Skip to content

The Necromancer's Path.

User Avatar
#282
Auto-translated
I played through this scenario on Hero again. I always thought my first playthrough wasn't very successful because I chose a too defensive strategy, and accumulating an army at the end was also unnecessary. This time, I decided to complete the map faster.
WalkthroughAs before, I tried to gain experience as quickly as possible and learn the portal to the city. This time, I got the chainmail on the 12th day. I visited all the upgrade locations not only with Arantir but also with Ravenna (I already had a plan ). On the fourth week, Giovanni arrived; I almost immediately killed him in the field (the battle went well, with losses of 16 ghosts). Arantir learned the portal to the city, trained Ravenna, went forward, and on the 32nd day, captured the outpost. But then Benedict attacked, and I realized I couldn't defeat him, so I retreated for a while. Arantir went to complete the quest with Patch, but during that time, Benedict, Krahg, and Giovanni approached the city and were already killing my additional heroes. This situation was resolved as follows: Giovanni used the portal to the city, fearing Benedict; Arantir also returned to the city through the portal; Benedict attacked Ravenna with ghosts, she managed to say four "words" and escaped; Benedict also used the portal to the city. But an orc remained. Ravenna attacked him, killed part of the army, and escaped; after that, Arantir killed him without losses. Arantir with the main army and Ravenna with 14 ghosts went forward; Benedict arrived with a large army. He attacked Ravenna, and the battle turned out such that he was left with only horses... which he has nothing to kill with, and he's out of mana, and Ravenna doesn't have a mark . Ravenna escaped, but Benedict also ran away somewhere. Then Arantir fought on enemy territory, and Ravenna stayed at home and continued to attack Giovanni with 14 ghosts to prevent him from accumulating a large army (for this, I bought Meteor Shower in the library). On the 61st day, Arantir attacked Mortred, where Ben was... but no, it was Krahg for some reason . He fought him with his full army; it was a good battle, and he won without losses. Soon after, Benedict attacked (an army of orcs + a horde of horses); Ravenna attacked once and escaped, and won the second battle. Arantir captured the orc city and killed Krahg on the 81st day. Then he simply prepared for the battle with Wessel, gathered troops with Arantir from two cities; by that time, Giovanni was already running around with almost no troops (thanks to Ravenna), so he could safely take the entire army from Nar-Shain (he left only dragons and a few ghosts there). He changed Arantir's build with the mentor (Darkness, Light, attack, defense, magic) and went to Wessel. He used Zoltan to break through the phoenixes and elementals in front of the Sanctuary so that Arantir wouldn't waste mana (505/220 after the mentor). The battle with Wessel turned out to be unexpectedly easy: this time, Wessel, for some reason, didn't use that cheat with vampirism, although he used ordinary mass spells (haste, slow). In close combat, Arantir's undead were much stronger than Wessel's troops. Bertrand appeared with high danger; Arantir met him in Mortred. Of course, it was won easily, but for the sake of interest, he left the entire army at the sawmill, except for 14 ghosts, and defeated Bertrand without losses. The scenario was completed in 119 days.

I found a bug: in the library, they offered to buy Armageddon, although it is forbidden on the map. Then I checked in the editor; you just need to remove the checkbox in Spells. But I played fairly and didn't buy this spell. There's also something wrong with Wessel's combat script; maybe it needs to be checked.

Now, regarding my playthrough: yes, this time I defeated Wessel at the beginning of the fifth month, but it is important to note that:
1) I set myself the task of killing Wessel before his army doubled (that is, this is already a challenge, not a normal playthrough).
2) Some important decisions (and the entire strategy in general) were based on the fact that I already knew the map.
3) I played very thoughtfully for the first three weeks, thinking through every move of every hero as if it were a chess game, the outcome of which depends on a lot.

Perhaps it would be worth adding a message that "in six months, the guard of the dragon scrolls will be strengthened"? So that the player at least thinks about the fact that there is a point in a fast playthrough (there really is a point).

I played well; it was interesting; I watched the videos without skipping, although I had already seen them. The scenario is interesting from a strategic point of view; there is something to think about and show ingenuity; I didn't pay attention to this during my first playthrough.
Thank you very much for the map again!