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It's time to write a review of The Necromancer's Path, as promised. And I'll say right away – I suffered. I got angry, I was frustrated, I hated everything that moved on the map. I experienced pain and the algorithms of the fifth level. But the worst thing is that I played as my favorite faction, and even on recruit difficulty. But Wessel and Bertrand reminded me that I'm a complete noob. It was impossible to play as a Necromancer the way I was used to. But let's go through everything in order.
Plot: After the author's previous scenario, the quality of the plot in The Necromancer's Path has improved significantly. Although during the game, I started to forget what I was even fighting for (Yes, yes, the final battles took me longer than the rest of the scenario). I suppose the whole plot is a reference to the war between Angels and the Faceless Ones. That's cool. I also want to note that the character of Aranthir is portrayed quite well, very canonically. Except for the fact that the Servant of the Spider Goddess called Sareth a demon-wannabe. I was laughing out loud at that moment :D
Like... The original plot revolved around the fact that all of Ashan was trying to prevent the appearance of the Dark Messiah. And here, Aranthir, with one phrase, simply devalued the events of two hundred years ago. Funny. I liked that Lucretia was running around with Giovanni in the hero-couriers. I made my hated little sister collect skeletons on the shore, hahaha :D
Overall, I liked the plot, I give it a solid 7 out of 10.
Map Design: It also became a little better than in the first scenario. But it was still possible to see the awkwardness of some parts of the map. This is especially noticeable in the mountainous areas and in the swamp near the witches. Otherwise, the landscape is not bad. The rating is the same - 7 out of 10.
Gameplay: And here I will probably dwell on it in more detail. If in the previous scenario there were not so many quests with a choice, then here there are more of them. Moreover, the player is also given a difficult choice, which made me very happy. Almost from the very beginning, you are given to understand that you can assemble a Necromancer set for yourself, which is very cool. But! Want the Staff for the set? Okay, no problem, but please, in return, give something not useless... But a whole Sar-Iss ring (Sar-Iss Ring, Karl!). And then I thought, "Well, author, you're cunning... You know what a difficult choice is." And indeed, the choice is extremely difficult. But that's not all! In addition, the author has introduced such an interesting mechanic as blocking the portal for Giovanni. And for this, it is necessary to give the witch a cloak from the Necromancer set. And the most wonderful thing in this situation is that the choice of priorities remains with the player. You are not forced to do this. Don't want to give away the ring or cloak? Please, play as you like, but keep in mind that you won't get everything at once. Great. My rating for gameplay features is 9 out of 10.
Difficulty: Also, as in the last time, I will not put a rating on this aspect. For each player, it is different. And we should not forget that the scenario is quite passable.
However, for me, it turned out to be the HARDEST. Last time, I suffered so much in the battle with Sans (Hello from Undertale :D). And as I said earlier, the main difficulty was, in general, Wessel and Bertrand. I spent a good 6-7 hours on both of them (Yes, I'm a noob). Giovanni, Benedict, and K'rag represented some difficulty only at the beginning, later they just ran away from me and pressed the portal button in the city (except for the orc). One of the most pleasant moments was my trick against Jhovanno (Giovanni) - in the main city, Naadir sat and gathered troops, not allowing the vampire to attack. But then there was a problem - Jhovanno gathered a good army and went to visit me, while Aranthir successfully cleared the territory of the blue. Naturally, I press the portal button in the city. And since this spell consumes all movement points, I could not attack him. And in his turn, he would have fled. But I decided that I couldn't just let him go and transferred all the troops to Naadir. Yes, Giovanni was 20 levels higher than the ghost lover, but his army was 10 times smaller. And I defeated the vampire with minimal losses. Moreover, Naadir rose to level 17, which in the future allowed me to keep the cheater Necromancer on his territory and not go anywhere at all.
But then came the time to meet Wessel... And after the first battle (I lost it, in fact, in one fell swoop), I started gathering troops from all the cities. Three weeks of growth allowed me to hold out in a battle with the inquisitor a little longer, but he still crushed me like a twig. With his antimagic, I could not do anything. It was extremely difficult to fight such a monster, but I gradually developed a tactic. A couple of times I managed to cast Subdue and once Berserk. Then I had to work with phantoms. After a couple of dozen battles, I finally managed to defeat him. And then I was already happy and thought, "Hooray, finally a victory, yee!"... And then Bertrand comes out from behind the scenes... After the battle with Wessel, I had nothing left, and gathering a new army from the cities was not an option. There was a great risk of losing the main city to Bertrand himself. I panicked. I don't understand what I should do. The situation is bad. But... I decided to go all-in. I pull Naadir back into the city, and Aranthir follows him. Bertrand is behind. I transfer all the troops to Aranthir and go myself in pursuit of the imperial. The city is bare, which means the risk of Jhovanno attacking has increased. Moreover, Bertrand, even with low danger, defeated me better than Wessel. And this turned out to be the point of no return. The last save was before the battle with the first boss. Bertrand humiliates, and I can no longer return to the main city, because Aranthir was near the former castle of the people. And Jhovanno is nearby. Literally two moves. I had to fight Bertrand...
I don't even remember how many battles I fought, but I definitely spent about 4 hours. He defeated all my detachments with one or two hits, Subdue and Berserk often flew into the void. And only by some miracle I managed to defeat him. The biggest threat to me was the zealots of faith, who destroyed my 3k zombies in two moves. I defeated everyone else, already knowing the algorithm of the battle by heart. But I had only zombies left. And how happy I was when the zealots were caught in Subdue. Five minutes of fighting and victory!
After a funny cutscene, a message appeared - the victory will be counted the next day. And Jhovanno needs only one move to capture the city. At that moment, I wanted to throw the laptop out the window. "Damn it, were all my sufferings in vain?!", I couldn't stand it. But the confusion was not long. It was enough to take the hero-dummies out of the city, move them away, and the city is safe, thanks to the stupid AI :D
In conclusion, I want to say that the scenario is great, but I do not recommend playing it for such noobs as me. First, you should learn how to play, and only then move on to hardcore projects. Huge thanks to the author for the work done and the tears I shed :D