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In reply to green belly
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1 year ago
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green belly

Hello, modders, does anyone know the answer to a difficult question.
How can I implement a function from the Universe mod, where, during a battle, holding down a certain key highlights the current number of creatures / the initial number of creatures.
I've attached an example.

Does such a mod already exist, which displays the number of creatures as a fraction, or do you want someone to create one?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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1 year ago
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psatkha
Is there a mod that displays the number of creatures using a fraction, or would you like one to be created?!
It already exists; the universe 1.31 mod has this feature.
I looked for it myself, but couldn't find how it was done. It could be extracted from the mod without starting from scratch.
In reply to green belly
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1 year ago
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green belly
It already exists; this feature is present in the universe 1.31 mod.
I looked for it myself, but couldn't find how it was implemented. It should be possible to extract this from the mod without starting from scratch.
Is there a link?
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Waterfall_13
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1 year ago
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Waterfall_13
When you right-click on a hero, a pop-up window appears with information about their stats and army. Could someone add the display of information about the artifacts equipped on the hero to this window? For example, 10 icons on the right (I don't know what size they should be, probably 64x64, but I'm not sure).


If possible, what would be the reward for implementing this and bringing it to completion?

This would be especially valuable in Multiplayer so you don't have to delve into the hero's inventory to quickly check what's equipped. It would help to see if there's anything equipped on a secondary hero that you've forgotten about, or if the main hero has the wrong artifact equipped, different from what you thought.
For example, I spent 3 weeks thinking I had a +6 attack sword equipped, but it turned out I had a +2 magic staff equipped, and the sword was in my inventory 😅

It doesn't want to display artifacts. Even when I linked each slot like in the inventory (ring, sword, helmet, etc.), it doesn't work. And no matter where I click or hover the mouse, it always shows "equipment": on the object, monster, castle, everywhere. Maybe I'm doing something wrong, I don't know. If it displayed artifacts, it would make sense to put in the effort, ask for help, and finish it.



P.S. This is already the third mod that doesn't work. I made a hotkey menu (scrolling doesn't work), a slot for an artifact (you need to create the slot), and this one.
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1 year ago
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Does anyone know where to download a mod for the second alternative upgrade?
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1 year ago
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there used to be such a mod on the forum, but the link is dead now.

Added 8 minutes later
Mооnst@r

And no matter where you click/hover the mouse, it always shows "equipment": on the object, monster, castle, everywhere. Maybe I'm doing something wrong, I don't know. If it displayed artwork, it would make sense to bother, ask for help, and finish it.
let's assume that since the equipment pops up everywhere, it's tied to the window, and not to the hero in the window... can I see the mod? I'm curious how it's all structured.
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In reply to Mооnst@r
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1 year ago
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Mооnst@r

Doesn't want to display artifacts. Even when I assigned them to each slot like in the inventory (ring, sword, helmet, etc.), nothing happens. And no matter where I click or hover the mouse, it always shows "equipment": on the object, monster, castle, everywhere. Maybe I'm doing something wrong, I don't know. If it displayed the artifacts, it would make sense to put in the effort, ask for help, and finish it.


This looks really good!
I think that if it can pull artifact icons into the inventory (which is also a Windows screen), it might be able to pull them here too. We just don't understand how to set up these "connections" so that they work correctly.
Khotabych is very knowledgeable about the interface; maybe he can help you with some advice.

In any case, you get a big plus in karma for trying; I'm glad my message inspired someone to give it a try.

P.S. If you manage to achieve a result with the version you showed, I'm willing to pay for its implementation in my mod. The mod's boosters would be happy with such a feature.


Added 7 minutes later
Ron54
Does anyone know where to download a mod for the second alternative upgrade?

It depends on which one. There are several. There was a guy who made such a mod for the undead. And there's H5AB.
Ссылка на мой мод Heroes 5 Armageddons Blade

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Ссылка на мой Artstation
In reply to Mооnst@r
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1 year ago
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Mооnst@r

Doesn't want to display artifacts. Even when I assigned them to each slot like in the inventory (ring, sword, helmet, etc.), it still doesn't work. And no matter where I click or hover the mouse, it always shows "equipment": on the object, monster, castle, everywhere. Maybe I'm doing it wrong, I don't know. If it displayed the artifacts, it would make sense to put in the effort, ask for help, and finish it.

