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Posts from 🍁Nine Ancient Obelisks Auto-translated

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#7598
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🐱🐲: And if Genza tries to one-shot her, how much damage will she reflect back at him? ⛓️♿: Yes. 🐱🐲: You dare use my own spells against me?!
А, вот почему.

🏹🎪+⛓️♿=💕
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#7599
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Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Calcite
+3 to Endurance, +5 to Will (only for saving throws).

Belief
Nammu Ai
Base effect: +30% to earnings, +2 to Endurance.
Faith effect: each unit of faith increases the character's health by 10%.

Calcite Soldier

+1 to Strength, Endurance, Perception, Agility, and Speed.

Savings

0 rem

Characteristics
Strength: 3
Endurance: 8
Perception: 3
Agility: 3
Luck: 2
Spirit: 1
Intelligence: 1
Speed: 2
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 330
SP: 3 (4)
Initiative: 14
Accuracy: 70% (78%)
Evasion: 15% (20%)
Will: 6
Damage (BB): 125%
Critical Chance: 10% (15%)
Appeal: 10
OD: 3
Defense: 13

Skills
Spear

Shield

Mastery
+5% to Accuracy, +5% to Evasion, +5% to Critical Damage Chance for the selected weapon type

Frenzy
The character survives a fatal attack with 1 health point and deals a counterattack (higher priority than counterattack, +100% to accuracy for this attack).

Piercing Strikes
The character's attacks ignore 25 units of the opponent's defense, +5% to critical damage chance.

Dexterity
SP +1

Active Skills
Shield Bash
Paralyzes the opponent.
Equipment
Weapon 1: Good Spear
Damage: 35/55
Range +1
Shield/Secondary Weapon/Spare Weapon: Triangular Shield
Block Chance: 30%
SP -1
Head: Leather Helmet
Critical Chance against self -5%
Body: Leather Armor
+10 to Defense.
Shoulders: Steel Pauldrons
+3 to Defense.
Hands: Leather Gloves
+2% to Accuracy
Feet: Traveler's Boots
+1 to SP
Accessory 1: Bronze Amulet
+1% to Accuracy
Other 1: Flask of Healing Water
Restores 100 health to self or an ally on an adjacent cell. 3 uses.
Other.

Inventory

Dwelling

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#7600
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Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Calcite
+3 to endurance, +5 to will (saving throws only).

Conviction
Shiris
Base effect: the first action in combat always has a critical effect, +2 to luck. 
Faith effect: each unit of faith luck grants the character a luck point; they are spent automatically on certain events and are not restored.

Soldier
of Calcite
+1 to strength, endurance, perception, agility, and speed.

Savings

0 rem

Attributes
Strength: 3
Endurance: 6
Perception: 3
Agility: 3
Luck: 4
Spirit: 1
Intellect: 1
Speed: 2
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 250
SP: 3 (5)
Initiative: 14
Accuracy: 70% (78%)
Evasion: 15% (20%)
Will: 6
Damage (BB): 125% 
Crit chance: 20% (25%)
Attractiveness: 10
AP: 3
Defense: 13

Skills
Bow

Proficiency
+5% to accuracy, +5% to evasion, +5% to critical damage chance for the chosen weapon type

Dexterity
SP +1

Active Skills
Lightning Speed
The character makes two attacks instead of one.
Equipment
Weapon 1: Good bow
Damage: 45
Range: 9
Shield/second weapon/spare weapon: 
Head: leather helmet
Crit chance against you -5%
Body: Leather armor
+10 to defense.
Shoulders: Steel pauldrons
+3 to defense.
Hands: Leather gloves
+2% to accuracy
Footwear: Traveler's boots
+1 to SP
Accessory 1: Bronze amulet
+1% to accuracy
Other 1: Quiver of arrows
[15/15]

Inventory
Flask of healing water
Restores 100 health points to self or an ally on an adjacent tile. 
Three uses.
Other. 

Dwelling

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#7601
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Author
Range: 9
🥵
My sword, my trusted ally, unphased by my aspect.
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#7602
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Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Calcite
+3 to endurance, +5 to will (defensive rolls only).

