🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
New here? I'm Roha — want a quick tour?
I'm really worried. It won't be possible to defeat a large creature with small forces prematurely. It won't be possible to defend with single units. Creatures like dragons will attack across two hexes, and you can't place a unit one hex away; they'll just fly right over. The value of landscape obstacles has dropped to zero; there are no large creatures to block them, and small creatures can't position themselves in a way that prevents a large creature from passing, because there are no large creatures. You can't outmaneuver a large creature with a small, fast creature; it won't get stuck or start going around. They've completely ruined the tactical aspect. We'll just be walking around the battlefield and collecting chests.
In the aforementioned King's Bounty, this was well compensated by spells and rage abilities. As far as I remember, in each installment, you could place an obstacle on the battlefield, which allowed you to protect archers or simply kite enemies. I recall using a single black dragon, mind control on enemy archers, and a cloud obstacle to easily kite "invincible" armies, showering them with armageddon from above 🤣

By the way, the battle arenas could have been borrowed from King's Bounty, not this monotonous rectangle. To avoid frustration in PvP due to unfavorable positions, you could add a checkbox in the editor to allow players to choose arenas for each game mode.

It's not a rectangle. We were looking at the map in Discord: it doesn't have corners. This is observational information, not official.
Circle? Oval? Hex? Maybe a triangle? How simple and clear should I have named it, in your opinion? I also considered it when I was counting the number of hexes and comparing it to the second game (-8%) and the third game (-45%), since it's based on their gameplay.