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In the aforementioned King's Bounty, this was well compensated by spells and rage abilities. As far as I remember, in each installment, you could place an obstacle on the battlefield, which allowed you to protect archers or simply kite enemies. I recall using a single black dragon, mind control on enemy archers, and a cloud obstacle to easily kite "invincible" armies, showering them with armageddon from above 🤣
I was talking about the early stages of the game, when there are no professional skills, no magic guild with the necessary spells, and certainly no dragons to destroy everything. And King's Bounty is a game of two types: for beginners and for experienced players. The former play according to the instructions, not deviating from them, while the latter explore the world from the beginning and steal maps, while simultaneously leveling up through quests without battles and gathering the necessary army. Only then do they engage in battles with the goal of completing achievements, such as casting a specific spell 100 times. Of course, in this case, single units are not needed at all, with this approach, when you are required to complete the game in a short time and without losses to your stats.
In any case, you will have to sacrifice units in the early stages to achieve the most advantageous outcome in a particular battle, and the ability to use tactical maneuvers will only diversify the battles and reduce these sacrifices. And when none of this is available, all that remains is a rush.