Conviction
Sect of Abomination
Health cannot exceed 100. Attractiveness is 0. Social skills do not work. Crafting skills do not work. The character starts combat in stealth and returns to it every time they do not perform an aggressive action. +3 to agility, perception, and speed. 

Calcite Assassins

+2 to speed, +2 to agility, +1 to perception. 

Savings

0 rem

Attributes
Strength: 2
Endurance: 5
Perception: 6
Agility: 7
Luck: 2
Spirit: 1
Intellect: 1
Speed: 6
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 100
SP: 7
Initiative: 22
Accuracy: 80% (70%)
Evasion: 45% (55%)
Will: 6
Damage (BB): 100% 
Crit chance: 10% 
Attractiveness: 0
AP: 3

Skills
Card + mastery
No penalty, crits available; +5% to evasion, accuracy, and crit. 

Two weapons
The character can use two one-handed weapons simultaneously, -20% to accuracy. 

Assassin
+1 to attack will roll for each point of agility. 
The character is guaranteed to evade one attack directed at them per combat. 
The character's attacks cause bleeding and paralysis. 

Active skills
Assassination
Kills the selected target (will roll). Does not require a "hit" when performed from stealth. 

Equipment
Weapon 1: Fang of Abomination (card).
Damage: 25
Additional attack and +5% to accuracy if used by a member of the sect of abomination. 
Shield/second weapon/spare weapon: Fang of Abomination (card).
Damage: 25
Additional attack and +5% to accuracy if used by a member of the sect of abomination. 
Head: skull-mask
Immunity to mind effects if used by a member of the sect of abomination.
Body: Misty veil (clothing)
+10% to evasion if used by a member of the sect of abomination. 
Shoulders: Magic cloak
Protects against the sandstorm effect.
Hands:
Footwear: Desert boots
Protect against the quicksand effect.
Accessory 1:
Other 1:

Inventory

Dwelling

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#7603
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Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Larsidan
+1 to AC. 

Conviction
Church of Arcelia
+1 to faith, +1 to spirit, 25% to health, +25% to damage (separate modifier).
Faith effect: every 3 points of faith can be spent to learn one skill from the list below:
- Purification: banishes undead, demons, etc. (will check, requires AP, range: 15).
- Fanaticism: additional attack. 
- Intimidation: opponents must pass a will check in order to attack the character. 

Sword of Eclipse

+1 to faith, +1 to charisma, +1 to perception, +1 to agility, +1 to spirit.

Savings

0 rem

Attributes
Strength: 2
Endurance: 2
Perception: 3
Agility: 3
Luck: 2
Spirit: 3
Intellect: 1
Speed: 1
Faith: 3
Beauty: 1
Charisma: 2

Parameters
Health: 150 (187)
SP: 2 (3)
Initiative: 12
Accuracy: 65% (77%)
Evasion: 15% (25%)
Will: 6 (8)
Damage (BB): 100% 
Crit chance: 10% (20%)
Attractiveness: 10
AP: 4 (6)

Skills
Fanaticism
Additional attack.

Crossbow + mastery.
No penalty, has crit. +5% to accuracy, evasion and crit. 

Larsidan sniper
+100% to firing range; ignores blocks and parries. 

Active abilities
Bullseye!
Crossbow shot; +100% to accuracy, +25% to critical damage chance. 
 
Equipment
Weapon 1: Larsidan crossbow
Damage: 50 + paralysis. 
Range: 8
Shield/second weapon/spare weapon: Brick
Damage: 25
Range: 5
Slot: weapon.
In melee combat does not expend a charge.
Head: Mercenary hat
+1 to AP. 
Body: Larsidan armor
+1 accessory slot and +1 other slot. 
Shoulders: Larsidan cloak
+5% to evasion. 
Hands: Leather gloves
+2% to accuracy
Footwear: Traveler's boots
+1 to SP
Accessory 1: Hunter's goggles
+5% to accuracy, +5% to critical damage chance. 
Accessory 2: red mask.
+1 to AP.
Other 1: Crossbow bolts
15/15
Other 2: Crossbow bolts
15/15

Inventory
Pack of cigarettes
[10/10]
-1 to health after each use.

Dwelling

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#7604
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Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Calcite
+3 to endurance, +5 to will (defensive rolls only).

