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Posts from Awakening of Evil

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Map details

Category
Campaign Map
Map type
Campaign
Author
MasteR
In reply to Za_korolevu
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#625
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Za_korolevu
Could you please tell me, in mission 5, I finished the preparation stage in the dungeon, but it won't let me go upstairs, saying that I need to position all units on the markers. Are these the markers located between the 4 obelisks near each city, or are there other markers that I missed? Also, if anyone has a save file where the heroes have completed the preparation and are ready to go upstairs, could you please share it? I really don't want to replay the mission from the beginning.

No, not those. The markers are located one step away from each city.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#626
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I don't seem to see these markers; could you please provide their coordinates?
In reply to Za_korolevu
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#627
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Za_korolevu
I can't see these markers; could you please provide their coordinates?

I don't have access to an editor right now. Are the video settings in the game set higher than the minimum? Essentially, you just need to make one step away from the city with each hero.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#628
Auto-translated
Yes, the thing is, I started playing with normal settings, even though my computer can easily handle the maximum settings. Because of this, I think not all markers are displayed. And I understand that the new settings will only take effect when starting a new game, so I don't want to repeat the stage I've already completed over 4 months. By the way, I would also like to check it in the editor, but I don't understand how to extract the desired map from the campaign.
P.S. I noticed that the re-uploaded version of the campaign on Google Drive requires access confirmation. Was this intentional, or did you forget to open it?
In reply to Za_korolevu
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#629
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Za_korolevu
Yes, the thing is, I started playing with normal settings, although the game can easily handle the maximum settings. Because of this, as I understand it, not all markers are displayed, and the new settings will only take effect when starting a new game, so I don't want to repeat the stage that took 4 months. By the way, I would also like to check it in the editor, but I don't understand how to extract the desired map from the Campaign?
P.S. I noticed that the re-uploaded version of the Campaign on Google Drive requires access confirmation. Was it intended, or did you forget to open it?

No, changing the video settings in the game will not require you to replay the map; they should apply immediately.
Coordinates: 25, 155; 154, 156; 152, 17; 16, 13. These are the starting positions of the heroes; there is a purple marker.
It's difficult to describe how to extract the map in a few words. You need to take all the files and folders from the Campaign archive, except for the UserCampaigns folder. From the UserCampaigns folder, take one of the maps, for example, M5, and put it in the Maps - SingleMissions folders. Add all the obtained files and folders to the archive, set the extension to .h5m, and put it in the Maps folder in the game directory.
I have set up General access on the drive; you can check it again.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#630
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Thank you, everything worked, but unfortunately, even after changing the settings, loading the save file still doesn't allow me to see the markers.
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#631
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During the retest, I discovered errors that I hadn't noticed before. The issue lies in the incorrect calculation of the hero's level, and it only affects maps 2 and 3. I replaced the campaign files with the corrected version.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#632
Auto-translated
A rather interesting way to complete the final battle in the fourth mission: https://imgur.com/a/hC120kq
Fayedeen either couldn't or didn't want to attack the garrison, and then one of the green heroes used Town Portal and prevented him from returning. The battle outside the castle walls was much easier.
I won't say "Farewell"; someday we'll meet again
In reply to renni_the_bwoha
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#633
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renni_the_bwoha
A rather interesting way to complete the final battle in the fourth mission: https://imgur.com/a/hC120kq
Faydaen either couldn't or didn't want to attack the garrison, and then one of the green heroes used Town Portal and wouldn't let him back. The battle outside the castle walls was much easier.
Funny. They tricked Faydaen.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#634
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Hello, I've been playing this wonderful campaign for a few days now and enjoying every mission. While playing, I noticed that the game often crashes when loading saves, but it usually loads on the second or third try. And today, the saves stopped loading altogether. I was in the middle of the second mission, where I had to complete quests for humans, orcs, and elves. Can anyone suggest what I can do?

Hardware:

Ryzen 5 5500

RX 6600

16GB RAM

Plenty of space on the SSD

What I've already tried: changing the profile, deleting saves (I had a lot of them), lowering the graphics settings. I reinstalled the game, reinstalled the campaign, and ran it in compatibility mode (I have Windows 11, and I've never had any problems with the game on it). Nothing helped; it loads to about halfway and then crashes.

In reply to Ankorchik
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#635
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Ankorchik

Hello, I've been playing this wonderful campaign for a few days now, enjoying each mission. While playing, I noticed that the game often crashes when loading saves, but after a few tries, it eventually loads. And today, the saves stopped loading altogether. I was in the middle of the second mission, where I had to complete quests for humans, orcs, and elves. Can anyone suggest what I can do?

