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Yes, I'm not too worried about the lack of large units, actually. The best hero combat was in King's Bounty, where all units were the same size. But it had a convenient interface, interesting battlefields with different configurations and interactive objects, diverse creature abilities, a good spellbook, and pleasant, visually appealing graphics. It was a joy to fight there. Even in the unfinished and somewhat flawed Darkside of Xeen, it was fun because the combat remained the same (and even better - black dragons were made immune to Armageddon, which I found at the very beginning of the game in my last playthrough as a mage... and you can imagine what happened next). So, different unit sizes are not a necessary condition for good hero combat. But it's okay to grumble about the desecration of tradition.