Conviction
Nammu Ai
Base effect: +30% to earnings, +2 to endurance.
Faith effect: each point of faith increases the character's health by 10%. 

Calcite Mage

+3 to intellect, +2 to spirit.

Savings

0 rem

Attributes
Strength: 2
Endurance: 7
Perception: 2
Agility: 2
Luck: 2
Spirit: 3
Intellect: 4
Speed: 1
Faith: 1
Beauty: 1
Charisma: 1

Parameters
Health: 302
SP: 2
Initiative: 12
Accuracy: 60%
Evasion: 10% (15%)
Will: 8 (9)
Damage (Melee): 100% 
Crit chance: 10% 
Attractiveness: 10
AP: 6

Skills
Magic Gathering
If adjacent to a sandstorm or quicksand, +1 AP at the start of the turn. 
Absorption
25% chance to absorb and neutralize an enemy spell if it is directed at the character or if the effect of that spell lands on the character's tile. 

Spells
Foundation
Creates a stable surface on tiles with water, quicksand, etc. 
The number of tiles affected per cast equals intellect. 
Fortify
The selected target gains +20 defense and +2 for each point of intellect. 
Slow
The selected target receives -50% SP.
Wall
The selected target becomes immune to the next physical attack against them.
Barrier
Creates obstacles on two adjacent tiles with 200 health each.
Quicksand
Turns tiles on the map into quicksand (20% chance to lose one's life, otherwise a random item is lost). The number of adjacent tiles per cast equals intellect. 
Sandstorm
Summons a sandstorm over adjacent tiles whose total number equals intellect. On these tiles, paralysis triggers during any movement or action. 
Equipment
Weapon 1: Staff of the Sand Master
The character's quicksand and sandstorms deal 25 earth damage. 
Shield/second weapon/spare weapon:
Head: Hood
+1 will. 
Body: Robe
+5% evasion. 
Shoulders: Enchanted Cloak
Protects from the sandstorm effect.
Hands: Bracers of the Sand Master
Automatically casts "wall" on self at the start of combat. Requires knowledge of the corresponding spell. 
Feet: Desert Boots
Protect from the quicksand effect.
Accessory 1: 
Other 1:

Inventory

Dwelling

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#7606
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Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Calcite
+3 to Endurance, +5 to Willpower (only for saving throws).

Belief
Nanaya
Base effect: Protection from undesirable consequences of XXX, and a 3% chance to gain +1 to a random attribute for each unique event of this type (validity is determined by the universe), +1 to Endurance, +1 to Agility. 
Faith effect: +2 to Appeal and +10 to Health per unit.

Calcite Commander

+3 to Endurance, +2 to Charisma. 

Savings

0 rem

Stats
Strength: 2
Endurance: 9
Perception: 2
Agility: 3
Luck: 2
Spirit: 1
Intelligence: 1
Speed: 1
Faith: 1 (4)
Beauty: 1
Charisma: 3 (7)

Parameters
Health: 325 (365)
SP: 2 (4)
Initiative: 12
Accuracy: 60%
Evasion: 15% (28%)
Willpower: 6 (7, Z:12)
Damage (BB): 100%
Critical Chance: 10%
Appeal: 10 (18)
OD: 5 (9)
Defense: 15

Skills
Talwar + Mastery
No penalty, critical hit. +5% to Accuracy, Evasion, and Critical Chance.

Shield
Can use

PROTECTION
Redirects attacks aimed at him to one of the subordinates on an adjacent square.

Active Abilities
Overcome
The character removes negative effects from himself and restores health.

Sacrifice
The character's subordinates lose half of their current health and take an additional turn out of turn. Once per battle.

ATTACK
Reduces opponents' evasion by 20% and disables blocks/parries for 1 turn, used out of turn.

Curses
The selected ally deals 30% more damage until the end of the battle.
Equipment
Weapon 1: Golden Talwar
Damage: 65
+1 to Charisma.
Shield/Second Weapon/Spare Weapon: Gem-encrusted Shield
Block Chance: 30%
+1 to Charisma.
Head: Golden Helmet
+1 to Charisma.
Body: Nanaya Follower Robes
+1 to Faith (with corresponding belief).
+5% to Evasion.
Shoulders: Gold-trimmed Cloak
+1 to Charisma.
Hands: Golden Bracelets
Accessory; +10 to Defense.
Feet: Elite Traveler Boots
+1 to SP, +5 to Defense, +3% to Evasion.
Accessory 1: Ring of Faith
+1 to Faith.
Other 1: Whip
The character can pass his turn to a subordinate within a range of 3 squares.

