Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to endurance, +5 to will (saving throws only). Conviction Shiris Base effect: the first action in combat always has a critical effect, +2 to luck. Faith effect: each unit of faith luck grants the character a luck point; they are spent automatically on certain events and are not restored. Soldier of Calcite +1 to strength, endurance, perception, agility, and speed. Savings 0 rem | Attributes Strength: 3 Endurance: 6 Perception: 3 Agility: 3 Luck: 4 Spirit: 1 Intellect: 1 Speed: 2 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 250 SP: 3 (5) Initiative: 14 Accuracy: 70% (78%) Evasion: 15% (20%) Will: 6 Damage (BB): 125% Crit chance: 20% (25%) Attractiveness: 10 AP: 3 Defense: 13 Skills Bow Proficiency +5% to accuracy, +5% to evasion, +5% to critical damage chance for the chosen weapon type Dexterity SP +1 Active Skills Lightning Speed The character makes two attacks instead of one. | Equipment Weapon 1: Good bow Damage: 45 Range: 9 Shield/second weapon/spare weapon: Head: leather helmet Crit chance against you -5% Body: Leather armor +10 to defense. Shoulders: Steel pauldrons +3 to defense. Hands: Leather gloves +2% to accuracy Footwear: Traveler's boots +1 to SP Accessory 1: Bronze amulet +1% to accuracy Other 1: Quiver of arrows [15/15] Inventory Flask of healing water Restores 100 health points to self or an ally on an adjacent tile. Three uses. Other. Dwelling |