Hardware:

Ryzen 5 5500

RX 6600

16GB RAM

Plenty of space on the SSD

What I've already tried: changing the profile, deleting saves (I had a lot of them), lowering the graphics settings. I reinstalled Heroes, reinstalled the campaign, and ran it in compatibility mode (I have Windows 11, and I've never had any problems with Heroes on it). Nothing helped; it loads to about halfway and then crashes.

 

Good afternoon. This is an old problem with Heroes 5; the game cannot use as much RAM as it needs, and the computer configuration doesn't really affect it. During testing, I sometimes couldn't load saves when I loaded them directly during a battle, but when I restarted the game, they loaded normally. To ensure that this map and many others (very large and/or very densely populated with objects) work stably, you can try installing this patch: patch. I took the link from a thread dedicated to this very problem; there, you can also find another solution: thread.
I haven't tried this solution myself, but I hope it helps.
In reply to MasteR
#636
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MasteR

Good afternoon. This is a long-standing problem in Heroes 5; the game cannot consume as much RAM as it needs, and the computer configuration has little to do with it. During testing, I sometimes couldn't load saves when I loaded them directly during a battle, but when I re-entered the game, they loaded normally. To ensure that this map and many others (very large in size and/or very densely populated with objects) work stably, you can try installing this patch: patch. I took the link from a topic dedicated to this very problem; there, another solution is also posted: topic.
I haven't tried this solution myself, but I hope it helps.
Thank you very much! I will try both options and, just in case, I have started playing again from the beginning.
In reply to Ankorchik
#637
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Whew, I finally finished the campaign, it was awesome! I had to replay the fourth mission because I didn't know where the Dark Elf city was and didn't have enough time to develop. In the fifth mission, I thought I was going to storm the city, so I prioritized dragons and Shadow Lords. I was very surprised when I had to kill 100k peasants for the quest, and it took me two days because my squads had 100+ Fury units. Later, I was upset when I found out that you could use Sigrid on auto-battle to clear them out by crossing the river. In the end, I even tried to replay the battle with the demon, but I realized that the stats were designed so that you would lose. Thank you very much for the campaign! 👏
In reply to Ankorchik
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#638
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Ankorchik
Whew, I finally finished the campaign, it was awesome! I had to replay the fourth mission because I didn't know where the dark elf city was and didn't have enough time to develop. In the fifth mission, I thought I was going to storm the city, so I prioritized dragons and shadow lords. I was very surprised when I had to kill 100k peasants for the quest, and it took me two days because my squads had 100+ furies each. Later, I was upset when I found out that you could use Sigrif on auto-battle to clear them out by crossing the river. In the end, I even tried to replay the battle with the demon, but I realized that the stats were designed that way so that you would lose. Thank you very much for the campaign! 👏

Thank you for your feedback, I'm glad you enjoyed it.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#639
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A large-scale campaign update has been conducted; the file has been re-uploaded.

Goals pursued:

1) Review balance and implement the enemy strength calculation core developed for the "Battle of the Heavenly Gates" map. Make the difference between playing on low and high difficulty levels more tangible.
2) Improve visuals (give the main hero a unique model, create a more canonical icon). Remove clutter of objects and effects on maps where possible.
3) Get rid of unnecessary files and mods.
4) Edit the story, provide more meaningful motivation for characters, reveal more important details, remove some illogical moments, and reflect character personalities.
5) Refactor all scripts to make them more concise and stable.
6) Make the campaign more user-friendly (provide additional mechanisms for resolving difficult situations, speed up progression, reduce "empty running," add hints, make gameplay on low difficulty levels truly very easy, remove "meat piles" where it does not affect difficulty and only drags out time).

What has been changed:

Globally:

1) A new icon and model have been added to the main hero. I didn't make the model myself; I implemented and adapted the xHero Replacer mod. Visuals were changed only for heroes of the Dungeon faction.
2) All artifact mods, as well as some objects, have been removed. Thanks to this, the campaign is now fully compatible with original campaigns and scenarios.
3) Sigrif's specialization has been weakened for high levels.
4) A new travel spell, Haste, has been added to Sigrif (restores 80% of movement points no more than twice a day for a certain amount of mana) — this greatly helps in escaping pursuers and speeding up progression overall.
5) Scripts have been completely reworked on all maps, and balance has been improved.
6) On each map, the ability to activate "God Mode" via the console with the command @GodMode_On() has been added. It can be activated multiple times. The command gives Sigrif infinite movement points, a large army to all player heroes, and a large reserve of resources. Infinite movement points can be deactivated with the command @GodMode_Off(). This is for those who want to know the plot but do not want to spend countless hours fighting through neutrals and enemies. On some maps (e.g., 4 and 5), it still makes sense to occasionally skip turns because the plot is tied to specific day numbers.