Inventory

Dwelling
Luxurious Estate
Stuff: +50 to Health, +1 to Faith, +5% to Evasion, +1 to SP, +1 to Willpower.

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#7608
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Uridimmu

Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Calcite
+3 to Endurance, +5 to Will (defensive rolls only).

Conviction
Nammu Ai
Base effect: +30% to earnings, +2 to Endurance.
Faith effect: each point of Faith increases the character's health by 10%. 

Soldier
of Calcite
+1 to Strength, Endurance, Perception, Agility, and Speed.

Savings

0 rem

Attributes
Strength: 4
Endurance: 9
Perception: 4
Agility: 4
Luck: 3 (4)
Spirit: 2
Intelligence: 2
Speed: 3
Faith: 2
Beauty: 2
Charisma: 2

Parameters
Health: 390
SP: 4 (6)
Initiative: 16
Accuracy: 75% (88%)
Evasion: 20% (25%)
Will: 7
Damage (BB): 150% 
Crit chance: 10% (25%)
Attractiveness: 20
AP: 5
Defense: 30

Skills
Spear

Shield

Proficiency
+5% to Accuracy, +5% to Evasion, +5% to critical damage chance for the chosen weapon type

Fury
The character survives a lethal attack with 1 HP, and delivers a counterstrike (higher priority than a counterattack, +100% to Accuracy for this attack). 

Piercing Strikes
The character's attacks ignore 25 points of the enemy's defense, +5% to critical damage chance. 

Dexterity
SP +1

Control
The character attacks all enemies that appear in his attack line.

Counterattack
When using a melee weapon, the character delivers a retaliatory strike after a successful evasion. 

Active Skills
Shield Bash
Paralyzes the enemy.
Swiftness
The character delivers two attacks instead of one.
Arc
The character deals damage to all enemies around him. 
Equipment
Weapon 1: Spear of Nanaya
Damage: 66
Range +1, reduces the target's Will rolls to 0 until the end of the battle (no Will roll). 
Shield/second weapon/spare weapon: Shield with the image of Shiris
Block chance: 25%, +1 to Luck. 
Head: leather helmet
Crit chance against self -5%
Body: Armor of Uridimmu.
+25 to Defense.
Shoulders: Banner of Ginza Addis Aregavi
Allies under the character's command receive +5 to Initiative, +5% to Accuracy and Evasion. 
Hands: Gauntlets of Uridimmu.
+5% to Accuracy
Boots: Boots of Uridimmu
+1 to SP, +5% to Evasion, +5 to Defense. 
Accessory 1: Talisman of stealth
Applies the stealth status to the character until the first aggressive action. 
Other 1: Flask of healing water
Restores 100 HP to self or an ally on an adjacent tile. 
Three uses.
Other. 

Inventory

Dwelling

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#7609
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Kulullu

Origin
Male
Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Calcite
+3 to endurance, +5 to will (defensive rolls only).

Conviction
Nammu Ai
Base effect: +30% to earnings, +2 to endurance.
Faith effect: each point of faith increases the character's health by 10%. 

Soldier
of Calcite
+1 to strength, endurance, perception, agility, and speed.

Savings

0 rem

Attributes
Strength: 4
Endurance: 9
Perception: 4
Agility: 4
Luck: 3
Spirit: 2
Intellect: 2
Speed: 3
Faith: 2
Beauty: 2
Charisma: 2

Parameters
Health: 390
SP: 4 (5)
Initiative: 16
Accuracy: 75% (80%)
Evasion: 20% (25%)
Will: 7
Damage (BB): 150% 
Crit chance: 10% (20%)
Attractiveness: 20
AP: 5
Defense: 49

Skills
Spear

Shield

Proficiency
+5% to accuracy, +5% to evasion, +5% to critical damage chance for the chosen weapon type

Fury
The character survives a lethal attack with 1 health point and delivers a counterstrike (higher priority than a counterattack, +100% to accuracy for this attack). 

