 2: Crossbow bolts 15/15 Inventory Pack of cigarettes [10/10] -1 to health after each use. Dwelling |