Map breakdown:

New Threat:

1) Added a check for the TalkBoxForPlayers function call. In case of failure, a message appears to the player about an incorrect game version.
2) The hero's starting army has been adjusted.
3) Script errors and minor map bugs have been fixed; some dialogue scenes have been changed.
4) The final objective has been changed — instead of capturing all castles, it is now necessary to kill all enemy heroes as well. All dark elf castles are divided among different player numbers acting in an alliance.
5) Enemy army calculations have been changed.
6) Joining creatures to the hero's army (except for standalone stacks) is now based on the presence of upgrades in the hero's army (i.e., if the hero has black dragons, then black dragons will be added, not red or twilight ones).
7) Excess "meat" has been removed from Railag and Ossir; stats have been brought to normal values. The player is given the opportunity to create a build for Railag themselves.
8) Some heroes in prisons have been changed.
9) Other fixes and improvements.

Path of the Outcast:

1) The subtraction of experience and stats from Sigrif has been refined.
2) Two new quests for orcs have been added, along with a new linear reputation growth scale for orcs.
3) Balance has been completely reworked; calculations for armies and enemy hero stats have been changed.
4) Script errors have been fixed.
5) Many dialogues have been refined.
6) Most tasks can now be activated and completed by secondary heroes (though some can still only be taken by the main hero).
7) Completed secondary quests are now hidden in the task list.
8) Silanna's trees have been removed; instead, experience increases are given for completing key quests.
9) Rewards for completing key quests have been changed.
10) The coordinates of the Elusive Ginno are displayed in the console every day.
11) Other fixes and improvements.

In the Depths of Shio:

1) The Scepter of the Underworld mod has been removed; instead, a standard Staff of the Underworld is given.
2) Army and stat calculations for enemy bosses have been changed.
3) The introductory scene has been reshot, the scene with the history of Dominion has been restored, and many dialogues have been rewritten.
4) The Ring of Dominion mod has been removed; instead, a new travel spell is added to the hero.
5) The hero now carries over from the second mission to the third (all experience is lost, but some stats and spells remain).
6) Joining creatures to the hero's army (except for standalone stacks) is now based on the presence of upgrades in the hero's army (i.e., if the hero has black dragons, then black dragons will be added, not red or twilight ones).
7) The Ring of Swiftness can now be obtained without clearing all crypts and barrows (it is found in a random crypt or barrow).
8) Rewards for completing secondary tasks have been changed.
9) A hint has been added to help with the task of activating dolmens (does not appear immediately).
10) Script errors have been fixed.
11) Other fixes and improvements.

Return of the Hero:

1) The Teleportation Ring mod has been removed; instead, another standard artifact is used. Accordingly, the way the hero can enter the city has been changed.
2) The timing and order of enemy reinforcements have been changed; army and stat calculations for enemies have been modified.
3) "Meat" has been removed from the elven city garrison. A completed quest for a siege engine now cuts 20% of Faedan's army; an uncompleted one cuts 10% of Sigrif's army.
4) Most dialogues have been rewritten, and the final dialogue scene has been expanded.
5) The Prophet and Dragon Utopia now give Sigrif 4 runes instead of 2. Each fully studied branch of a magic school in the library now provides additional bonuses.
6) Army and stat calculations for enemy bosses have been changed.
7) Secondary tasks that progression on the map depends on have been moved to main tasks.
8) Script errors have been fixed.
9) Other fixes and improvements.

Dark Messiah:

1) Sigrif's starting army has been changed.
2) Many dialogues have been rewritten.
3) Completing the star quest now provides more bonuses. The star is no longer tied to a specific hero (one can obtain it, and another can immediately give it to the prophet).
4) The rule about heroes being on certain tiles at the start of an attack has been canceled. Now the main thing is that heroes are not inside the castle and that there are no secondary heroes (there are warnings about this in advance).
5) Army and stat calculations for enemy bosses have been changed.
6) The combat script for the human main hero has been rewritten.
7) "Meat" has been reduced in many places on the surface.
8) Purchasing creatures and artifacts on the surface has been removed.
9) Script errors have been fixed.
10) Other fixes and improvements.













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