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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

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#243
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The "Irreversible" spell can kill all single-unit stacks on the battlefield, leaving the enemy archers exposed.
Ah, so it doesn't deal area-of-effect damage, but rather kills individual units? Well, that's interesting. Two obvious consequences:
1) A single dragon unit becomes as squishy as any other unit. But I would like even small numbers of Tier 7 units to inspire respect and a bit of fear...
2) Instead of single units, people will use double units simply because of this. There was already a precedent in Heroes 5, with the "Fight to the Last" skill, which allowed a stack to withstand damage, remaining with 1 creature and 1 health, but the condition was that you had to have 2 creatures in the stack and more.
 

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#245
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If that were the case, I wouldn't even know which implementation of this mechanic would be worse. They might as well add a condition that the spell doesn't work after a Thursday rain. What's wrong with the usual, standard Armageddon? 😅
And a significant part of the problem with the first game can be easily solved by removing the outdated counterattack mechanic.
 

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#246
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Armageddon is also present in the game. It's essentially just a spell that deals minor damage to all enemies. Armageddon, of course, will kill more, and it will also kill your own units. In SoK, there were scales that killed 1-3 creatures depending on the level of the magic school. There were practically no single-target spells in the game, they were used purely to harass high-tier units. Considering that there could be a maximum of 3-6 dragons in a squad, it was a terrifying thing. And not particularly expensive.

Leonid often speaks in riddles, so I'm not sure if T7 units are immune to the spell. He noted the spell as relatively effective against high-tier units, but not capable of decimating them to the point of becoming useless.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#248
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I remembered that in the fourth game, Death had a fifth-level spell that killed a specified number of creatures in a single stack. I rarely used it; I couldn't complete the default Necropolis campaign, and my Storm Priestess mostly caused chaos through poison, plague, and a bucket of popcorn. Thinning out the third or fourth tier is very useful, but it's pointless against small units.

I'm saying that an AoE spell that kills a fixed number of units in all stacks is a broken, overpowered ability.
А, вот почему.

🏹🎪+⛓️♿=💕
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#249
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Yeah. In Heroes of Might and Magic V, the Death Harbingers' ability to deal 1 extra damage on a kill, and the Balor's +1 kill ability, were cool and dangerous, but it was just 1 extra kill, and it was used in melee combat, which put your squad at high risk, and the enemy could time the distance... But here it sounds like, "Oh well, you'll have dozens, or even hundreds of these dragons, it's not a big deal if a couple of them die, they're expendable."
Time passed, but the game designers still didn't learn anything.
 

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#250
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The Death Hand spell was still very effective at killing heroes if they didn't have magic immunity.

I completed all the campaigns in the fourth game with the DLC on Champion difficulty, except for the default campaign for Stronghold; the first mission is completely broken in terms of balance. The Goldota campaign is my favorite, by the way.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#251
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I have a feeling they're going to ruin magic, creature abilities, and melee combat (the opposite of magic for warriors) with stupid, arbitrary restrictions for their use. To use it, you have to stand there, the enemy has to be over there, and at that specific angle, but not in moonlight, etc. It's going to be incredibly stupid.
#252
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It seems you are posting off-topic. If there are no news about Olden Era yet, please post in other threads about tactics in various parts of HoMM.
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#254
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Utiferus
It seems you are posting off-topic. If there are no news about Olden Era yet, please post in other threads about tactics in various parts of HoMM.
You were doing a great job silently observing all this time. Don't disappoint us, Utiferus.
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#256
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I feel sorry for the bird. It's an interesting element, but it's only clearly visible in the animation; in a static image, it blends into a gray mess. I don't fully understand the purpose, perhaps just for a nice-sounding name, like in FMA, there was a sniper named Hawkeye, and Disney also has a similar archer superhero (or is it Falcon Eye, not Hawk? I don't know how it is in the original; I wouldn't be surprised after Hawkgirl in the Russian dub of the League became the Eagle, but by the way, she's not a ranged attacker, but a melee fighter with an anti-magic mace). However, any diurnal bird of prey will look quite impressive, whether it's a falcon, an eagle, or a hawk; translators always lump this zoo into one pile. But at least it's an original and not a terribly bad design element; yay.
А, вот почему.

🏹🎪+⛓️♿=💕
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#257
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Hawkeye is a ranged archer class for humans in the game 😎
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I don't quite understand the purpose.
These are my thoughts about almost every hero portrait.

Be strong. Believe
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#258
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Could you add some “small joys” in the form of additional animations for certain creatures? For example, a Troglodyte, after killing an archer, pokes the dead bird with a spear and eats it, licking its chops with a huge tongue.