Unfortunately, simply adding references to icons from the inventory won't allow you to implement the idea. The game uses UI/HeroScreen3/Single/Icon.(WindowSimple) and substitutes artifact icons based on the Slot_1 and Pic variables. Unfortunately, it's impossible to define new variables without interfering with the executable file. In particular, to implement your idea, it would be necessary to define the required functionality within the scope of the adventure map at the code level. I think this is quite feasible for the Heroes V Universe development team if the idea interests them.
С уважением, }{0TT@6bI4
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In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
Let's assume that since the equipment appears everywhere, it's linked to the window, not to the hero within the window... Is it possible to take a look at the mod? I'm curious how it's all structured.

I've partially solved the problem by linking the equipment to the army window. Now it only displays on the hero, enemy hero, castle, caravan, and garrison (although I haven't checked the last one). It could be linked to the hero's portrait, but these portraits are also used for monsters. If linked to the characteristics, they also exist on the castle.


I've attached the mod.
Waterfall_13

This looks really good!
I think that if it pulls the artifact icons into the inventory (which is also a window screen), it could pull them here as well. We just don't understand how to configure these "connections" to make them work correctly.
Hottabych is very knowledgeable about the interface; maybe he can help you with some advice.

My mod doesn't pull the icons. I've attached the mod; if someone can make them display as intended, that would be great.
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In reply to }{0TT@6bI4
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1 year ago
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}{0TT@6bI4

Unfortunately, simply adding references to icons from the inventory won’t allow us to implement the idea. The game uses UI/HeroScreen3/Single/Icon.(WindowSimple) and substitutes artifact icons based on the Slot_1 and Pic variables. Unfortunately, it’s impossible to define new variables without modifying the executable file. In particular, to implement your idea, it would be necessary to define the required functionality at the level of the adventure map code. I think this is quite feasible for the Heroes V Universe development team if the idea interests them.

Artifact icons are also displayed in UI\MissionObjectives\KingdomOverview\PanelHero, but they are not displayed in tooltips from there either.
In reply to Mооnst@r
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1 year ago
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Mооnst@r
I've partially solved the problem by linking the equipment to the army window. Now it only shows on the hero, enemy hero, castle, caravan, and garrison (but I haven't checked this one).
From my experience with similar tasks, I only added an icon for the skills wheel to the hero window (army section) and (skills section). There, I added a link/connection to this button in both windows.
Therefore, I generally understand the overall picture of what needs to happen, but I don't know how to do it correctly.
I imagine it like this: you need to link the window (which opens when you right-click on a hero) to open an additional hero window (configure the link), the inventory section. At the same time, the new window (hero-inventory) should be duplicated separately without touching the original and edited so that it doesn't open everything on the screen, but a specific area (the place where artifacts are displayed).

Added 31 minutes ago
}{0TT@6bI4
Unfortunately, simply adding references to the icons from the inventory cannot implement the idea. The game uses variables Slot_1 and Pic in UI/HeroScreen3/Single/Icon.(WindowSimple) to display artifact icons. Unfortunately, it is impossible to define new variables without interfering with the executable file. In particular, to implement your idea, it is necessary to define the required functionality in the area visible on the adventure map at the code level. I think this is quite feasible for the Heroes V Universe development team if the idea interests them.
As I wrote a little above, I suggest going from the "opposite" direction.
That is, not trying to display icons from the artifact slots in the inventory.
But to display a piece of the window from the "hero-inventory" section, cropped specifically to the area of the inventory, I don't know what size the inventory is where equipped artifacts are displayed, maybe 500x500 pixels.

Thus, the game has already been taught by the developers to display information about equipped artifacts in the hero-inventory window, and we will only teach it to display a piece of this "window-screen/hero-inventory" in another place additionally.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

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In reply to Waterfall_13
1 year ago
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Hello everyone!

Can anyone tell me if HoMM5.5 and a mod for the Sanctuary (Naga) faction will work together?

In reply to Betrezem
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1 year ago
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Betrezem

Hello everyone!

Can anyone tell me if HoMM5.5 and a mod for Sanctuary (Nagas) will work together?

Someone definitely adapted the mod for their version; it even has somewhat awkward ports of Kirin and Kenshi. A friend sent me this mod once, so I know it exists, but I don't know where to download it.
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In reply to fktifzobr@mail.ru
1 year ago
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fktifzobr@mail.ru
Someone definitely adapted the mod for their version; it even includes somewhat crude ports of the Kirin and Kenshi creatures. A friend sent me this mod once, so I know it exists, but I don't know where to download it.

That's a shame. The only thing that attracts me to HoMM 5.5 is all the campaigns in Tribes of the East (well, let's assume that's fixable) and the ability to convert cities to suit your faction.

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