Piercing Strikes
The character's attacks ignore 25 points of enemy defense, +5% to critical damage chance. 

Prowess
SP +1

Control
The character attacks all enemies that appear in his line of attack.

Counterattack
When using melee weapons, the character strikes back after a successful evasion. 

Active Skills
Shield Bash
Paralyzes the enemy.
Swiftness
The character makes two attacks instead of one.
Arc
The character deals damage to all enemies around him. 
Equipment
Weapon 1: Spear of Confusion
Damage: 35/55
Range +1
The target ceases to distinguish between foes and friends and rushes at the nearest character (the effect lasts until the end of the battle). 
Shield/second weapon/spare weapon: 
Head: Kulullu Helmet
+10 to defense. 
Body: Kulullu Armor.
+25 to defense.
Shoulders: Banner of Ginza Addis Aregavi
Allies under the character's command gain +5 to initiative, +5% to accuracy and evasion. 
Hands: Kulullu Gauntlets
+7 to defense.
Footwear: Kulullu Sabatons. 
+7 to defense.
Accessory 1: 
Other 1: 

Inventory

Dwelling

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In reply to Heroist
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#7610
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Heroist
As he pays, his eyes fall on the last item in the list of goods:
—“Holding hands”… Is this some kind of course?
- Ho-ho! Yes! - Paritsa clapped her hands. - It would be awkward if you were shy on your long-awaited date, wouldn't it? So, I suggest some practice, hohohohohohoho!

Added 3 minutes ago
Author
The patrol is complete, only the pit remains.
He's going there.
The area around the pit was severely damaged as a result of recent explosions, which is why sunlight now reached it, something that couldn't have been imagined during the last visit. Nevertheless, there was still nothing remarkable here - it was just a simple pit with a grate on top. There was no Ginza hiding behind the wall, or any other surprises.

Added 56 seconds ago
Author
"It's all so strange..."
Erica decided to ask Brother why the Temple was almost empty and what "the sea is restless" meant.
- Everyone went underwater, only I remained.

Added 3 minutes ago
Author
– We will try not to lose. In principle, your further safety depends precisely on the outcome of our small invasion of Calcite, – Camistella noted without any surprise. – You haven't spent all your money yet? And how do you even manage that...
- I have no idea! Okay, that's it... - He peeks out of the tent and makes sure no one is around, takes out a blank canvas and paints. - Let's go. It's time to get to know Beavis and Butt-Head a little better.

Added 1 minute ago
Happy Life
"You just need to show love to the earth, and everything will grow on it" - he remembered the florist's thought in a free interpretation. - "So, after her disappearance, none of the local sand worms were interested in this"
Gathering a few stones and sticks in a bundle, carefully weighing and checking each step, as if it were a minefield, he examines all the "memorable" places of that day: where she lost consciousness; where the traitor caused chaos; where Kami collapsed; where the elite Knights were cut down; where Ginza trampled - in a phantom hope to see, besides the sand, at least some detail worthy of attention.
Then he methodically examines the house from all sides, trying to assess its condition and nature, to peer through the windows/cracks.
The house was built from the best materials and definitely under the direction of a talented architect. Everything in it spoke of the fact that whoever gave it wanted the mistress to live as comfortably as possible and not deny herself anything. Apart from that, the thief doesn't find anything remarkable.
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#7611
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– Hey there, – Ushumgallu tossed a couple of stones into the pit, estimating how long it would take to level it with the ground. Clearly, it would take longer than he had. – I forgot something… Ah yes, my stats. I hope your sister is in Barsine. I wouldn’t want to drag Thailo or Ginzu all the way here.

Spitting one last time, he goes to check on Cherry – if she’s not asleep at this hour.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#7612
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- Lady Arte... Please, forgive me, I didn't know. If I had known, maybe I could have come up with something better. In any case, this isn't what I intended. I wish I could fix it, but I probably can't now. But I will do what I can, - Genza enters the house, carefully checking each step: perception => pebble => stick => stained blade => finally, by hand.
My sword, my trusted ally, unphased by my aspect.