Doesn't want to display artifacts. Even when I assigned them to each slot like in the inventory (ring, sword, helmet, etc.), it still doesn't work. And no matter where I click or hover the mouse, it always shows "equipment": on the object, monster, castle, everywhere. Maybe I'm doing it wrong, I don't know. If it displayed the artifacts, it would make sense to put in the effort, ask for help, and finish it.
Unfortunately, simply adding references to icons from the inventory won't allow you to implement the idea. The game uses UI/HeroScreen3/Single/Icon.(WindowSimple) and substitutes artifact icons based on the Slot_1 and Pic variables. Unfortunately, it's impossible to define new variables without interfering with the executable file. In particular, to implement your idea, it would be necessary to define the required functionality within the scope of the adventure map at the code level. I think this is quite feasible for the Heroes V Universe development team if the idea interests them.
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